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Nifflas

@nifflas.bsky.social

Game developer and adaptive music specialist nifflas.itch.io

158 Followers  |  78 Following  |  441 Posts  |  Joined: 04.02.2025  |  1.7726

Latest posts by nifflas.bsky.social on Bluesky

Huh, good point! I may need to go to Malaysia and try them

07.08.2025 07:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah! I thought I'd have a good chance of liking it, but surprised how easy it went down, didn't need a "learning to get used to it" phase

07.08.2025 05:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Update: It's great! Also not at all that smelly. Does not rival the smell of surstrรถmmung at all in terms of strength. Very distinct sweet fruity taste (but also an element of onion).

07.08.2025 04:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Update: it's not even nearly as smelly as I've been told, and it's delicious

07.08.2025 04:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't dare to open it indoors, because I know not to do it with Surstrรถmming, so I'm about to head out in the nearby park and try it

07.08.2025 04:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Note that I'm a big fan of Surstrรถmming and find it super delicious, so I may actually like this?

07.08.2025 04:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've said "surstrรถmming smells more than Durian" but that info have always been from second hand accounts.

Time to change that! I have obtained fresh durian!

07.08.2025 04:19 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

This is incredibly interesting, I can't wait for the second part

07.08.2025 01:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

for the record I already started to use this! It doesn't solve the exact situation described above, but it shortens a lot of other things dramatically.

Thank you so much for telling me about it

06.08.2025 07:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fun fact, I noticed NVIDIA Settings, in the About section, had a "PC configuration and game/app usage metrics" setting, that was on by default. So I'm sending my app usage to NVIDIA?

I thought all those sort of things had to be opt-in to be GDPR-compliant

06.08.2025 00:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's also random

05.08.2025 20:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The smaller bars show various events, like entering play mode, or saving the scene. Large zones without such indicators mean I was making music, writing code without testing, or accidentally left Unity open

05.08.2025 20:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, that got to be what it is!

It feels really good to follow my internal clock tho. I always wake up well rested, and I never have to try to fall asleep before my body is ready.

05.08.2025 14:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'll take it :)

05.08.2025 14:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I propose "then", the inverse of "else" at the end - "then" happens only if "else" wouldn't have happened, and vice versa.

05.08.2025 14:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Either way, I don't actually lack ways to do this. I can think of loads, some with very few lines of code. But just like with ternary operators, sometimes it'd be nice with a short hand way

05.08.2025 14:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No, wouldn't work. else ifs are mutually exclusive, and the code inside them that is called is important too. I'm not just trying to check if any of multiple bools are true

05.08.2025 14:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I haven't heard of it, but could definitely be it. Whatever it is, I've had it all my life

When following my internal clock and ignoring the day/night cycle I feel really good tho, I hope I don't have to take a job in the future that makes me unable to do that.

05.08.2025 13:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

okay wow, I'm learning some very neat things right now I had no idea existed :O

05.08.2025 11:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

learn.microsoft.com/en-us/dotnet... <-- as in this thing?

some of this is definitely new to me

05.08.2025 11:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

wait sorry, I misunderstood. case expression? learning about it now

05.08.2025 11:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The version I wrote is a custom Unity editor window, but it doesn't have scrolling yet (still learning how to do UI Elements by code only, the documentation is... not good)

I'd be happy to send it tho

05.08.2025 11:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

yeah, there are definitely many approaches to it

05.08.2025 11:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, exactly! A short form of that :)

05.08.2025 11:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah! I mean, I know many ways, but after so many times of recreating the behavior, a short form would be so practical

05.08.2025 11:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Exactly! It just comes up a lot, so it'd be neat with a short form

05.08.2025 11:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe I should create my own langu....

NO! Bad Nifflas!

05.08.2025 11:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A thing I wish C# had is, at the very end of an "if, else if, else if, else if" chain have something like "then", which content triggers at least one of the ifs were true, but not if none of them were.

Yeah, probs weird and would confuse people. But wow, it'd save me some annoying extra logic

05.08.2025 11:09 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Yeah, that sounds accurate

05.08.2025 08:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It did take a moment for me to realize it, but I figured out what you meant! :)

05.08.2025 06:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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