Annie

Annie

@agirl404.bsky.social

Lead Game Designer at Radical Forge // Views my own

375 Followers 1,000 Following 21 Posts Joined Aug 2023
5 months ago
Video thumbnail

Recently had the opportunity to build 3 demos to demonstrate the power of game feel!

1,375 318 17 20
3 weeks ago
Design Masterclass: How to S.T.E.A.L Like a Game Designer (23 Feb) Led by an active studio designer who hires and mentors juniors, this design masterclass emphasises communication, diplomacy, and industry workflow. You’ll learn how professional game designers break d...

“Just add the crafting from Minecraft”
“Just add the BFG from Doom”
“Just add X from game Y”

How many times have you heard this?

Join me in this class is about building features that serve your game’s vision, not someone else’s.

www.intogames.courses/course/desig...

3 2 0 0
3 weeks ago
GodotCon Amsterdam 2026 Schedule, talks and talk submissions for GodotCon Amsterdam 2026

GodotCon 2026 is happening soon and it is time to submit your proposals!

🇳🇱 Amsterdam
📅 23-24 of April
📍Pathé Amsterdam Noord

The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
🔗 talks.godotengine.org/godotcon-ams...

264 45 6 2
1 month ago

damn this went hard

74 20 1 2
2 months ago
15,672 6,794 43 84
5 months ago

“We don’t need tutorials…”

2 0 0 0
5 months ago
Video thumbnail

Hi Internet! I'm Drew and THIS IS MY FACE.

If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease!

Donate at blinkingguy.com

21,057 8,896 232 172
6 months ago
Preview
天空都市(内部)|sonech|pixivFANBOX 今週の一枚(一枚ではありませんが同じテーマの一組) 崩れかけた天空都市の内部 パーツがずれてさまざまな空間ができており、ところどころ水が溜まっている。 今回は3Dも使いました。 ファンタジーでありつつ、別世界のものなのでSFぽさも入れたかったので、近代建築のようなイメージで考えました。 あとは廃墟の不気味さ...

tsonech.fanbox.cc/posts/10497069

12 2 0 0
11 months ago
Post image

Two months ago, I kicked off a weekly Level Design Resources series on LinkedIn.

Now that I’ve started reposting them here, I compiled them into a easy-to-access Archive on my portfolio!

marceloviannajr.myportfolio.com/level-design...

#gamedev #indiedev #leveldesign #gamedesign #learn #games

35 6 2 0
6 months ago
Preview
a cat is playing in a bathtub with the words " refactoring code " above it ALT: a cat is playing in a bathtub with the words " refactoring code " above it

There is nothing in game development that cannot be fixed with refactoring, k-pop and caffeine

9 2 2 0
6 months ago

I strongly believe that mechanics should evoke theme. If I want fast, loose, cinematic action, I don't want to roll out a square grid and sit through ten minute turns. If I'm playing horror, I want to feel vulnerable. Different systems inherently feel different to play and contribute to the mood.

176 42 4 4
7 months ago
Post image Post image Post image Post image

It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...

287 77 28 17
7 months ago

Career journey of a game dev

Intern: I can't wait to learn how games are made!
Assoc: I can't believe that's how games are made
Mid: I still have no idea how games get made
Senior: No one knows how games are made
Leadership: I can't believe that game got made

70 20 2 3
8 months ago

Miro is a 4X real-time strategy game

7 2 0 0
8 months ago

One day I will open Unreal, validate FMOD and things will just… work.

But not today 😔

6 0 0 0
8 months ago

there are many kinds of people who make games. but also maybe we can be mostly boiled down to:

1: struggled in school, always a bit defiant, passionate about (game from when they were 13), neurodivergent

2: teacher's pet, people-pleaser, games saved their life, no other life skill, neurodivergent

274 27 42 18
8 months ago

This is really smart process, games should do this

492 123 18 21
11 months ago
Preview
Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. ( ~ this is a talk turned blog post ~ ) In game industry social media, or in bigger conferences like GDC, you will have a lot of talks about how to make a successful game. Success is a very subjective...

i posted “Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.” to @itch.io too!
it’s already got a few thoughtful comments 😌💕
itch.io/blog/913864/...
i do appreciate how this ended up being meaningful to people.
#GameDev

182 49 2 2
11 months ago

"It's not possible anymore to promise anyone a safe career in the game industry, if they just work hard enough, have enough of a portfolio, or pursue the right education. It is however possible to promise that anyone can be in the game space as artists, exploring what the craft means to them. "

77 26 0 0
1 year ago
Blutgang model, with texture breakdowns

Art time, I made Blutgang from Fire Emblem Three Houses!

I previously made Marianne's relic when FE3H first came out, but wanted to give it another bash after making Aymr for the 5th annviersary last year.

196 51 13 3
1 year ago

I cannot recommend enough Situational Game Design - it really elegantly walks us through the psychology of play while also helping us build a toolkit of understanding how players are going to engage with what we have planned for them :)

3 0 1 0
1 year ago

When I’m dealing with something quite big task-wise I always make sure I leave a smaller sub-task I really look forward to for the next day. That way rather than being daunted by the task I can’t wait to jump back in.
I call it ‘Having Desert for Breakfast’ method 😁

29 1 0 0
1 year ago

Silent Hill 2: Parliament Edition

2 0 1 0
1 year ago

went and wrote about gameplay loops :)

blog.joeyschutz.com/the-case-aga...

399 98 45 45
1 year ago

Leaning more into the Science-y bit (since Left Hand of Darkness was already suggested) I strongly recommend The 99% Invisible City - it translates things we see every day into context!
Also Robert Sheckley’s short stories (Douglas Adams quoted him as one of the biggest inspirations to Hitchhicker)

2 0 0 0
1 year ago
Preview
Card Draw (Prototype) by Valdis Gunn A relaxing deckbuilder where you construct equations

Also Card Draw kind of has a similar vibe and does integrate some interesting stuff with dice oddeyes.itch.io/carddraw

1 0 1 0
1 year ago
Preview
Save 20% on Roll on Steam Roll Dice. Get Dopamine. Roll is a highly replayable, deeply strategic, and ultra satisfying dicebuilding game!

It exists store.steampowered.com/app/1585910/...

1 0 1 0
1 year ago

something gamers don’t know: in dev lore is secondary to your game systems. if the systems don’t function u ain’t got lore & if ur lore ain’t expanding on ur systems then u got two separate ideas not in agreement. figuring out what systems suggest is the primary story component in early dev

539 49 12 10
1 year ago

The reason crafting is in every game now: It's like money laundering for game designers

Let me explain.

805 254 32 69
1 year ago
Finn from Tangled being surrounded by swords

RPGs that have a hungry stat should also have a hangry feat - instead of dying you deal and you take extra damage during combat but your dialogue options become more incoherent and bitchy

14 2 1 0