How Vertex Animated Textures work. Nice for real time FX that you want to pause/ rewind, just read the texture in reverse.
Utilized rigid body sim in Blender and baked it using the OpenVAT extension, created by Luke Stilson
#ue5 #realtimevfx #techart #gameart #indiedev
Finished Time Reversal #VFX!
Huge benefit of implementing VAT is the ability to pause, and also just rewind a simulation by just reading the texture backwards! Tech breakdowns posted next week!
#stylized #gameart #realtimevfx #UE5 #indiedev
WIP of Time Reversal #VFX, wanted to explore some VAT (vertex animated texture) tech with the add-on OpenVAT for Blender.
#ue5 #realtimevfx #stylized #gameart
Planning and #conceptart for a time rewind #VFX! Going to continue working with my Otto the octopus character.
#indiedev #gameart #realtimevfx #stylized
Explanation for part of the water transformation #VFX
#realtimevfx #ue5 #techart #gameart #indiedev
VFX breakdown for the water explosion!
#VFX #ue5 #stylized #gameart #realtimevfx
#VFX breakdowns for the water bubble
#ue5 #stylized #indiedev #realtimevfx
Comparison with and without the toon post process shader. #VFX #stylized #techart #ue5 #indiedev
Alternative angle for #stylized water enchantment VFX!
#ue5 #realtimevfx #gameart #indiedev #vfxfriday
Finished water enchantment #VFX π
#stylized #realtimevfx #ue5 #indiedev #gameart
More #WIP for a water enchanting #VFX
Got side tracked a bit on a toon shader, and changed up some props.
#realtimevfx #indiedev #gamedev #ue5 #3dart
Got some time to work on some personal projects!
Water explosion VFX #wip from my previous concept π
#vfx #realtimevfx #ue5 #stylized #indiedev
Concept art for a sword enchantment #vfx I'm working on.
#procreate #conceptart #stylized #indiedev #gameart
Sword used for my black hole slash #vfx. Sword was inspired by the Sword of Actuation in #berserk
Thanks to 'Art of Effective Rigging 2' by @pierrick_picaut which is where I learned a tremendous amount.
#blender #rigging #gameart #indiedev #stylized
Breakdowns for sword slash!
#stylized #UE5 #vfx #gameart #realtimevfx
The tech behind the black hole #VFX using some vertex shader tricks and linking it with BP.
#UE5 #gameart #techart #realtimevfx #indiedev
Breakdown of the #stylized blackhole #vfx
#UE5 #indiedev #gameart #realtimevfx
Some in-game integration for my black hole slash #VFX
#UE5 #Blueprint #stylized #realtimevfx #indiedev
Finished black hole slash #vfx! Learned a lot of cool tech in the process, like blur shaders, sucking in the dummy mesh, etc. Will share breakdowns soon!
#realtimevfx #ue5 #stylized
Another WIP of the black hole slash #vfx. Decided to go for a single slash
#realtimevfx #ue5 #gameart #stylized
WIP of the blackhole slash vfx
#ue5 #vfx #realtimevfx #gameart #wip
Simple vfx concept art for a #stylized blackhole slash!
#vfx #conceptart #gameart
Some of the tech for the ice virus #realtimevfx
Multiple ways to skin a cat, but I went for some vertex offset + vertex paint shader work to get these ice spikes similar to #Promare
#ue5 #techart #gameart #indiedev
Some #blueprint integration for my ice virus #vfx in #ue5!
#realtimevfx #unrealengine #vfxfriday
I'll call this #vfx finished!
Ice Virus projectile inspired by the stylish film #Promare
#realtimevfx #gameart #ue5
WIP ice virus #vfx. Core of the FX is there but needs lots of polish!
#realtimevfx #gameart #Promare #ue5 #indiedev
Early WIP ice virus #vfx inspired by #Promare
#gameart #realtimevfx #ue5
Concept art for a VFX inspired by the ice virus in #Promare
#conceptart #vfx #realtimevfx #photoshop