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Curious Owl

@curiousowldev.bsky.social

Space nerd making StellarDrive: a game about building starships to explore the cosmos. You can play an early alpha for free on itch: http://curious-owl-dev.itch.io/stellardrive

220 Followers  |  106 Following  |  62 Posts  |  Joined: 20.11.2024  |  1.9926

Latest posts by curiousowldev.bsky.social on Bluesky

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Made this self-stabilizing platform in my indie space game. It's using new parts such as a velocity sensor, along with math nodes to calculate the proper thrust to keep the ship perfectly still.
#gamedev

04.08.2025 14:56 β€” πŸ‘ 34    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
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Testing out a better way to connect cables in my space indie game. #gamedev

17.06.2025 15:00 β€” πŸ‘ 37    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

Awww thank you so much! That's very encouraging to read. I hope you stick around as I keep developing the game :)

11.05.2025 00:46 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thanks for sharing! I especially like the corona effect you have. I'll definitely try something like that for the star in my game. It's only a simple sphere with a high emission value right now πŸ˜…

05.05.2025 11:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That looks AMAZING 😍 do you have resources on how you achieved this effect?

05.05.2025 01:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It's #screenshotsaturday πŸŽ‰

Here's a turtle-shaped ship someone shared on our Discord this week 🐒

03.05.2025 11:43 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Thank you so much <3 I love the side wings on your ship. It looks cool

02.05.2025 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks for sharing. It's a nice feeling to come back and simplify previous code.

I look forward to seeing what you make next :)

25.04.2025 13:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It looks great! I love the filter you used with the skulls.

19.04.2025 14:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! The planet's rings are set up like a giant carousel where each "track" is a ring segment. These segments are filled with rocks and are rotated in tandem at their proper orbital speed.

There is the occasional clipping at the segments' edges, but it works ok otherwise.

16.04.2025 22:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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More progress on the player character. His suit has little thrusters for space navigation. This keeps it compact while also freeing the player's hands.

#indiedev

16.04.2025 20:07 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

I didn't expect a code sample! That's great. Thank you for sharing.

16.04.2025 14:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ohhh I love how smooth it turned out. I have a ring system with a 1d texture in my game too and I'd love details on how you approached this if you want to share.

16.04.2025 01:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I always love finding a solution that looks great while also saving code complexity. It's the best feeling.

I'm glad you found something like that for your game!

16.04.2025 01:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! I've put a lot of work into it ☺️

13.04.2025 12:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you <3

12.04.2025 14:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's #screenshotsaturday πŸ™‚

I've been working on this player model for my space game. Here he is testing the mining laser.

#indiegames #indiedev

12.04.2025 13:00 β€” πŸ‘ 35    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0
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Made this mining laser
#screenshotsaturday #indiedev

05.04.2025 13:54 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Yeah, some vfx in there could really help sell it

22.03.2025 19:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's #screenshotsaturday!

This week I made it so that crashing into a forest will destroy trees

22.03.2025 14:32 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Planet editing tool I made
#madewithunity #gamedev #indiedev

15.03.2025 12:18 β€” πŸ‘ 33    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Thank you! It's been so long since I played Oblivion. I should try it again sometime

09.03.2025 00:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It's #screenshotsaturday :)

This week I tweaked the forest generation further to produce these small clearings with resources to be found πŸ‘€

#indiegames #gamedev

08.03.2025 22:13 β€” πŸ‘ 30    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Did some work on the forests this week: there are now more tree varieties and the forests are now visible from space (though the transitions are still pretty harsh). Here's what it looks like :)

#screenshotsaturday #indiegames #gamedev

01.03.2025 16:59 β€” πŸ‘ 19    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

Thanks for sharing. It looks great! I'd love to learn more about how you created these procedural creatures. If you've ever considered starting a blog or something similar, I'd be one of your readers for sure.

01.03.2025 15:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

He looks so cool πŸ‘€ did you change anything in the game to make it generate this way? The eyes and spike pattern seem new

01.03.2025 03:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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What the trees are doing when they think you're not looking
#gamedev

28.02.2025 16:53 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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New tree model I made for my indie space game.
#indiegames #gamedev

24.02.2025 22:02 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Made this little guy a while ago just for fun. He's looking a little sus for some reason.
#screenshotsaturday #indiegames #gamedev

22.02.2025 14:03 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Atmosphere transition I've been working on this week.
#screenshotsaturday #indiegames #gamedev

15.02.2025 15:41 β€” πŸ‘ 28    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

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