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Clay John

@clayjohn.bsky.social

Godot engine contributor and board member.

110 Followers  |  13 Following  |  14 Posts  |  Joined: 15.11.2024  |  1.8068

Latest posts by clayjohn.bsky.social on Bluesky

Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026.

It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.

Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026. It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.

The 2026 Global Game Jam #GGJ26 was last weekend, so let's take a look at their historical data for engine usage.

๐Ÿ“ˆ @godotengine.org is having a good run!

#Godot is now firmly established as the #2 engine in game jams (correlated by #GMTKJam data), rapidly closing the gap with #Unity.

03.02.2026 20:45 โ€” ๐Ÿ‘ 249    ๐Ÿ” 46    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 6
an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.

an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.

Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.

Soโ€ฆ we fixed all the crashes!๐Ÿ‘‡๐Ÿผ๐Ÿงต thread on HOW, below.

#godotengine #gamedev

14.01.2026 15:41 โ€” ๐Ÿ‘ 135    ๐Ÿ” 16    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 7
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Dev snapshot: Godot 4.6 beta 1 โ€“ Godot Engine Godot 4.6 enters beta!

It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! โš—๏ธ

No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:

godotengine.org/article/dev-...

10.12.2025 23:57 โ€” ๐Ÿ‘ 261    ๐Ÿ” 41    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
Support the development of Godot! Donate Now

Support the development of Godot! Donate Now

This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated โ‚ฌ5, we could hire 5 more developers to work on Godot full-time.

๐Ÿ‘‰ fund.godotengine.org

02.12.2025 17:17 โ€” ๐Ÿ‘ 750    ๐Ÿ” 291    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 20
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Application Performance Monitoring & Error Tracking Software Application performance monitoring for developers & software teams to see errors clearer, solve issues faster & continue learning continuously. Get started at sentry.io.

Thank you to bsky.app/profile/sent... for becoming a Corporate Silver sponsor and supporting the growth of the Godot engine!

07.11.2025 10:33 โ€” ๐Ÿ‘ 189    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
Godot Engine โ€“ 2025 Showreel
YouTube video by Godot Engine Godot Engine โ€“ 2025 Showreel

The Godot 2025 showreel is out! We're so grateful for every submission, vote, and support from our community ๐Ÿ’™

www.youtube.com/watch?v=7ZwE...

07.11.2025 16:02 โ€” ๐Ÿ‘ 394    ๐Ÿ” 144    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 15
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October's newsletter is out!

๐ŸŒ Read the entry on the web: godot.news/archive/the-...

๐Ÿ“ฌ Subscribe via email or RSS: godot.news/subscription...

31.10.2025 16:35 โ€” ๐Ÿ‘ 128    ๐Ÿ” 12    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

This was a really fun project for our team! The Switch 2 unlocked a lot of optimizations opportunities in the rendering backend (which we naturally took advantage of). We are looking forward to seeing how far people can push Godot games on the Switch 2!!

21.10.2025 03:47 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This game is so good by the way. I played through it last week and I couldn't put it down

21.10.2025 03:47 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dev snapshot: Godot 4.6 dev 2 โ€“ Godot Engine Open the floodgates!

The floodgates have opened, with over 300 improvements in its wake ๐ŸŒŠ

The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:

godotengine.org/article/dev-...

20.10.2025 21:22 โ€” ๐Ÿ‘ 358    ๐Ÿ” 42    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2
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Thread on what it took to port Rift Riff, made in Godot, to iOS and Android. ๐Ÿงต๐Ÿ‘‡

#godotengine #gamedev

16.10.2025 12:49 โ€” ๐Ÿ‘ 237    ๐Ÿ” 47    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 4
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Godot Robot V2 Plushie Godot Engine's infamous logo, personified. You cannot help falling in love with that toothy grin and those googly eyes, can you now? Get yourself a cuddly coding companion, and support the non-profit ...

It is time ๐Ÿ‘‰ www.makeship.com/products/god...

15.10.2025 12:51 โ€” ๐Ÿ‘ 251    ๐Ÿ” 39    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 10
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Maintenance release: Godot 4.5.1 โ€“ Godot Engine 4.5's first maintenance release arrives!

Godot 4.5 reception has been inspiring, with the massive adoption providing a rapidfire discovery of bugs and regressions since 4.4

This first maintenance release, #GodotEngine 4.5.1, features nearly 100 fixes to ensure a safe and seamless experience!

godotengine.org/article/main...

15.10.2025 15:54 โ€” ๐Ÿ‘ 285    ๐Ÿ” 39    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Godot Showcase - Material Maker โ€“ Godot Engine RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.

