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Hola again graphics peeps! 😊
I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱
osor.io/text
Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!
I hope you enjoy it! 🧡
the lighting and colours in this shot will haunt me
still thinking about the lighting in this episode 😱
😮 the impact frame part looks sick 🔥😍
Hola graphics people! ❤️
I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.
osor.io/OIT
🙌Super excited to finally release this!🙌
I hope you enjoy it!
ikr?! it’s so good 😍 they did an insane job
I have way more so I will do this again but ending with Elden Ring, second phase Radahn, the moment when he falls from the sky 😱
Could do a whole thread on fighting games alone but the moveset of Zato/Eddie in Guilty Gear Strive is w i l d
All the swirls in the fire and smoke in Mulan
Anything leaf related in Klaus
All the destruction in Control 😍
Spreading the love, a thread of effects I can't stop thinking about. Starting with this scene in Arcane S01E08, like naaaaaaaaah, every frame is 😘
goat
yoo congrats charlie!!! 🙌❤️🎊 looks so good!
this is sick! 😍
Happy to see more of the graphics community here 😊
Perhaps I should be posting a little bit more, and over the past few days I've been bitten by the text rendering bug again so... here's a video saying hi! 👋😄
Made a small #realtimevfx STARTER PACK.
Feel free to suggest more VFX artist which i can add to the pack (can also be yourself)!
go.bsky.app/3R8aUNM
woah
Yooo 👋 I’m Chloe, currently Senior VFX Artist @ Rockstar Games, love to draw water, smoke, fire, all that good stuff! 😀
Thanks Simon! ☺️
Yooo 👋 I’m Chloe, currently Senior VFX Artist @ Rockstar Games, love to draw water, smoke, fire, all that good stuff! 😀