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Annie

@agirl404.bsky.social

Lead Game Designer at Radical Forge // Views my own

369 Followers  |  996 Following  |  20 Posts  |  Joined: 16.08.2023  |  1.872

Latest posts by agirl404.bsky.social on Bluesky

“We don’t need tutorials…”

12.10.2025 20:00 — 👍 2    🔁 0    💬 0    📌 0
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Hi Internet! I'm Drew and THIS IS MY FACE.

If this GIF has ever brought you joy in the past, I humbly ask you to consider making a donation to the National MS Society. It would mean a lot to me and to those I know affected by the disease!

Donate at blinkingguy.com

26.09.2025 15:37 — 👍 21154    🔁 8956    💬 234    📌 170
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天空都市(内部)|sonech|pixivFANBOX 今週の一枚(一枚ではありませんが同じテーマの一組) 崩れかけた天空都市の内部 パーツがずれてさまざまな空間ができており、ところどころ水が溜まっている。 今回は3Dも使いました。 ファンタジーでありつつ、別世界のものなのでSFぽさも入れたかったので、近代建築のようなイメージで考えました。 あとは廃墟の不気味さ...

tsonech.fanbox.cc/posts/10497069

01.09.2025 07:31 — 👍 12    🔁 2    💬 0    📌 0
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Two months ago, I kicked off a weekly Level Design Resources series on LinkedIn.

Now that I’ve started reposting them here, I compiled them into a easy-to-access Archive on my portfolio!

marceloviannajr.myportfolio.com/level-design...

#gamedev #indiedev #leveldesign #gamedesign #learn #games

08.04.2025 12:18 — 👍 32    🔁 6    💬 1    📌 0
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a cat is playing in a bathtub with the words " refactoring code " above it ALT: a cat is playing in a bathtub with the words " refactoring code " above it

There is nothing in game development that cannot be fixed with refactoring, k-pop and caffeine

24.08.2025 22:05 — 👍 9    🔁 2    💬 2    📌 0

I strongly believe that mechanics should evoke theme. If I want fast, loose, cinematic action, I don't want to roll out a square grid and sit through ten minute turns. If I'm playing horror, I want to feel vulnerable. Different systems inherently feel different to play and contribute to the mood.

16.08.2025 10:08 — 👍 177    🔁 42    💬 4    📌 4
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It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...

11.08.2025 06:43 — 👍 286    🔁 77    💬 28    📌 17

Career journey of a game dev

Intern: I can't wait to learn how games are made!
Assoc: I can't believe that's how games are made
Mid: I still have no idea how games get made
Senior: No one knows how games are made
Leadership: I can't believe that game got made

17.07.2025 18:19 — 👍 70    🔁 20    💬 2    📌 3

Miro is a 4X real-time strategy game

13.07.2025 07:42 — 👍 7    🔁 2    💬 0    📌 0

One day I will open Unreal, validate FMOD and things will just… work.

But not today 😔

06.07.2025 14:34 — 👍 6    🔁 0    💬 0    📌 0

there are many kinds of people who make games. but also maybe we can be mostly boiled down to:

1: struggled in school, always a bit defiant, passionate about (game from when they were 13), neurodivergent

2: teacher's pet, people-pleaser, games saved their life, no other life skill, neurodivergent

03.07.2025 13:14 — 👍 270    🔁 27    💬 42    📌 15

This is really smart process, games should do this

17.06.2025 05:35 — 👍 492    🔁 124    💬 18    📌 21
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Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail. ( ~ this is a talk turned blog post ~ ) In game industry social media, or in bigger conferences like GDC, you will have a lot of talks about how to make a successful game. Success is a very subjective...

i posted “Why making art matters: We no longer have a type of industry where we can chase financial success. We can only sustainably fail.” to @itch.io too!
it’s already got a few thoughtful comments 😌💕
itch.io/blog/913864/...
i do appreciate how this ended up being meaningful to people.
#GameDev

29.03.2025 06:09 — 👍 184    🔁 50    💬 2    📌 2

"It's not possible anymore to promise anyone a safe career in the game industry, if they just work hard enough, have enough of a portfolio, or pursue the right education. It is however possible to promise that anyone can be in the game space as artists, exploring what the craft means to them. "

29.03.2025 09:03 — 👍 77    🔁 25    💬 0    📌 0
Blutgang model, with texture breakdowns

Blutgang model, with texture breakdowns

Art time, I made Blutgang from Fire Emblem Three Houses!

