๐๏ธ ๐ฆ๐ฎ๐น๐ฒ ๐ฟ๐๐ป๐ ๐ป๐ผ๐ ๐๐ต๐ฟ๐ผ๐๐ด๐ต ๐๐ฒ๐ฐ ๐ญ๐๐.
Get it here: https://frontierforts.com/ftd_sale-2.html
#GameDev #UE5 #UnrealEngine #FortDuquesne #IndieDev #3DAssets #VirtualHistory
@garyritchie.bsky.social
๐๏ธ ๐ฆ๐ฎ๐น๐ฒ ๐ฟ๐๐ป๐ ๐ป๐ผ๐ ๐๐ต๐ฟ๐ผ๐๐ด๐ต ๐๐ฒ๐ฐ ๐ญ๐๐.
Get it here: https://frontierforts.com/ftd_sale-2.html
#GameDev #UE5 #UnrealEngine #FortDuquesne #IndieDev #3DAssets #VirtualHistory
Bring the 18th-century frontier to your next project! ๐ฒโ๏ธ
Weโre celebrating the ๐๐ฎ๐ฏ ๐๐ฟ๐ถ๐ฑ๐ฎ๐ ๐ ๐ฒ๐ด๐ฎ ๐ฆ๐ฎ๐น๐ฒ by offering ๐ฏ๐ฌ% ๐ข๐๐ our Fort Duquesne 3D asset pack. Built for Unreal Engine 5, this pack includes modular cabins, stylized textures, and the full star-shaped fortification.
A photograph of the final 3D-printed Raspberry Pi case, sitting on a wooden desk. The case is white and gray with black mesh vents.
A 3D model of the Raspberry Pi case from the back, showing the port cutouts on the frame and the translucent Pi model inside.
A sketch showing the internal design of a 3D-printed Raspberry Pi case, based on a prop from Prominence. Handwritten notes detail software like 'Docker' and 'SVN Server'.
A concept art sketch sheet for the 'Letarri Computer Station' prop from Prominence. It shows multiple views (front, side, back) of a retro-futuristic computer terminal.
One of my favorite memories from the Prominence project! To say thanks to the team, I adapted one of my in-game prop designs into a 3D-printed case for a Raspberry Pi. It even hosted a mini-website for the art department! #ProminenceGame #Prominence10th #RaspberryPi #GameArt #TBT #SciFi #B3D
10.11.2025 12:00 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0We talked all about the art and design in this dev chat: https://www.youtube.com/watch?v=Yas6J2d0I4U
#ProminenceGame #Prominence10th #3DModeling #GameDev #3DArt #Blender #B3D #GameArt #IndieGameDev
Skyway structure model
Skyway in-game screenshot
Beyond the 2D concepts, I also did 3D modeling for Prominence, like this structure for Skyway. Fun fact: I was also a voice actor for one of the minor characters! It was my first time doing VO, and a ton of fun. Big thanks to the team for the opportunity!
07.11.2025 21:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Storage crate concept
"Skyway" corridor concept
Central Computer concept
Central Computer entryway concept
A #ThrowbackThursday to some of the early concept art I created for Prominence. My job was to help define the look of environments like the Skyway, Data Archives, and various props. #ProminenceGame #Prominence10th #ConceptArt #GameArt #SciFi #EnvironmentDesign #IndieDev #B3D
07.11.2025 11:00 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Digital Media Workshop official game site: https://www.prominencegame.com
#ProminenceGame #Prominence10th #GameDev #IndieGame #SciFiGame #TBT #B3D
Prominence logo
Data Archives location, in-game screenshot
Data Archives location, concept
It's the 10-year anniversary of the sci-fi adventure game Prominence! I'm so proud to have been part of this award-winning indie game. I worked as a concept designer, 3D modeler, and even voiced a minor character! A huge congrats to the whole team at DMW. Itโs amazing to look back on this project.
06.11.2025 11:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Uninstall Grammarly NOW. They've partnered with an AI company and actively scrape your writing to train its models.
