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Digital Production - The VFX Magazine

@digitalproduction.bsky.social

Online magazine for VFX, postproduction, CGI, real-time graphics, game dev & animation. News, interviews & tools for people who actually use them. Est. 1996, still allergic to buzzwords.

1,027 Followers  |  21 Following  |  255 Posts  |  Joined: 25.09.2025  |  1.7807

Latest posts by digitalproduction.bsky.social on Bluesky

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Resolve 20.3.2 tidies up theย edges Resolve and Fusion Studio 20.3.2 refine trims, speed up AI scaling and fix a long list of real world bugs.

Resolve 20.3.2 fixes the boring bits. Which is exactly what you want.

13.02.2026 10:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Arnold adds lines, points and fasterย volumes Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.

Arnold gets lines, points and faster volumes. NPR artists finally get first class shaders.

13.02.2026 07:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mnemonica sets out to fix digital cinemaย memory Mnemonica Archive addresses digital film by treating preservation as an active, monitored process rather than passive storage.

Hard drives forget. Mnemonica Archive plans accordingly.

13.02.2026 06:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Live FX 9.9: New Unreal Engine workflows, in a 3-partย tutorial Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits

Live FX 9.9 and Unreal Engine, now with fewer steps where your soul leaves your body. A new 3-part tutorial series covers single-machine Texture Share, a one-box nDisplay workflow, and Switchboard live-editing.

12.02.2026 11:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Kangaroo Builder learns to move faces betweenย meshes Kangaroo Builder for Maya adds Landmark Warp, a topology transfer tool aimed at moving blendshapes between meshes without matching topology.

Finally, a rigging tool that admits topology changes and does something useful about it.

12.02.2026 06:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I fear that maintaing a feature very few people use opens a giant Can of Worms of dependencies ... Do you use it ? What was it like? (I'm not a VR-guy, soooo would like to know how it performed :) )

11.02.2026 16:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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PureRef 2.1 adds grids lines notes andย control PureRef 2.1 ships with grids snapping drawing tools image management updates and a long list of workflow fixes.

PureRef adds grids drawing and a surprising amount of polish. Reference boards just got busier.

11.02.2026 10:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Katana 9 deepens USD and previews Hydraย 2 Katana introduces UsdSuperLayer, new USD lighting and material nodes, and alpha Hydra 2 viewer support.

Katana leans harder into USD with UsdSuperLayer and a Hydra 2 viewer. Lighting TDs, take note.

11.02.2026 09:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Quad Wrap offers quad-first retopology, no magicย wand FlippedNormals releases Quad Wrap, a Blender retopology tool focused on manual quad layout and mesh wrapping.

Quad Wrap arrives for Blender, offering a manual, quad-focused approach to retopology without automation promises.

11.02.2026 09:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Nevercenter speeds up Milo 2026 and drops VRย quietly Milo 2026.0 moves to Unreal Engine 5.7, adds raytracing on Mac, pathtracing on Windows, faster lighting, workflow tweaks and removes VR.

Milo gets faster, shinier and more serious. Unreal Engine 5.7, raytracing on Mac, pathtracing on Windows and VR shown the door.

11.02.2026 06:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Blender 5.1 Beta Improves Performance, Workflow, andย Compositing Are you already well-versed in Blender 5.0? Then 5.1 will feel less like an upgrade you need to prepare for and more like a version you simply grow into. The beta builds sit firmly on the existing 5.x foundation and focus on smoothing edges rather than adding conceptual weight. Animation and rigging: small gains that add up Animation and rigging see performance focused improvements under the hood.

Blender 5.1 is now in beta, bringing measured improvements across animation, compositing, UI, and pipeline tools. Familiar, focused, and very Blender.

10.02.2026 07:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Download IKEA furniture as 3D models, minus theย trolley A community script allows direct downloads of IKEAโ€™s web 3D models, skipping the store visit and the measuring tape optimism.

Download IKEAโ€™s existing 3D furniture models and avoid discovering too late that 5 cm matters.

09.02.2026 09:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New 3D Pose Reference Tool for Characterย Artists HAELE 3D announces Pose Studio, a fully editable 3D pose reference tool for character artists with anatomical view toggles. Still in development.