I previously made Marianne's relic when FE3H first came out, but wanted to give it another bash after making Aymr for the 5th annviersary last year.

13.03.2025 17:27 — 👍 196    🔁 51    💬 13    📌 3

I cannot recommend enough Situational Game Design - it really elegantly walks us through the psychology of play while also helping us build a toolkit of understanding how players are going to engage with what we have planned for them :)

09.01.2025 08:24 — 👍 3    🔁 0    💬 1    📌 0

When I’m dealing with something quite big task-wise I always make sure I leave a smaller sub-task I really look forward to for the next day. That way rather than being daunted by the task I can’t wait to jump back in.
I call it ‘Having Desert for Breakfast’ method 😁

02.01.2025 10:28 — 👍 29    🔁 1    💬 0    📌 0

Silent Hill 2: Parliament Edition

28.12.2024 22:21 — 👍 2    🔁 0    💬 1    📌 0

went and wrote about gameplay loops :)

blog.joeyschutz.com/the-case-aga...

28.12.2024 13:32 — 👍 399    🔁 98    💬 45    📌 45

Leaning more into the Science-y bit (since Left Hand of Darkness was already suggested) I strongly recommend The 99% Invisible City - it translates things we see every day into context!
Also Robert Sheckley’s short stories (Douglas Adams quoted him as one of the biggest inspirations to Hitchhicker)

23.12.2024 09:57 — 👍 2    🔁 0    💬 0    📌 0
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Card Draw (Prototype) by Valdis Gunn A relaxing deckbuilder where you construct equations

Also Card Draw kind of has a similar vibe and does integrate some interesting stuff with dice oddeyes.itch.io/carddraw

21.12.2024 22:40 — 👍 1    🔁 0    💬 1    📌 0
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Save 20% on Roll on Steam Roll Dice. Get Dopamine. Roll is a highly replayable, deeply strategic, and ultra satisfying dicebuilding game!

It exists store.steampowered.com/app/1585910/...

21.12.2024 22:40 — 👍 1    🔁 0    💬 1    📌 0

something gamers don’t know: in dev lore is secondary to your game systems. if the systems don’t function u ain’t got lore & if ur lore ain’t expanding on ur systems then u got two separate ideas not in agreement. figuring out what systems suggest is the primary story component in early dev

17.12.2024 13:25 — 👍 543    🔁 49    💬 12    📌 10

The reason crafting is in every game now: It's like money laundering for game designers

Let me explain.

03.12.2024 21:18 — 👍 808    🔁 256    💬 32    📌 69
Finn from Tangled being surrounded by swords

Finn from Tangled being surrounded by swords

RPGs that have a hungry stat should also have a hangry feat - instead of dying you deal and you take extra damage during combat but your dialogue options become more incoherent and bitchy

11.11.2024 19:46 — 👍 14    🔁 2    💬 1    📌 0
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Here's that Uncharted 4 downhill chase section played in blockmesh vs art blockmesh vs final art. There are a million stages between.

11.11.2024 01:06 — 👍 186    🔁 34    💬 6    📌 2

I have a joke about gamedev but it’s compiling shaders (7,174)…

26.10.2024 08:11 — 👍 10    🔁 2    💬 0    📌 1

I can't wait to get back into it on my Steamdeck!

24.10.2024 14:29 — 👍 0    🔁 0    💬 0    📌 0
a sample screenshot of the notion page with vertical rows of links to gamedev related starterpacks and the title "BlueSky GameDev Starter Packs”

a sample screenshot of the notion page with vertical rows of links to gamedev related starterpacks and the title "BlueSky GameDev Starter Packs”

Alright, here it is:

I collected ~100 #GameDev starter packs and put them all on one Notion page! ✨

They're categorized by:
🍃 Location
🍃 Discipline
🍃 Game Genre
🍃 & more!

It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! 😊

👉 LINK

24.10.2024 10:15 — 👍 885    🔁 371    💬 105    📌 60
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Every day😌🙏

24.10.2024 11:42 — 👍 18    🔁 1    💬 1    📌 0

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