On Snapdragon Dev Kit (X Elite) with Chrome, requires enabling unsafe webgpu in chrome://flags
GPU: "qualcomm adreno-8xx "
90%
1M: 2.4 / 1.4
4M: 12.8 / 4.7
16M: 57.8 / 20.1
1%
1M: 9.4 / 2.7
4M: 38.0 / 11.4
16M: 174.4 / 63.9
23.08.2025 22:21 — 👍 1 🔁 0 💬 1 📌 0
Last year Ryan moved raddebugger mostly C code base off the C++ compilation - only C++ parts were interaction with d3d11 and directwrite api's. And we saw decent improvements. Here are build times in seconds.
13.08.2025 18:58 — 👍 2 🔁 0 💬 1 📌 0
On devmaster there was sin approx derivation with parabola yielding 2*x-x*|x| which is pretty much same formula for sin as here. On web archive: web.archive.org/web/20060619... Missing images, but here are graphs on desmos: www.desmos.com/calculator/u... with their extra formula for more precision
12.06.2025 08:35 — 👍 1 🔁 0 💬 1 📌 0
There's also __fastfail(FAST_FAIL_FATAL_APP_EXIT);
31.01.2025 08:57 — 👍 1 🔁 0 💬 1 📌 0
How about replacing sRGB/linear conversions with simple square & sqrt(x)? I'd guess that for these kind of images the difference will be very minimal, but the code will be smaller (no tables) and probably as fast. And easier to apply SIMD.
26.11.2024 07:39 — 👍 1 🔁 0 💬 2 📌 0
Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
PhD on high troughput bioinformatics @ ETH Zurich;
IMO, ICPC, Xoogler, Rust, road-cycling, hiking, wild camping, photography
I used to be an open-source developer like you, but then I took a promotion to the knee and now I just whine on the internet. Certified by Reddit to have absolutely no idea what I'm talking about when it comes to computer chess.
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Epic games where we talk about all your favorite games 😁 this is a joke account dont take literally
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
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Senior Director & Video Game Industry Thought Leader at Circana. Formerly of Activision and Warner Bros Games. I helped get one of your favorite games greenlit.
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Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
GDC Advisory Board Emeritus
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Inventor of things.
Previously: cofounder Beeper.com, partner @ycombinator, founder @pebble
Get my latest artwork: https://cosmicbackground.io/pages/above-the-rift
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
x86/x64, SIMD, #AVX512, "Aha!" moments.
I have been writing code since 1986.
Budapest, Europe
https://instlatx64.github.io/InstLatx64/
Computer history. Reverse-engineering old chips. Restored Apollo Guidance Computer, Alto. Ex-Google, Sun, Msft. So-called boffin.
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Aspiring computer scientist
I've been programming for way too long
Also sometimes I write or perform music
Mostly I talk about random bullshit
(he/him)
https://drilian.com/
https://cathoderetro.com/
https://procyongame.com/
https://www.youtube.com/@Drilian