05.11.2025 18:19 โ ๐ 2559 ๐ 2645 ๐ฌ 45 ๐ 53...okay, "crawl" is a bit of a stretch. It's somewhere between spelunking and exploring Carrie Furnace. ๐ #412 #Pittsburgh
03.11.2025 11:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Read the post and download the demo here: https://lyonritchie.com/lab/lunar-surface-kit.html
#gamedev #godot #space #3Dart
New Lab Note is live! ๐
I had a blast building the lunar environment for the Astrobotic Moonshot Museum, so I turned it into a small, playable demo.
Want to explore a futuristic 3D-printed moon base, crawl through dark lavatubes (don't forget your flashlight! ๐ฆ), and find some "souped-up" rovers?
Entry 31
01.11.2025 09:36 โ ๐ 301 ๐ 21 ๐ฌ 6 ๐ 0A work-in-progress screenshot in Blender showing the 3D mesh for a network of procedurally generated lava tubes. The complex, branching tunnels and scattered rock assets are displayed in a solid grey modeling view.
One of the most satisfying tasks of the 'Cosmic Careers' project was creating the curve-driven lava tubes. This required a custom-tooling approach to create non-destructive, UV-mapped geometry for the underground environments. #b3d #3DArt #GameDev #Unity
29.10.2025 12:00 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0Sale info: https://frontierforts.com/ftd_sale-2.html
15.10.2025 15:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Fab's October Flash sale just started! Get 50% off my reconstruction of Fort Duquesne if that's your thing...
15.10.2025 15:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A screenshot from the Unity 3D editor showing the interior of a high-bay cleanroom. The camera looks up from the floor at a large, yellow gantry crane spanning the brightly lit ceiling, with the top of a lunar lander visible at the bottom of the frame.
An eye-level screenshot from the Unity 3D editor of a spacious cleanroom environment. A black and gold lunar lander is the central focus, with equipment like a rolling staircase and crates nearby, and a yellow-railed walkway on the right.
How do you prepare for a mission to the moon? It starts in a cleanroom. For the 'Cosmic Careers' interactive planetarium experience I developed the 'Cleanroom Kit,' a complete 3D environment. #GameDev #Unity #HDRP #B3D
15.10.2025 11:00 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0A comprehensive digital mood board or reference board, displaying a wide array of small images. Categories include multiple photos of cleanrooms with scientists in protective gear, various lunar surface images, space exploration concept art, futuristic vehicles, additive manufacturing processes, and numerous photos of modern and classic racing cars.
Every great project starts with a vision. For the 'Cosmic Careers' project, I created a mood board to define the visual direction, drawing inspiration from real-world cleanrooms, lunar landscapes, and race cars: https://lyonritchie.com/case-studies/cosmic-careers.html
#VisualDesign #CreativeProcess
Rendered image of three distinct lunar rovers, each with a unique color scheme and fictional branding. The rovers are red with yellow accents, blue with light blue accents, and purple with lime green accents, each featuring different racing-style numbers and logos.
Just published a new case study: "Cosmic Careers from the Earth to the Moon"! ๐ We partnered with the Astrobotic Foundation to create an interactive game for the Moonshot Museum's traveling planetarium. https://lyonritchie.com/case-studies/cosmic-careers.html #EdTech #STEM #planetarium #gamedev
17.09.2025 10:00 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Making an attempt at posting to social media -- at all ๐. We'll see if I can stay focused on that with the help of something like #postiz
14.09.2025 19:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Nice! Mine posts to Taiga with git tag/commit hash but I need to figure out the screenshot part. Using n8n in the middle.
11.09.2025 22:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0blender-like node attach/detach for material maker
red color is mostly for the effect(Alt aborts attachment)
recently released emails from a copyright case in the us showed meta executives debating whether they should seek permission from, and make payment to, the authors of the over 7.5 million books they had scraped data from. "it would be unreasonably expensive," one concluded. as meta is valued at $1 trillion, we might dub this schrรถdinger's economics: where a company is both the most valuable on the planet yet also too poor to pay for the materials it profits from. it's a neat trick. and one you have a chance of pulling off, if you own the majority of communication platforms in the world.
from www.thetimes.com/life-style/c...
12.04.2025 10:52 โ ๐ 247 ๐ 65 ๐ฌ 5 ๐ 2Syncthing is a great p2p that's easy to set up.
15.12.2024 23:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Worth mentioning that you can have any number of remotes and that a remote can be on another local filesystem.
12.12.2024 13:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0