Stardust - Behemothe Games

Stardust - Behemothe Games

@stardust-game.bsky.social

Indie game dev ๐ŸŽฎ. Board game designer ๐ŸŽฒ โœ‚๏ธ. Programmer. Lifelong board/card/miniature/video gamer.

2,033 Followers 3,917 Following 191 Posts Joined Nov 2024
2 days ago

I can't wait to hear more about !Rune Rite!, [Sinister Plots], and $Threed...

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6 days ago

Facts

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6 days ago

It is shocking how easy it is to make something for hours and hours just to play it and realize it's not, in fact, a game. Grats on playtest and the game!

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6 days ago
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Finished our March goal of 20 initial internal playtests for #ExomoonColony!

Looking to print a physical prototype to get a feel for the size and complexity of the game on the table.

Just learned screentop.gg this month and love it. Now on to dextrous. Loving it so far too. Lots of great ๐ŸŽฒโœ‚๏ธ tools

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6 days ago
Amazon.com

a.co/d/0aJ3BT3w

These and some sleeves and markers are a staple in my game design kit

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1 week ago
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๐ŸŽฒโœ‚๏ธ Got in our first 4-player playtest of #ExomoonColony! Went a lot smoother than expected. Only need to tweak a few things to smooth it out.

We've played 2, 3, and 4 players and have 17 out of our goal of 20 internal tests done for March.

Hit me up if you want to playtest with us later this month

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1 week ago

It's like closing a browser tab you don't need anymore after 6 months

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1 week ago

Deleting files is the best feeling

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1 week ago
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๐ŸŽฒโœ‚๏ธ made a ton of progress on our new game #ExomoonColony this year. Designed the core game, got a prototype made, and already got 14 playtests in!

In the game you help establish a new colony on a barren, but resource rich, Exomoon. It is a probability farmer, a la Catan but a little heavier.

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5 months ago
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5 months ago
Preview
Complete UI Book Styles Pack [Aseprite, Spritesheet] by Crusenho Completely Modular, Tons of Variety, and Customizable!

Thanks! Can't take too much credit
I'm using this asset set while I figure out my style. I like it a ton. I made a few small adjustments. But pretty much just stock

share.google/XzulHWXiqGLe...

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5 months ago
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This feels a little insane, but I am really liking this design pattern so far. Im not making final assets but I'm coding the systems in order. My save/load system and main menus are almost done for #StellarHarvest #Stardust, then off to in-game menus.

#gameDev #indieDev #Godot

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5 months ago

So excited!

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6 months ago
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After getting some more experience under my belt, I've started fresh on #Stardust. Still really need to lock in a name and get a slash screen together. But I'm starting at the beginning and building the game manager, menu, save/load, etc systems first.

#gameDev #indieDev

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6 months ago

This looks sweet

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6 months ago
Preview
Game Jam Showcases Creative Takes on "Duck, Duck, Goose" Theme โ€ข VGMM With the Indie Den Game Jam coming to an end with 29 entries here are four that stood out the most.

The Indie Den Game Jam will be having a livestream on September 6th on Twitch to announce the winners. Check out some of the entries we thought were interesting.

#theindieden #gamejam #godot #indiegames #indiegame #indiedev #gamedev #indiegamedev #indiegames #gaming #videogames #gamedevelopment

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6 months ago
Preview
a close up of a goose 's head and neck ALT: a close up of a goose 's head and neck
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6 months ago
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#WeDidItReddit. #HonkPursuit is submitted to the #TheIndieDen jam. First jam and time I've uploaded or exported a game. It's got plenty of rough edges. But you can play it now in frantic or chillcore mode.

behemothe-games.itch.io/honk-pursuit

#gameDev #indieDev #godot #GameJam

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6 months ago
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Still so much to do. I've been trying to get as many of the systems feeling right first and I'm going to try to windmill slam some sound effects and multiple level designs in last minute tomorrow ๐Ÿ˜ฌAlmost "done" with #HonkPursuit though.

#gameDev #indieDev #godot #GameJam #TheIndieDen

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6 months ago
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me when i turn the numbers up to 1000 to try and figure out why my pickups arent working because i want to make sure its not just a numbers too small problem and i finally fix it. #HonkPursuit

#gameDev #indieDev #godot #GameJam #TheIndieDen

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6 months ago
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Barely a "game" at this point. But I think I'll have something to submit for my first jam. This is definitely the most I've learned in the shortest time. Making the duck animations and flaps is probably next for #HonkPursuit.

#gameDev #indieDev #godot #GameJam #TheIndieDen

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6 months ago

I have gravity and flapping turned off at the moment until I have time to fine tune it. But I was thinking flapping would increase your speed to offset drag and wind and bump you up a little. Not planning on full flappy bird hopping. Hoping the goose chasing you can keep the pressure on

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6 months ago
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Im very bad at making platformers. So now its a flyer. Infinite stuff to do still before the deadline for #HonkPursuit. Redid the splash screen, but I need to redo all the art and add enemies/obstacles/moving things/goose attacks/goose ai. Oof-da

#gameDev #indieDev #godot #GameJam #TheIndieDen

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6 months ago
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Getting more work done on #HonkPursuit. Got player/goose hitboxes and the loss condition/screen in. Need to improve the goose (Officer Geese Waddlespoon) AI a lot and figure out other ways to make the platforming challenging and interesting.

#gameDev #indieDev #godot #GameJam #TheIndieDen

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6 months ago
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This is largely still placeholder assets. But we've got a goose and I made the movement much more responsive. Lots of work to be done on the honkin AI. In the end you will lose if it touches you. Like a lava wall that you can juke.

#gameDev #indieDev #godot #GameJam #TheIndieDen #HonkPursuit

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6 months ago
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Working on #HonkPursuit for the #TheIndieDen game jam with the theme "Duck, Duck, Goose". It's my first one, I've never made a quackformer or platformer for that matter or finished a game. So here's my first couple hours of progress on it. There's going to be a goose chasing you. #IndieDev #Godot

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9 months ago

That is a lot easier to read. ๐Ÿ‘

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9 months ago
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#aseprite #pixelart
Simple Guide: Pixelart Fundamentals
(Repost from June 2024)

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9 months ago
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Brick by brick. We've got some basic dialog between each attack and some basic attack effects! The big thing was all the infrastructure to make it a lot more stable and easy to add to. Next up will be adding animations onto each attack.

#monsterTamer #creatureCollector #gameDev #indieDev #godot

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9 months ago

This has a ton of polish. Looking really good

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