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Clay John

@clayjohn.bsky.social

Godot engine contributor and board member.

74 Followers  |  11 Following  |  12 Posts  |  Joined: 15.11.2024  |  2.2059

Latest posts by clayjohn.bsky.social on Bluesky

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Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. ๐Ÿงต๐Ÿ‘‡

#godotengine #gamedev

16.10.2025 12:49 โ€” ๐Ÿ‘ 216    ๐Ÿ” 43    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 4
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Godot Robot V2 Plushie Godot Engine's infamous logo, personified. You cannot help falling in love with that toothy grin and those googly eyes, can you now? Get yourself a cuddly coding companion, and support the non-profit ...

It is time ๐Ÿ‘‰ www.makeship.com/products/god...

15.10.2025 12:51 โ€” ๐Ÿ‘ 143    ๐Ÿ” 27    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 8
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Maintenance release: Godot 4.5.1 โ€“ Godot Engine 4.5's first maintenance release arrives!

Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4

This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience!

godotengine.org/article/main...

15.10.2025 15:54 โ€” ๐Ÿ‘ 270    ๐Ÿ” 39    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Godot Showcase - Material Maker โ€“ Godot Engine RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.

Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot:
godotengine.org/article/godo...

14.10.2025 15:56 โ€” ๐Ÿ‘ 393    ๐Ÿ” 75    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4
Post image 11.10.2025 14:29 โ€” ๐Ÿ‘ 756    ๐Ÿ” 76    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 14
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Release candidate: Godot 4.5.1 RC 2 โ€“ Godot Engine Hotfixes so nice, we added 'em twice!

Hotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrivesโ€ผ๏ธ

Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable.

godotengine.org/article/rele...

08.10.2025 21:01 โ€” ๐Ÿ‘ 186    ๐Ÿ” 19    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This is it, this is now, KICKSTATER IS LIVE!ย 

Starfinder: Afterlight is funded for its core vision. But with you, it becomes legendary.

Support this Kickstarter now!

๐Ÿ‘‰ http://epictellers.com/kickstarter

#StarfinderAfterlight #Kickstarter

07.10.2025 13:06 โ€” ๐Ÿ‘ 134    ๐Ÿ” 75    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 22

โš ๏ธ Less than two weeks to submit your projects! โš ๏ธ

19.09.2025 09:20 โ€” ๐Ÿ‘ 155    ๐Ÿ” 37    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

We had an issue uploading to NuGet that was fixed less than an hour ago. If you try again now it should be fine!

15.09.2025 22:09 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Godotย 4.5, making dreams accessible โ€“ Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game โ€” we are ...

#GodotEngine 4.5 has finally arrived! ๐ŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 โ€” ๐Ÿ‘ 1393    ๐Ÿ” 419    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 71
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Release candidate: Godot 4.5 RC 1 โ€“ Godot Engine Godot 4.5 stable release is imminent; let the last round(s) of testing begin!

#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready ๐Ÿš€

Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed

godotengine.org/article/rele...

05.09.2025 17:46 โ€” ๐Ÿ‘ 451    ๐Ÿ” 65    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 3
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Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool:

hexaquo.at/pages/grass-...

#godot #gamedev

25.08.2025 16:17 โ€” ๐Ÿ‘ 138    ๐Ÿ” 27    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!

15.08.2025 16:13 โ€” ๐Ÿ‘ 210    ๐Ÿ” 27    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 2
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Submissions open for Godot 2025 showreel โ€“ Godot Engine Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

๐Ÿ“ฃ Submissions open for the Godot 2025 showreel

This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

๐Ÿ“… Submissions close: October 1st
๐Ÿ“… Voting starts: October 6th

15.08.2025 11:44 โ€” ๐Ÿ‘ 293    ๐Ÿ” 58    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 5
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Part 2: Optimizing 3D Scenes in Godot on Arm GPUs Exploring advanced mobile GPU optimizations in Godot using Arm tools like Streamline and Mali Offline Compiler for real-world performance gains.

