Recently accomplished tasks: New title screen render by VirtuousRage, resembling the box art, and finishing the Japanese translations, thanks to Kazuo Entertainment and dudeway4. Now we can fully focus on finishing the #VUEngineStudio music editor to get sound on par with the rest of #FormulaV.
14.04.2025 17:19 β π 6 π 2 π¬ 1 π 0
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe
01.04.2025 11:59 β π 2 π 1 π¬ 0 π 0
At last, a tutorial! | Team VUEngine
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#VUEngine Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a #VirtualBoy game. #homebrew www.patreon.com/posts/at-las...
11.02.2025 20:35 β π 5 π 2 π¬ 0 π 0
Formula V Demo 21 - Walking City Remastered | Team VUEngine
Get more from Team VUEngine on Patreon
Merry Christmas!π We have a little present for our backers on Patreon. Check out the remaster of Walking City in #FormulaV Demo 21! #VirtualBoy #homebrew #VUEngine www.patreon.com/posts/formul...
24.12.2024 23:28 β π 5 π 2 π¬ 1 π 0
Introducing Virtual C | Team VUEngine
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Proper API documentation and Intellisense finally coming to VUEngine Studio! www.patreon.com/posts/introd...
14.12.2024 18:57 β π 2 π 0 π¬ 0 π 0
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. πͺβ¨ #VirtualBoy #VUEngine #homebrew #VirtualC
05.12.2024 20:20 β π 4 π 0 π¬ 1 π 0
Formula V Status Report December 2024 | Team VUEngine
Get more from Team VUEngine on Patreon
The latest #FormulaV status update is now up on our Patreon. #VirtualBoy #Homebrew #VUEngine www.patreon.com/posts/formul...
01.12.2024 17:28 β π 8 π 1 π¬ 0 π 0
Former Nintendo Employee and Game Developer plays classic Video & Arcade games on his #MiSTerFPGA #MiSTerPi
internet person on the internet.
https://rabidrodent.neocities.org/
Game scholar, academic, professor at University of Utah's Division of Games
Author: Seeing Red: Nintendo's Virtual Boy
https://mitpress.mit.edu/author/jose-p-zagal-23078/
https://www.pillowfort.social/jpzagal Comics
Worked on Red Viper, IWBTG Remastered, and various Game Maker hacking projects.
https://github.com/skyfloogle
One man band, trying to build a VB game. Its the journey not the destination etc.. :P
π΄ multidisciplinary producer / performer - chiptune, DnB, happy hardcore & more
π΄ that one chiptune act you saw that one time over the past decade or so
π΄ chiptunes + vocoder forever, all else whenever (frequently)
π΄ he / they
π΄ linktr.ee/petriform
Music / Super Nintendo / Video Game Preservation / Programming http://superfamicom.org http://eludevisibility.org http://sfc.fm @superfamicom on Twitter
Retrogaming, Bretagne, France, World
Virtual Boy fanatic. Creator of the Virtual Girl. I make YouTube videos and I run an online store called Candiβs Nerdy Crafts. She/Her/They/Them π©·ππ©΅
My Social links: https://yerr.gg/@CandiCGS
Official site dedicated to all things GB Studio
- the free, open source and easy to use tool for making real Game Boy Games.
http://gbstudiocentral.com
I've built retro gaming gear for the Virtual Boy community for the past 7+ years. I also do Wonderswan and Dreamcast work. I try to keep my 3D printers busy. www.retroonyx.com