❀ Ari ❀'s Avatar

❀ Ari ❀

@spibzsketches.bsky.social

♡Percy (They/Them) ♡ Definitely not Arikuraaa ♡ 22 ❀ Personal silly blog ♡2D animator ♡ Slugcat and P3 enthusiast ♡ In my learning UE4 phase I guess Less “serious” updates and shitposts: https://www.tumblr.com/arikuraaa

7 Followers  |  10 Following  |  41 Posts  |  Joined: 04.10.2025  |  1.9868

Latest posts by spibzsketches.bsky.social on Bluesky

I can eat it all! ALL OF IT! 

(Spice level: 🔥🔥🔥)

I can eat it all! ALL OF IT! (Spice level: 🔥🔥🔥)

When all the tteok's eaten, you've got the perfect sauce to dip a greasy corn dog in!! You can dip anything else in too, like kimbap, deep fried stuff, Korean sundae, ramen, eggs, EVERYTHING.

When all the tteok's eaten, you've got the perfect sauce to dip a greasy corn dog in!! You can dip anything else in too, like kimbap, deep fried stuff, Korean sundae, ramen, eggs, EVERYTHING.

Ice cream floats are usually expensive in restaurants, but with just a cheap soda of your choice and fast food soft serve, you can have a similar treat!! 🍦 

(Unusually foamy, but delicious!!)

Ice cream floats are usually expensive in restaurants, but with just a cheap soda of your choice and fast food soft serve, you can have a similar treat!! 🍦 (Unusually foamy, but delicious!!)

The soft serve comes with a Pepero stick, which is just Korean Pocky. Tastes the same, but their chunky flavors are obviously more popular than this plain chocolate version for a reason.

The soft serve comes with a Pepero stick, which is just Korean Pocky. Tastes the same, but their chunky flavors are obviously more popular than this plain chocolate version for a reason.

Agi or bufu? Hot or cold? Well, why not both? 🌶️ 🍈

It's fun to combine dishes; to improve each other, or to make a new treat entirely 🍽️

#persona3 #persona3portable #kotoneshiomi #femc #nui #plushie #ぬい活 #food

20.11.2025 13:41 — 👍 20    🔁 7    💬 1    📌 0
A screenshot of the in game awakening cutscene that's been replaced with footage from the movie

A screenshot of the in game awakening cutscene that's been replaced with footage from the movie

Major thanks to Astro for helping me figure out how to get everything working together. I don't think I could've worked out how to replace cuepoints if it wasn't for them.

I think that's all the research on the modding side done!

20.11.2025 18:51 — 👍 1    🔁 0    💬 0    📌 0

I’ve been looking into the awakening prerender files for like a week trying to figure out cues and I can’t believe I’m just now figuring out what the AWB actually gets used for 😭

19.11.2025 00:37 — 👍 1    🔁 0    💬 0    📌 0
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Forgot to post these but the femc mod work uniforms are (mostly) finished. Just have wild duck to go now

Ignore the rgb hair. We were having fun with colors lmao. It’ll be normal in usual gameplay.

18.11.2025 09:59 — 👍 12    🔁 5    💬 2    📌 0

Maybe the real treasure was this brick we found along the way❤️

14.11.2025 21:09 — 👍 0    🔁 0    💬 0    📌 0

Ahhh, that makes enough sense to me. When I was starting with 3D to 2D, I noticed that they roughly lined up in style everywhere but the face and hair. I guess if they used the 3D models instead of 2D model sheets as their model refs, it would explain some of the model inconsistency between scenes.

14.11.2025 01:42 — 👍 3    🔁 0    💬 0    📌 0

I don’t know much about the internal working of it all, but I think it’s super interesting. It’s cool to know that the waves are mimicking the tides, and crazy to think that if I hadn’t been actively looking at the date UI across a sample, I probably wouldn’t have noticed.

14.11.2025 00:06 — 👍 2    🔁 0    💬 1    📌 0
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And a final unrelated note, while pulling references I noticed that the water animation on the Day/Time UI changes height with the moon phases. I don’t know what to do with this information, but I just thought it was neat.

13.11.2025 20:53 — 👍 7    🔁 1    💬 1    📌 0
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And the other thing I worked on was a really questionable layout I made from a screenshot of the actual scene to learn the general feel for it. I haven’t done layouts in forever, so I re-learned a lot with this practice one.