My second blog post about optimizing Godot for ARM GPUs is up! This covers a lot of tips that are useful for engine devs or game devs that really want to push performance on mobile devices! community.arm.com/arm-communit...

28.07.2025 14:31 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. ๐Ÿงต๐Ÿ‘‡๐Ÿผ

#gamedev #godotengine

14.07.2025 21:17 โ€” ๐Ÿ‘ 587    ๐Ÿ” 133    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 12
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Godot Community Poll 2025 โ€“ Godot Engine We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:

๐Ÿ‘‰ godotengine.org/article/godo...

30.06.2025 18:13 โ€” ๐Ÿ‘ 488    ๐Ÿ” 146    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 12

We even support it out of the box in Godot in our sky settings!

30.06.2025 05:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

By sampling from lower res mip levels closer to the viewer, they you can get a good approximation for how light disperses through the atmosphere.

This approach misses a lot of the key components of true aerial perspective, but it is a convincing approximation.

30.06.2025 05:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Naughty Dog presented a really interesting trick for faking aerial perspective in their 2016 SIGGRAPH presentation. If you haven't seen it, its worth checking out. advances.realtimerendering.com/other/2016/n...

They fake perspective by sampling from mip levels of the pre-baked environment map.

30.06.2025 05:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Having users select individual faces manually seems like a nightmare in terms of design issues and would certainly lead to some unwelcome complexity in the renderer.

30.06.2025 05:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is the idea just that it would be faster? I would prefer an option to cache shadows per-face, so Godot just updates each face when needed. Godot currently updates all six faces whenever anything in range moves, but we could get away with updating less.

30.06.2025 05:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Do you have experience preparing VPATs by any chance? None of our team members that work on the org side of things have experience with VPATs (or are US-based for that matter). Help would be more than welcome

19.06.2025 01:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Dev snapshot: Godot 4.5 beta 1 โ€“ Godot Engine Godot 4.5 has entered beta and is now feature-complete!

Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! ๐Ÿค– ๐Ÿงช

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...

18.06.2025 23:29 โ€” ๐Ÿ‘ 617    ๐Ÿ” 112    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 25

A week ago I was thinking how fortunate your timing was to be sailing around this corner of the world, but after the windy days we have been having over the last week I am not so sure anymore!

12.05.2025 19:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features Coming sometime soon to Early Access, Melvor Idle 2 has been announced by developer Games by Malcs. Building upon the success and popularity of the first game, but with some big new features to hook y...

Popular idle game Melvor Idle is getting a sequel with Melvor Idle 2 bringing some huge new features

www.gamingonlinux.com/2025/04/popu...

#MelvorIdle2 #IndieGames #PCGaming #Linux #Godot #GodotEngine

23.04.2025 12:09 โ€” ๐Ÿ‘ 27    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

... what do you mean recovering?

24.04.2025 20:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Project Manager โ€“ Godot Foundation We are seeking an experienced Project Manager with a strong background in software project management and a passion for open-source development.

The Godot Foundation is looking for a skilled Project Manager with software project management experience and a commitment to open-source development to join our team.

Learn more: godot.foundation/roles/projec...

03.04.2025 11:55 โ€” ๐Ÿ‘ 307    ๐Ÿ” 100    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
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Measuring acceleration structures Hardware accelerated raytracing, as supported by DirectX 12 and Vulkan, relies on an abstract data structure that stores scene geometry, known as โ€œacceleration structureโ€ and often referred to as โ€œBVH...

New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Reposts appreciated :)

zeux.io/2025/03/31/m...

01.04.2025 04:49 โ€” ๐Ÿ‘ 125    ๐Ÿ” 56    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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GDC game engine summit sponsored by Sony #gamemaker #defold #godot

20.03.2025 02:11 โ€” ๐Ÿ‘ 33    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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