I watched Good Luck Have Fun Don't Die and... oh my god wtf
(it was great)
It works so well for the game and looks great!
My own approach is make everything in super super low resolution and use shader magic, because I'm bad at art but good with shaders
If you want to see how I (NOT an artist) make the art for our game (without AI) by remixing public domain bird illustrations - check out this short documentary about the making of our game!
#gamedev #indiedev #indiegamedev
For a while a Disting MK4 was my plan instead of the ring modulator, since it seems to be a really powerful utility module, but I heard the interface is a pain and not really what I'm looking for with modular synthesis, no matter how handy all that functionality would come in.
Placing the order that'll complete my modular synth today. Last chance to convince me to not buy one of the following and get something else instead:
Riders in the Storm xdr (ring modulator)
Pico BBD (delay)
Timiszoara (Effects)
A-178V (Theremin)
Oeuf /uΛf/: a 3D precision-platformer where you are an egg. Go on an adventure, play with friends, have fun in the level editor! store.steampowered.com/app/3831080/... #OeufGame OUT NOW
Well, if the game designer is the car's driver, the game engine is the steering wheel. No, not the engine, the steering wheel. The engine is the computer because nobody knows how that works
I playtested this! It's a really good deck builder!
When I work on my game, I have my adaptive music software open, LDtk (level editor) and my game in Unity
This is neat because when one of the tools is processing/compiling something I work in one of the other tools in the meantime
I also have a huge problem with the "too loud" aspect of point 4
0dB (100%) should be treated as the default, and the volume should be regulated at the end stage of the signal chain
Way too many players use 20+40% as comfortable listening volume, causes software at full volume to hurts the ears
Yub Nub
I plan ahead well enough, I did have some very non-exciting food that'll fill the stomach - I just didn't anticipate someone would post a picture of a pizza
New rule - if someone does that, they must send me a pizza
True Art
I think our town is too small for that
oof I saw a picture of a pizza on the internet and my hunger stat instantly went from 2 to 10. Now I must figure out how to obtain a pizza at 2:30 in the night
I wouldn't download a car, but I'd absolutely pirate a pizza right now if I knew how
Sooooo cuuuute!
awww so adorable
obligatory Bandcamp friday post! the world's only concept album about using Klik & Play as a child. this was one of those meticulous hyperfocus projects that took over a year to arrange. if you enjoyed my Hypnospace music you'll probably like this. jtholen.bandcamp.com/album/new-ac...
Found an extension called Highlighter
This will be perfect, I set it up to make things that affect the flow of the code stand out more (return, continue, break, goto)
Exactly :) All my decisions are based on the assumption of me soloing
I can absolutely adapt my code style to when I don't though
I often feel breaking down the function often adds complexity to the overall flow
A comment is nice ofc but it actually just does what I'd like the IDE to syntax highlight for me
I wasn't using them for the vast majority of my C# years
but then a situation appeared when I was like "this would actually be cleaner with a Goto". Then those scenarios kept popping up more X)
It has a way of happening when doing something very algorithm-y
It's why I really like Goto, as those stand out very well because they're syntax highlighted so well. I cannot remember a single time I had a bug involving Goto
Also the use of Goto upsets programmers on the internet so that's an extra bonus :)
I'm googling how to do it in Visual Studio, haven't figured it out yet
I don't need them to stand out super much, just a little so I'm aware it's there.
It'd definitely have prevented a bit of debugging a bunch of times, it's definitely a mistake I make myself
Haha yeah :) I mean, the critics do have a point, there are consequences to not realizing one is there
It'd just be soooo easy to solve if the code editor can highlight them
It's kinda like how I disliked extension methods for a while because it was difficult to tell whether I was using one, or the method belonged to the class itself
until I realized "hey, let's just syntax extension methods with a very distinct red"
I'm never going to stop using early returns because the alternative code is usually messier
But I will admit they do lead to the occasional bug because I don't realize there is one
I wish I could make the IDE just syntax highlight early returns with its own color, that'd solve it so nicely.
In the future, there should be a Steam bundle where the qualifying factor is "the game must be centered about one or multiple of the creator's dogs"
I think many would get a bundle like that because dogs πΆπΆπΆ
πΆ this is the year of "make a game about your dog" πΆ
Here's the cellular automation stuff in action in my game, Rhythm Doggo
This scene uses the classic Conway's Game of Life (though with color propagation, layers, and fading) but other scenes uses different algorithms
Wishlist it! store.steampowered.com/app/4090240/...