Have you ever heard about Material Maker? We interviewed the author of this open-source application made with Godot:
godotengine.org/article/godo...

14.10.2025 15:56 โ€” ๐Ÿ‘ 414    ๐Ÿ” 77    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4
Post image 11.10.2025 14:29 โ€” ๐Ÿ‘ 769    ๐Ÿ” 78    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 14
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Release candidate: Godot 4.5.1 RC 2 โ€“ Godot Engine Hotfixes so nice, we added 'em twice!

Hotfixes so nice, we added 'em twice; #GodotEngine 4.5.1-rc2 arrivesโ€ผ๏ธ

Our top priority is ensuring the hotfix release is as stable as possible, so be sure to test and report any issues that aren't present in 4.5-stable.

godotengine.org/article/rele...

08.10.2025 21:01 โ€” ๐Ÿ‘ 186    ๐Ÿ” 19    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This is it, this is now, KICKSTATER IS LIVE!ย 

Starfinder: Afterlight is funded for its core vision. But with you, it becomes legendary.

Support this Kickstarter now!

๐Ÿ‘‰ http://epictellers.com/kickstarter

#StarfinderAfterlight #Kickstarter

07.10.2025 13:06 โ€” ๐Ÿ‘ 135    ๐Ÿ” 75    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 23

โš ๏ธ Less than two weeks to submit your projects! โš ๏ธ

19.09.2025 09:20 โ€” ๐Ÿ‘ 154    ๐Ÿ” 36    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

We had an issue uploading to NuGet that was fixed less than an hour ago. If you try again now it should be fine!

15.09.2025 22:09 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Godotย 4.5, making dreams accessible โ€“ Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game โ€” we are ...

#GodotEngine 4.5 has finally arrived! ๐ŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 โ€” ๐Ÿ‘ 1389    ๐Ÿ” 411    ๐Ÿ’ฌ 29    ๐Ÿ“Œ 70
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Release candidate: Godot 4.5 RC 1 โ€“ Godot Engine Godot 4.5 stable release is imminent; let the last round(s) of testing begin!

#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready ๐Ÿš€

Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed

godotengine.org/article/rele...

05.09.2025 17:46 โ€” ๐Ÿ‘ 446    ๐Ÿ” 65    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 3
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Finally finished part 4 of my Godot Grass Rendering Series! In this one, we'll dive deep into level-of-detail and impostors to create an infinite field of grass while keeping the GPU cool:

hexaquo.at/pages/grass-...

#godot #gamedev

25.08.2025 16:17 โ€” ๐Ÿ‘ 138    ๐Ÿ” 27    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!

15.08.2025 16:13 โ€” ๐Ÿ‘ 209    ๐Ÿ” 27    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 2
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Submissions open for Godot 2025 showreel โ€“ Godot Engine Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

๐Ÿ“ฃ Submissions open for the Godot 2025 showreel

This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

๐Ÿ“… Submissions close: October 1st
๐Ÿ“… Voting starts: October 6th

15.08.2025 11:44 โ€” ๐Ÿ‘ 291    ๐Ÿ” 58    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 5
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Part 2: Optimizing 3D Scenes in Godot on Arm GPUs Exploring advanced mobile GPU optimizations in Godot using Arm tools like Streamline and Mali Offline Compiler for real-world performance gains.

My second blog post about optimizing Godot for ARM GPUs is up! This covers a lot of tips that are useful for engine devs or game devs that really want to push performance on mobile devices! community.arm.com/arm-communit...

28.07.2025 14:31 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame

in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. ๐Ÿงต๐Ÿ‘‡๐Ÿผ

#gamedev #godotengine

14.07.2025 21:17 โ€” ๐Ÿ‘ 598    ๐Ÿ” 135    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 12
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Godot Community Poll 2025 โ€“ Godot Engine We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

The 2025 Godot Community Poll is live! Help us understand our community better and shape the engine's future. Takes just 5-10 minutes:

๐Ÿ‘‰ godotengine.org/article/godo...

30.06.2025 18:13 โ€” ๐Ÿ‘ 483    ๐Ÿ” 144    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 12

We even support it out of the box in Godot in our sky settings!

30.06.2025 05:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

By sampling from lower res mip levels closer to the viewer, they you can get a good approximation for how light disperses through the atmosphere.

This approach misses a lot of the key components of true aerial perspective, but it is a convincing approximation.

30.06.2025 05:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Naughty Dog presented a really interesting trick for faking aerial perspective in their 2016 SIGGRAPH presentation. If you haven't seen it, its worth checking out. advances.realtimerendering.com/other/2016/n...

They fake perspective by sampling from mip levels of the pre-baked environment map.

30.06.2025 05:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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