A Venus-inspired planet I added to my game. The upper layers of its atmosphere scatter all colours, creating the white outer shell, whereas the lower layers absorb blue light, causing this yellow-ish environment. #ScreenshotSaturday #GameDev
07.02.2026 17:29 β π 41 π 6 π¬ 0 π 0
StellarDrive Feedback
Thank you for playing StellarDrive! I'm gathering feedback to improve the game and your answers are highly appreciated :)
If you want, you can fill out a short feedback survey where I ask at the end if you're interested in being a beta tester. I keep a list of people who responded yes for when I get to testing further!
Here's the link docs.google.com/forms/d/e/1F...
13.01.2026 02:03 β π 1 π 0 π¬ 1 π 0
Thank you for trying out the old version! The latest build is currently unavailable because I'm focusing on getting a Steam page up.
However, I plan to create a demo afterwards with the new graphics and gameplay.
12.01.2026 13:10 β π 1 π 0 π¬ 1 π 0
Thank you <3
11.01.2026 17:32 β π 1 π 0 π¬ 0 π 0
A distant, frozen planet I made for my game π₯Ά
#screenshotsaturday #gamedev
10.01.2026 17:42 β π 49 π 4 π¬ 4 π 0
A before/after of the build menu in my game. It's nice to see how far along the game has come this year! #ScreenshotSaturday #GameDev
20.12.2025 12:51 β π 9 π 3 π¬ 0 π 0
Not yet. I plan to release it as a Steam demo when it's ready
08.12.2025 18:23 β π 1 π 0 π¬ 0 π 0
Made this beautiful "spaceship" using the new rotor parts in my game.
#screenshotsaturday #gamedev
22.11.2025 12:43 β π 42 π 4 π¬ 6 π 0
I've been working with an awesome composer lately to create ambiance for my game. Here's a sample of what you'll hear as you dive into planetary rings for the first time. Sound: ON π΅
#gamedev
08.11.2025 16:21 β π 13 π 2 π¬ 0 π 0
I'm currently focused on getting a Steam page up for the game. The next playable build will probably be a demo! Idk when that will be, though.
11.10.2025 22:18 β π 1 π 0 π¬ 1 π 0
Added a new rotor part to my spaceship-building game. This lets you build ships with rotating thrusters for vertical takeoffs! #gamedev
11.10.2025 15:52 β π 31 π 4 π¬ 2 π 0
Added breakable trees to my gameπ²
#gamedev
24.09.2025 14:01 β π 24 π 2 π¬ 0 π 0
Glad you liked it! I replied to your comment on itch.
08.09.2025 14:38 β π 0 π 0 π¬ 0 π 0
Currently animating the fuel traversing the pipes in my space game. It kinda looks like forbidden mountain dew. #gamedev
04.09.2025 14:16 β π 37 π 4 π¬ 3 π 0
I'm still actively working on it! I'd love to know what you mean by more developed. What are the top things you would like to see added?
01.09.2025 14:30 β π 0 π 0 π¬ 1 π 0
Thank you <3
25.08.2025 16:59 β π 1 π 0 π¬ 0 π 0
Made it so we can see other players' hand movements while operating a ship.
#gamedev
25.08.2025 16:10 β π 45 π 5 π¬ 1 π 0
Added this gyroscope part to my spaceship-building game. You can plug it into a pilot's seat for greater control, or you can set up wiring to automatically align your ship.
#gamedev
14.08.2025 14:03 β π 27 π 4 π¬ 1 π 0
Made this self-stabilizing platform in my indie space game. It's using new parts such as a velocity sensor, along with math nodes to calculate the proper thrust to keep the ship perfectly still.
#gamedev
04.08.2025 14:56 β π 59 π 8 π¬ 0 π 1
Testing out a better way to connect cables in my space indie game. #gamedev
17.06.2025 15:00 β π 38 π 4 π¬ 2 π 1
Awww thank you so much! That's very encouraging to read. I hope you stick around as I keep developing the game :)
11.05.2025 00:46 β π 1 π 1 π¬ 0 π 0
Thanks for sharing! I especially like the corona effect you have. I'll definitely try something like that for the star in my game. It's only a simple sphere with a high emission value right now π
05.05.2025 11:43 β π 0 π 0 π¬ 0 π 0
That looks AMAZING π do you have resources on how you achieved this effect?
