Part of how to make guns feel good in video games is to not make the bullets spawn from the tip of the gun, and I made this explaining why. #gamedev
Another big update just dropped - this time adding a full tutorial, a video-enhanced help section to the Codex, and an RPM limiter! Oh, and some new mouse cursors to freshen things up.
#roguelike #gaming #indiegames #indiedev #godot #gamedev #deckbuilder
The EVIL CAT is plotting your downfall....,,,, scheming...,.,,,. thieving even.,.,,,,..,
currently this system moves the player forward on a clock at a static rate, and on the path based on their travel speed
i can place"waypoints" on each line that trigger events, like weather or towns
next step is to work on a basic combat system to test
im thinking dnd inspired turned based combat
#gamedev
its been five months since ive last posted, despite intending 2 use this as a programming journal
thats alright, i work slowly anyways, theres not a crazy amount of progress
my current project is inspired by travel games like oregon trail, or FTL: Faster Than Light
basic placeholder map:
Do YOU have a windows PC and a functioning controller? Do YOU want to play test an unfinished metroidvania prototype and provide constructive feedback? Boy do I have news for you. Join our play test discord today, right now! Link in bio! #screenshotsaturday #gamedev #indiedev #indiegame #pixelart
ive implemented a basic event/dialogue function for my first real project, i think ive got a decent visual effect going with the way it "prints" lines 1 letter at a time.
still work to do, but ive gotta build up some other systems first
#gamedev #learning
How do you make a game out of ASCII characters? By using custom dev tools to rapidly generate tilemap tiles.
#screenshotsaturday #gamedev #indiedev #unity #unity3d #madewithunity
i get the same end result, but about 3 lines of code per array saves me tons of time. programming is an endless loop of feeling smart and stupid over and over again. i love it.
so it occurred to me, it would be infinitely easier to read, write, and edit these arrays, by putting them inside of text files instead.
then, on ready(), i can just read the files, use the line breaks as points to split them into string arrays, and store that.
one of my favorite things about learning to program is continually realizing that there's far easier and more elegant ways to do things that have been tormenting me.
i have multiple arrays in my current project that contain tons of string variables. i've been manually filling them in my script.