Hugh Weymouth's Avatar

Hugh Weymouth

@vaskadar.bsky.social

Level designer with a penchant for dumb, absurdist humor. Desert-punk enthusiast.

8 Followers  |  7 Following  |  7 Posts  |  Joined: 24.12.2024  |  1.5341

Latest posts by vaskadar.bsky.social on Bluesky

Neat mood for the whole thing. Everyone fucks up at one point or another.

18.08.2025 22:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
SMITE - New Conquest Map: Year 11
YouTube video by SMITE by Titan Forge Games SMITE - New Conquest Map: Year 11

I figure I should probably also post some of the projects I worked on while at Hi-Rez.

www.youtube.com/watch?v=zgAy...

22.04.2025 17:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

This particular angle of the canal feels very familiar (Nosferatu?) - love the usage of warm lighting to contrast the cool night tones for highlights. Is this primarily to showcase env. art skills?

22.04.2025 17:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

Another week, another map! This map is a hydroponics facility set along a dusty road. The intent was to create long firefight corridors and provide ample interruptions to sightlines. This time, players were tasked with fighting mutated, dangerous wildlife, so there were 3 different parties in play.

04.04.2025 01:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
Post image

This early-game battlemap, Riverbed Ruins, is an abandoned gas station sitting on an elevated bit of terrain. The convenience store portion of the gas station is meant to occlude anything that might crawl out of the cracks. A good amount of cover sits at the perimeter as well for ranged combat.

26.03.2025 13:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

This Sci-Fi battlemap, Coastal Combat, is built in a way that the islands are interconnected via narrow chokepoints, and the water acts as a natural negative space for players to avoid. The sightlines are intentionally long and rather porous, to reveal to players more of the information bit by bit.

19.03.2025 00:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Hey! I figured I'd post a few battlemaps I designed for people to use for free! Starting off with this large, long-range map I call Canyon Conflict. There are three heights which are defined by the different terrain types.

27.02.2025 16:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@vaskadar is following 7 prominent accounts