Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. ๐งต๐
#godotengine #gamedev
@clayjohn.bsky.social
Godot engine contributor and board member.
Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. ๐งต๐
#godotengine #gamedev
It is time ๐ www.makeship.com/products/god...
15.10.2025 12:51 โ ๐ 143 ๐ 27 ๐ฌ 4 ๐ 8Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4
This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience!
godotengine.org/article/main...
Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot:
godotengine.org/article/godo...
Hotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrivesโผ๏ธ
Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable.
godotengine.org/article/rele...
This is it, this is now, KICKSTATER IS LIVE!ย
Starfinder: Afterlight is funded for its core vision. But with you, it becomes legendary.
Support this Kickstarter now!
๐ http://epictellers.com/kickstarter
#StarfinderAfterlight #Kickstarter
โ ๏ธ Less than two weeks to submit your projects! โ ๏ธ
19.09.2025 09:20 โ ๐ 155 ๐ 37 ๐ฌ 3 ๐ 0We had an issue uploading to NuGet that was fixed less than an hour ago. If you try again now it should be fine!
15.09.2025 22:09 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0#GodotEngine 4.5 has finally arrived! ๐
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready ๐
Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed
godotengine.org/article/rele...
Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool:
hexaquo.at/pages/grass-...
#godot #gamedev
Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
15.08.2025 16:13 โ ๐ 210 ๐ 27 ๐ฌ 19 ๐ 2๐ฃ Submissions open for the Godot 2025 showreel
This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
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Submissions close: October 1st
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Voting starts: October 6th
My second blog post about optimizing Godot for ARM GPUs is up! This covers a lot of tips that are useful for engine devs or game devs that really want to push performance on mobile devices! community.arm.com/arm-communit...
28.07.2025 14:31 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame
screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. ๐งต๐๐ผ
#gamedev #godotengine
The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:
๐ godotengine.org/article/godo...
We even support it out of the box in Godot in our sky settings!
30.06.2025 05:51 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0By sampling from lower res mip levels closer to the viewer, they you can get a good approximation for how light disperses through the atmosphere.
This approach misses a lot of the key components of true aerial perspective, but it is a convincing approximation.
Naughty Dog presented a really interesting trick for faking aerial perspective in their 2016 SIGGRAPH presentation. If you haven't seen it, its worth checking out. advances.realtimerendering.com/other/2016/n...
They fake perspective by sampling from mip levels of the pre-baked environment map.
Having users select individual faces manually seems like a nightmare in terms of design issues and would certainly lead to some unwelcome complexity in the renderer.
30.06.2025 05:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Is the idea just that it would be faster? I would prefer an option to cache shadows per-face, so Godot just updates each face when needed. Godot currently updates all six faces whenever anything in range moves, but we could get away with updating less.
30.06.2025 05:13 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Do you have experience preparing VPATs by any chance? None of our team members that work on the org side of things have experience with VPATs (or are US-based for that matter). Help would be more than welcome
19.06.2025 01:52 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! ๐ค ๐งช
As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.
Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
A week ago I was thinking how fortunate your timing was to be sailing around this corner of the world, but after the windy days we have been having over the last week I am not so sure anymore!
12.05.2025 19:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features
www.gamingonlinux.com/2025/04/popu...
#MelvorIdle2 #IndieGames #PCGaming #Linux #Godot #GodotEngine
... what do you mean recovering?
24.04.2025 20:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The Godot Foundation is looking for a skilled Project Manager with software project management experience and a commitment to open-source development to join our team.
Learn more: godot.foundation/roles/projec...
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!
Reposts appreciated :)
zeux.io/2025/03/31/m...
GDC game engine summit sponsored by Sony #gamemaker #defold #godot
20.03.2025 02:11 โ ๐ 33 ๐ 2 ๐ฌ 0 ๐ 0