13.11.2025 20:53 — 👍 1    🔁 0    💬 1    📌 0
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A mini drawing dump, I finally managed to get Yukari’s references done!

13.11.2025 20:53 — 👍 19    🔁 6    💬 1    📌 0

HOW CAN A CUBE PLAY GAMES IF GAMES ARE MADE OF TRIANGLES. WAKE UP.

12.11.2025 19:46 — 👍 1201    🔁 190    💬 49    📌 4

I want to get rid of Mitsuru’s “just as we thought” dialogue so bad…

12.11.2025 18:32 — 👍 0    🔁 0    💬 0    📌 0
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my piece for the ryomina riso zine from last year 🌕 #p3

04.11.2025 14:59 — 👍 81    🔁 37    💬 0    📌 0

Her… ❤️

10.11.2025 23:57 — 👍 2    🔁 0    💬 0    📌 0

Thank you! Thank you for all your work on her model. It looks great!

10.11.2025 23:56 — 👍 1    🔁 0    💬 0    📌 0

Maybe after Yukari is finished, I should do a rough layout as practice. Gaussian blur my beloved.

10.11.2025 22:39 — 👍 2    🔁 1    💬 0    📌 0
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I ended up getting a little distracted doing a femc drawover as a little break from cleaning up Yukari’s refs. Only flats, cause I was more focused on messing with the layout and colors.

10.11.2025 22:39 — 👍 26    🔁 11    💬 4    📌 1

I would still like to make a femc version someday, but in hindsight, it was very ambitious of me to have my heart set on animating something I didn’t even have the audio editing skill OR any actual audio for 😅

Maybe someday…

09.11.2025 19:17 — 👍 1    🔁 0    💬 0    📌 0

It’s still very funny to me that the protagonist awakening reanimated project was originally “Femc awakening reanimated” project. I ended up scrapping that idea when I found out her 3D model wasn’t totally locked in at the time.

09.11.2025 19:17 — 👍 1    🔁 0    💬 1    📌 0

Anyway, I might end up using the movie’s model sheets and the actual model as references for Orpheus, Thanatos and the Magician.

I wish they had included anim pre prod sheets in the Reload artbook like they did in the p3 one….

07.11.2025 21:26 — 👍 1    🔁 0    💬 0    📌 0

Man, I sure do love the cutscenes in Ep:aigis! Especially the way they’re in a different style so I can’t use them for extra character model reference!

07.11.2025 21:26 — 👍 1    🔁 0    💬 1    📌 0

I would love to! I offered to help a bit ago, but since production hasn’t started, I’ve just been chilling till it starts.

04.11.2025 19:42 — 👍 2    🔁 0    💬 0    📌 0

Anyways, happy Halloween!

01.11.2025 00:17 — 👍 0    🔁 0    💬 0    📌 0

Assigned Roderick Heffley while going to get my jacket by Gerard Way or something or other

01.11.2025 00:15 — 👍 0    🔁 0    💬 1    📌 0
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(I’d recommend listening to Mozart’s lacrimosa)

29.10.2025 02:40 — 👍 0    🔁 0    💬 0    📌 0

“Oh boy, I think this mod would be cool. Maybe I should make-“

29.10.2025 02:40 — 👍 0    🔁 0    💬 1    📌 0

I’ve gotta give it to them on this, P3R’s character and field models are organized somewhat decently. I think the biggest hurdle to navigating models is not knowing the internal codes they use to categorize, but even those aren’t too bad to figure out.
It does suck though.

28.10.2025 07:32 — 👍 2    🔁 0    💬 0    📌 0

I love it when I actually end up using my spreadsheets❤️
Even though I make a lot of sheets, it’s shockingly rare for me to repeatedly reference them as much as I have for my fields sheet. Since I’m trying to make a conditional function, it makes finding assets easier.

28.10.2025 07:32 — 👍 0    🔁 0    💬 1    📌 0

Trying to learn UE4 to make a camera attach mod, and I’m slowly remembering why I had so much trouble learning coding in the past Orz

27.10.2025 01:14 — 👍 0    🔁 0    💬 0    📌 0
Height chart reference for Mitsuru, Akihiko, Makoto and Yukari

Height chart reference for Mitsuru, Akihiko, Makoto and Yukari

Since I don’t have a full sheet for Yukari, I can’t really add much for her. If you want to see the current model sheet she has, you can check my tumblr.
For now, I’ll just put this in.

22.10.2025 04:48 — 👍 4    🔁 1    💬 1    📌 0

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