Lara

Lara

@larahug.bsky.social

- indie gamedev - 🏳️‍⚧️ She/it 🏳️‍⚧️ Oooohhhh you’re are shader lover aren’t you Oooohhh You want to kiss tessellated geometry don’t you Techy arty bitch trying to make a game among the horrors Catlike

32 Followers 139 Following 67 Posts Joined Aug 2023
1 month ago
Post image

#CherubArt

3,912 611 30 3
1 month ago
Video thumbnail

Made a pair of reverse legs to try doing some weird stuff with.

But I want to find a EASY way to get it game ready so I don't hand retopo...

I want to have a stat on limbs call 'monstrous'. The higher this value, the faster you lose threshold energy. This would be a pretty monstrous pair of legs.

420 51 14 0
1 month ago

*puts on my "Accidentally took 6 years worth of 300 level art history" goggles*

I say with full earnesty, this is very good performance art.

Getting arrested for it is just *chefkiss*

101 21 0 0
1 month ago
Video thumbnail

Some cursed technology for your timeline. No actual blurring or PCB meshes present. Just a ray-plane intersection math and some POM for the depth effect + blending between pre-blurred and "clear" textures

#shaders #unity #techart

96 14 5 1
2 months ago

Glad I can now point and laugh instead of avoiding to ease the mental trauma

0 0 0 0
2 months ago
Post image

Reading the reviews is like seeing an ex crash out on socials lol, can’t believe they still sell for $100 bucks

1 0 1 0
2 months ago

As a gamedev of nearly 30 years, I can absolutely definitively say you do not need AI as a placeholder.

You know what we used as place holders?

Fucking cubes.

Grow the fuck up.

394 87 17 4
2 months ago

Seeing Ai gen text for placeholders is also so stupid, we literally have Lorem Ipsum

2 0 0 0
2 months ago

Yes!

The sparkles are caused by floating point differences between the two edges because the mismatch in vertcies between two sides of a polygon shell.

90 14 5 1
3 months ago
Post image

so we been playin mechwarrior recently...

141 40 3 0
3 months ago
Post image
2,275 267 20 12
3 months ago
Post image

i run linux

696 191 9 0
3 months ago

A fairly common issue I see with indy game posts, most notibly solo projects, is readabilty- the ability for the audience to translate or parse the visuals being shown.

This is a tricky issue as a solo devs are so used to seeing the individual parts they process the visuals with bias.

36 2 2 0
3 months ago
Post image

#CherubArt

2,477 470 11 0
3 months ago
angelic weapon ponders her purpose at a concrete overlook of some sort

i’m still overall thinking about the angel BDU but this one’s pared down a bit. i want the shoulder and waist cape still. will iterate later i’m sure. i wonder if these are annoying to put on because of wings or if she just grows the wings after putting the suit on.

somber weapon

291 92 1 0
3 months ago
Video thumbnail

until we return, paradise interred

2,021 527 13 3
6 months ago
149 22 1 0
3 months ago

One of the couple game devs and artists I’m continually inspired by, I love seeing your work and the processes behind them

0 0 0 0
3 months ago
Video thumbnail

I think I have the basics for the face animation system in place. Should be expandable for future iteration.

#CherubDev #UE5

1,754 357 24 2
3 months ago

Organising your game art assets can be daunting and messy when you start out, so here is a few tips:

Lets look at these examples.

Dented Barrel
Large dented barrel
Large barrel
Old barrel
Explosive barrel
Exploded barrel

76 10 4 3
3 months ago
Post image

Someone asked me to reshare my technique for judder free stair collision.

Here it is using my finest finger drawing on my phone.

#gamedev #indydev #gameart

62 9 4 1
3 months ago
Post image

The rare and elusive 4 hour parking, it’s a good day

1 0 0 0
3 months ago
Post image Post image Post image Post image

"there are no third spaces anymore" wrong. blast furnace

8,523 2,156 86 142
3 months ago

Alternating which side I button the shirt as I go through, maybe even throw people off and go right or left side for a bit before switching again

0 0 0 0
3 months ago
Post image Post image Post image Post image

Jacket done.

#CherubDev #UE5

1,623 278 27 2
3 months ago
Post image

#CherubDev #UE5

1,606 230 11 0
3 months ago
Post image

Everyone must see how fucking cute my cat is

3 0 0 0
11 months ago
Post image

I wanted to try doing a off-brand style, and I happen to notice my Gwenpool comics on the shelf. So, let's try Gurihiru style.

Results are not bad, but man do I hate trying to ink such thin lines. I like my lines chunky and backgrounds splatty.

#CherubArt

2,749 494 21 1
4 months ago

I really wish games designers start to consider food and drink as a pool rather than a pill.

In other words, munching on food drains its health bar and adds to yours. Food and drink take time to fully consume, and you can hold it as you walk and casually munch, sip and set aside for later.

89 5 11 0
4 months ago
Angie, but in Vicar Amelia's outfit :D 
I was planning to get it done for Halloween, but heh, I had too much fun and finished it very late at night. But better late than never!

Can you fix her?

556 97 10 0