Added breakable trees to my gameπ²
#gamedev
@curiousowldev.bsky.social
Space nerd making StellarDrive: a game about building starships to explore the cosmos. You can play an early alpha for free on itch: http://curious-owl-dev.itch.io/stellardrive
Added breakable trees to my gameπ²
#gamedev
Glad you liked it! I replied to your comment on itch.
08.09.2025 14:38 β π 0 π 0 π¬ 0 π 0Currently animating the fuel traversing the pipes in my space game. It kinda looks like forbidden mountain dew. #gamedev
04.09.2025 14:16 β π 35 π 4 π¬ 3 π 0I'm still actively working on it! I'd love to know what you mean by more developed. What are the top things you would like to see added?
01.09.2025 14:30 β π 0 π 0 π¬ 1 π 0Thank you <3
25.08.2025 16:59 β π 1 π 0 π¬ 0 π 0Made it so we can see other players' hand movements while operating a ship.
#gamedev
Added this gyroscope part to my spaceship-building game. You can plug it into a pilot's seat for greater control, or you can set up wiring to automatically align your ship.
#gamedev
Made this self-stabilizing platform in my indie space game. It's using new parts such as a velocity sensor, along with math nodes to calculate the proper thrust to keep the ship perfectly still.
#gamedev
Testing out a better way to connect cables in my space indie game. #gamedev
17.06.2025 15:00 β π 39 π 4 π¬ 2 π 1Awww thank you so much! That's very encouraging to read. I hope you stick around as I keep developing the game :)
11.05.2025 00:46 β π 1 π 1 π¬ 0 π 0Thanks for sharing! I especially like the corona effect you have. I'll definitely try something like that for the star in my game. It's only a simple sphere with a high emission value right now π
05.05.2025 11:43 β π 0 π 0 π¬ 0 π 0That looks AMAZING π do you have resources on how you achieved this effect?
05.05.2025 01:40 β π 0 π 0 π¬ 1 π 0It's #screenshotsaturday π
Here's a turtle-shaped ship someone shared on our Discord this week π’
Thank you so much <3 I love the side wings on your ship. It looks cool
02.05.2025 17:49 β π 1 π 0 π¬ 1 π 0Thanks for sharing. It's a nice feeling to come back and simplify previous code.
I look forward to seeing what you make next :)
It looks great! I love the filter you used with the skulls.
19.04.2025 14:25 β π 0 π 0 π¬ 0 π 0Thank you! The planet's rings are set up like a giant carousel where each "track" is a ring segment. These segments are filled with rocks and are rotated in tandem at their proper orbital speed.
There is the occasional clipping at the segments' edges, but it works ok otherwise.
More progress on the player character. His suit has little thrusters for space navigation. This keeps it compact while also freeing the player's hands.
#indiedev
I didn't expect a code sample! That's great. Thank you for sharing.
16.04.2025 14:58 β π 0 π 0 π¬ 1 π 0Ohhh I love how smooth it turned out. I have a ring system with a 1d texture in my game too and I'd love details on how you approached this if you want to share.
16.04.2025 01:42 β π 1 π 0 π¬ 1 π 0I always love finding a solution that looks great while also saving code complexity. It's the best feeling.
I'm glad you found something like that for your game!
Thank you! I've put a lot of work into it βΊοΈ
13.04.2025 12:21 β π 0 π 0 π¬ 0 π 0Thank you <3
12.04.2025 14:39 β π 0 π 0 π¬ 0 π 0It's #screenshotsaturday π
I've been working on this player model for my space game. Here he is testing the mining laser.
#indiegames #indiedev
Made this mining laser
#screenshotsaturday #indiedev
Yeah, some vfx in there could really help sell it
22.03.2025 19:48 β π 1 π 0 π¬ 0 π 0It's #screenshotsaturday!
This week I made it so that crashing into a forest will destroy trees
Planet editing tool I made
#madewithunity #gamedev #indiedev
Thank you! It's been so long since I played Oblivion. I should try it again sometime
09.03.2025 00:51 β π 1 π 0 π¬ 0 π 0It's #screenshotsaturday :)
This week I tweaked the forest generation further to produce these small clearings with resources to be found π
#indiegames #gamedev