HALE 3D teases Pose Studio, a fully editable full-body 3D reference posing app for art, with anatomical view options.

09.02.2026 08:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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One click exports and zero patience for menus from Blender to Unreal, Unity andย more. A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.

Someone finally got tired of export menus and did something about it.

06.02.2026 06:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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RapidPipeline Plugin Brings One-Click CAD Prep toย Unreal RapidPipeline launches a native Unreal Engine plugin that lets artists import, clean and optimise CAD/3D assets locally inside the Unreal Editor.

New RapidPipeline plugin for Unreal lets you prep heavy CAD models inside the Editor with one click. No external transfers needed.

06.02.2026 06:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Crocotile 3D Gets Projection UVs Tool and Workflowย Additions Crocotile 3D version 2.6.5 introduces a projection UVs tool, grid snapping, export options and animation control enhancements.

Crocotile 3D 2.6.5 lands with projection UVs and workflow refinements for tile-based 3D creation.

06.02.2026 06:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Frame Ref tidies your referenceย mess Frame Ref 1.0 launches with an infinite canvas for images, video, PDFs and GIFs, aimed at daily reference work for creatives.

Another app promises to fix reference chaos. This one might actually stay out of the way.

05.02.2026 06:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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BlendShape Monitor puts Maya rigs under a heatย lamp A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing with dense and poorly documented rigs.

Finally a way to see which blendshape is actually wrecking your rig.

05.02.2026 06:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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MetaTailor adds engine bridges and less FBXย fatigue MetaTailor 2.5 introduces official engine bridges and workflow updates for realtime character clothing pipelines.

MetaTailor adds official engine bridges, cutting out repeated FBX exports in realtime character clothing pipelines.

05.02.2026 06:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Animate re-animated Adobe confirms Animate remains available with support and fixes, but no new features.

Animate lives. Barely. Adobe says it stays, just without new tricks.

04.02.2026 10:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Blender turns meshes into sponges. Rubber duck notย included A free Blender Geometry Nodes setup converts meshes into sponge like forms using volumetrics and procedural subtraction.

Free Blender Geometry Nodes tool turns any mesh into a sponge and yes your cube can finally take a relaxing bath.

04.02.2026 09:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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glTF learns to splat without losing theย plot Khronos proposes a glTF extension for Gaussian splats, aiming to standardise how splat data is stored and exchanged.

glTF gets splats. Khronos tries to stop the format chaos before it starts.

04.02.2026 08:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Unreal Reality: Building A Newย Specimen Director Dimitri Vallein breaks down the real-time production of his Unreal Engine short film New Specimen, from motion capture to cloth sims.

Director Dimitri Vallein explains how he built a New Specimen in Unreal Engine, one frame at a time.

04.02.2026 07:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Adobe pulls the plug on Animate atย last Adobe has confirmed the end of life of Adobe Animate, setting clear dates for sales, access, and support wind-down.

Flash is gone, again. Adobe Animate now has an official end date. Not enough ways to push AI, presumably.

03.02.2026 14:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Resolume adds 10 bit colour and speedย fixes Resolume update adds 10 bit output, faster loading, Wire usability changes, and capture updates for live graphics.

Social Media Resolume adds 10 bit colour output and speed fixes aimed at serious realtime graphics.

03.02.2026 10:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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RGB sliders now judge your colourย skills A free Android game turns RGB value matching into a timed test of colour perception. No scopes. No mercy.

A free mobile game proves RGB sliders can be more stressfull than deadlines.

03.02.2026 08:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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GGro grows strange things in Houdini, forย free Free Houdini add-on GGro generates procedural organic growth forms via custom solvers and influence nodes.

Free Houdini add-on GGro grows organic forms procedurally and costs nothing but your GPU time.

03.02.2026 06:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hi Linda! As a HP-victim: 3d printers are easier than 2D ones these days.

02.02.2026 21:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Using 3d Printers is easy these days, even I can do it! And sooo much fun creating things that were a stupid idea a few hours earlier.

Also: Last Minute Presents.

02.02.2026 21:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Infinity Hotel: Endless Rooms, Endlessย Renders HFF Munichโ€™s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.

Endless stairs, digital snails, and surreal corridors: the HFF Munich students built a world between memory and madness.

02.02.2026 14:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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