Momentum is everything in 'This Is No Cave'! We built a velocity formula that ramps up until you slow down or land. Then we added a specific visual and sound effect that scales with the same formula so you can feel the momentum.
#gamedev #platformer #indiedev #runnergame
09.10.2025 10:01 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
After our 4th user tests round, we realized that people were getting frustrated by the hitbox of our character, which was too big when they hit an obstacle and too small when they hit a bumper. So we made two hitboxes.
#gamedev #gamingclips #platformer #runnergame
08.10.2025 12:49 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Haha thanks! I was also worried that showing my game on socials would bother people but I was wrong and it has been awesome
08.10.2025 08:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Thanks a lot!
07.10.2025 19:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
One small but meaningul addition to void miner was adding knockback to the asteroids when we hit them. That along with camera shake, sound effects and particles really give a dopamine hit every time you do damage. #asteroids #retro #incremental #simulation #indiegame #indiedev #retrogame #roguelite
07.10.2025 02:27 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
Mining asteroids is hard when you dont have enough upgrades and a wave you arent ready for is trying to mess you up. Wishlist Void Miner on steam! #incremental #space #retro #retrogame #atari #asteroids #roguelite #simulation #indiegamedev #indiegame #incrementalgame #roguelitegame
07.10.2025 14:48 โ ๐ 10 ๐ 2 ๐ฌ 1 ๐ 0
My #indiegame will release in 10 days, I can't wait to see people play it but I'm terrified of what can happen at launch, like my online leaderboard exploding or no one buying the game.
#gamedev #pixelart #platformer #runnergame
07.10.2025 17:02 โ ๐ 31 ๐ 5 ๐ฌ 3 ๐ 1
Got it thanks!
07.10.2025 05:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Do you guys have any idea which streamer / YouTuber would be interested in my #indiegame? I have a pretty stable build now, I would love to see people playing it before release.
#gamedev #gaming #platformer #runnergame
06.10.2025 13:55 โ ๐ 29 ๐ 6 ๐ฌ 2 ๐ 0
Void Miner now has a mothership. This is its base version but its fully upgradable to be just as strong as your own ship. Demo out now. #game #gaming #gamedev #indiegame #incremental #steam
05.10.2025 16:31 โ ๐ 15 ๐ 6 ๐ฌ 0 ๐ 0
I couldn't be more grateful for the great response we had over the last 30 days since we first posted on social media about our #videogame This is No Cave. So I guess I wanted to say thank you - it's a blessing to see our work acknowledged that way.
#gamedev #platformer #runnergame #pixelart
05.10.2025 07:56 โ ๐ 17 ๐ 3 ๐ฌ 1 ๐ 0
We really enjoyed building the last levels of our #indiegame This is no cave because we got to use all the gameplay elements that we had introduced in the previous levels. Ngl they are god damn hard.
#gamedev #platformer #runnergame #pixelart
04.10.2025 21:42 โ ๐ 25 ๐ 4 ๐ฌ 1 ๐ 0
This is no cave, there is a demo on steam
04.10.2025 17:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The next pain point we identified during the beta test are the camera angles. A good camera movement should subtly show the player where they are supposed to go and never be obfuscating future obstacles.
#gamedev #platformer #runnergame #pixelart
04.10.2025 08:23 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
Yeah I really want people to find new ways of playing and optimize the shit out of the gameplay
03.10.2025 17:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Here's the world record of the 23rd level of our #videogame This is no cave, in hardcore mode. It took me more than 20 tries to take the video. It was pretty easy because the only competition I have right now is the artist of the studio.
#platformer #runnergame #pixelart #gamingclips
03.10.2025 14:51 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0
Some players of the demo of our #indiegame complained about the grappling hook behavior that could sometimes cut their momentum. We've been working a lot on how to keep the velocity of the player intact, and to translate it from one direction to another.
#gamedev #platformer #runnergame #pixelart
02.10.2025 16:43 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 0
A lot of players of the demo of our #videogame This is no cave seemed to be frustrated by the gas cloud mechanics. We've been working on this the last few days: we made the levels wider and added this little ghost preview effect.
#indiegame #platformer #pixelart #gaming
01.10.2025 19:55 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
We've spent the last days testing out the #multiplayer mode of our #indiegame This is no cave. We still have no idea if the game is co-op or versus, what do you guys think about it?
#platformer #gamingclips #gamedev
29.09.2025 16:37 โ ๐ 17 ๐ 4 ๐ฌ 0 ๐ 0
Lately we've been working on the final boss of our #indiegame This is no cave. We want the player to feel pressured but not wronged by unfair gameplay. We set up the space worm to adapt its speed and only punish obvious failure.
#pixelart #gamingclips #gamedev #platformer
28.09.2025 16:20 โ ๐ 18 ๐ 4 ๐ฌ 0 ๐ 0
Thanks! I had to tweak a lot of the forces, I used unity hinge joints and tried to guess where the player intended to go based on mouse pointer and current velocity to nudge them in the correct direction and make sure they do not lose momentum.
27.09.2025 17:46 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I'm currently trying to fine tune the physics behind the grappling hook behavior of my #indiegame This is no cave. It's mostly mathematics functions and forces calculation. I never thought my highschool courses would be useful but here I am.
#platformer #pixelart #gamedev #gaming
27.09.2025 16:38 โ ๐ 22 ๐ 3 ๐ฌ 1 ๐ 0
Thanks a lot!
26.09.2025 16:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Lately we've been working a lot on the ambiance of our #videogame This is no cave. Music, sounds, particles, backgrounds and props. Please tell us in the comments what you think about it.
#pixelart #indiegames #gamingclips #gaming
26.09.2025 15:41 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0
Here's a short #gameplay video of our #pixelart #platformer #indiegame This is no cave, I hope you like it. Please consider wishlisting on #steam if you do.
25.09.2025 15:08 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Time has flown by since we began working on our #videogame This is no cave. We had the mechanics online quickly but adding juice and polishing the game is an endless task.
#indiegame #pixelart #gamingclip #platformer
24.09.2025 18:52 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Publishers we met all told us that releasing an #indiegame on mobile was commercial suicide. So we changed our plans. They also told us that a #platformer with #pixelart was impossible to market and would not stand out on #steam but we did not listen.
23.09.2025 16:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
When my friend and I started working on our #videogame This is no cave, we wanted to release a game quickly on mobile. Then shit happened.
23.09.2025 16:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Some of the collectibles of my #videogame This is no cave are definitely hard to get. Should I make getting them easier?
#indiegame #platformer # pixelart #gaming
22.09.2025 14:51 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Creating a #videogame with a grappling hook has been a dream of mine since I played Spiderman 2 on my GameCube as a teenager.
It's taken a long time but we're almost ready to release This is no cave on #steam.
#indiegame #platformer #pixelart
21.09.2025 15:41 โ ๐ 26 ๐ 4 ๐ฌ 1 ๐ 0
A 2d retro inspired asteroid bullet hell with incremental and roguelite systems. Demo playable now, full game out Nov 2025. Wishlist Now.
https://store.steampowered.com/app/3772240/Void_Miner__Incremental_Asteroids_Roguelite/
Game Designer. London-based.
Feel free to check out my portfolio: https://ruilsilva.wixsite.com/ruisilvagamedesign
๐น๏ธ PIXEL ART // INDIE DEV // RETRO RELICS
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