05.05.2025 01:40 β π 0 π 0 π¬ 1 π 0
Thank you so much <3 I love the side wings on your ship. It looks cool
02.05.2025 17:49 β π 1 π 0 π¬ 1 π 0
Thanks for sharing. It's a nice feeling to come back and simplify previous code.
I look forward to seeing what you make next :)
25.04.2025 13:44 β π 1 π 0 π¬ 0 π 0
It looks great! I love the filter you used with the skulls.
19.04.2025 14:25 β π 0 π 0 π¬ 0 π 0
Thank you! The planet's rings are set up like a giant carousel where each "track" is a ring segment. These segments are filled with rocks and are rotated in tandem at their proper orbital speed.
There is the occasional clipping at the segments' edges, but it works ok otherwise.
16.04.2025 22:38 β π 1 π 0 π¬ 1 π 0
More progress on the player character. His suit has little thrusters for space navigation. This keeps it compact while also freeing the player's hands.
#indiedev
16.04.2025 20:07 β π 15 π 1 π¬ 2 π 0
I didn't expect a code sample! That's great. Thank you for sharing.
16.04.2025 14:58 β π 0 π 0 π¬ 1 π 0
aka https://social.treehouse.systems/@tiffany
she/her (english), ela/dela (portuguΓͺs)
Founder of Shapurr, a node-based 3D modeling software for the web
https://shapurr.com/
Solo Game Developer
For additional updates follow @stdkunderthehood.bsky.social
Links:
https://sketchfab.com/STDK
stdk.itch.io
https://stdkstore.github.io/
#godot #indiedev #gamedev
Creator of Neofeud, a dystopic cyberpunk adventure game. http://bit.ly/2haV9hM Also a Native Hawaiian, social worker, and STEM robotics teacher. http://ko-fi.com/silverspook
Finnish gamedev & webdev. Posting about design, UI, art, procedural generation, audio synthesis & everything else involved. I hate AI.
Working on a tactics RPG. Announcing soon.
Site: https://jonikorpi.com
Mastodon: https://jonikorpi.com/@jonikorpi
Freelance 2D artist - FR / EN
concept art / illustrations / comics
Portfolio: http://artstation.com/gray_shuko
Contact: grayshuko-at-gmail-dot-com
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Creative Director, Beenox. Curent Project: Call of Duty Black Ops 7. My opinions are my own. He/Him.
New episode Solstice - 5: Forgotten Archives is now available on youtube!!
https://youtu.be/Gl2hTmgG18k
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Somebody let me run a game studio and so now I do that. Working on @ms80.space with my favorite people.
he/him
https://lpg.space
https://secondhalf.games/
Illustration, RT 3D, designer and game developer.
Ancient History, Sci-Fi and Kubrick's 2001.
I have a yellow mechanical pencil.
All rights reserved.
π»Spain
https://linktr.ee/Ailantd
Worked on svedit.dev all summer! Now building editable.website v2 on top of it.
My homepage joined a social network β michaelaufreiter.com.
Previously: postowl.com and letsken.com.
Space. Engineering. Science. Mechanical engineering in the aerospace sector.
Moralistic garbage. Currently clean on OPSEC. Hiding behind "due process". Organized gang of wine moms
dasvitek.substack.com
Webdev slowly turning into a gamedev
Author of the Bobiverse series.
I am a retired computer programmer, mountain biker, snowboarder, occasional napper, and lover of pizza and coffee (mostly coffee).
βοΈπATMOSFAR. A sky-high odyssey set on an alien planet of floating islands explored by flying crafts and a mobile airbase. Uncover the fate of your collapsed colony. Coming 2026
π¨β¨Wishlist on Steam: s.team/a/1798230 and join Discord: discord.gg/zmsBWdB8tW
β· 32 β· queer illustrator β· making (fan) art whenever I can β· wizard main β· occassional dungeon master β· she/they β·
β· waitlist is open β·