Congrats Xalavier! What a lucky kid to have you as a dad. Happy for you!
16.09.2025 03:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@brodiegames.bsky.social
Design Director at ProbablyMonsters. Prev: Sony PlayStation, Microsoft, Founder at Heart Shaped Games. Thoughts are my own. Full Works: https://sites.google.com/view/scottbrodie/home
Congrats Xalavier! What a lucky kid to have you as a dad. Happy for you!
16.09.2025 03:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Deleting the App?
31.08.2025 00:57 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Would be glad to participate if youโd have me!
26.08.2025 23:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0new game !! out now ! this one is called
โจ WIZARD'S FOLLY โจ
adamatomic.itch.io/wizards-folly
๐ฐ Rebuild lost ruins !!
๐ Create NEW fungus PROBLEMS
๐ HI scores ??? - Refine your builds and your MIND
๐งฑ Inspired by Falling Block Jam, which didn't start yet !! oops
"After we got done with Destiny 1," says former Bungie CEO Harold Ryan, "I wanted to try to have a bigger impact on the industry."
05.08.2025 13:06 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 2About 4 hours into Wheel World, and Iโm really enjoying it. It doesnโt necessarily do anything unique mechanically, but it shows how far a focus on moment-to-moment feel, simple but well-paced progression, and solid art can get you.
03.08.2025 01:59 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Did something scary and kind of wild today - showed off an internal, press-exclusive presentation LIVE on Kinda Funny while Greg and Blessing asked questions and pointed things out for the audience.
Amazing conversation and so much fun. What an honor!!
I am still figuring out logistics (and Rami has kindly offered to help a lil!), but Iโve been putting together a means for game devs to present GDC-style โtalksโ on @playwatchlisten.bsky.social. When itโs public, devs will be able to submit a topic for consideration, and will be paid for their time!
08.07.2025 21:21 โ ๐ 790 ๐ 111 ๐ฌ 31 ๐ 3So true. I feel like #1 might actually be โstruggled in school (except for that one subject)โ. I meet so many people in games that were far from straight A students, but are savants at their one or few things.
03.07.2025 18:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Sony's Bend studio, which canceled a live-service game earlier this year, is laying off 30% of staff today (around 40 people), Bloomberg News has learned. The studio has been spinning up a new project following the cancellation.
10.06.2025 18:12 โ ๐ 915 ๐ 158 ๐ฌ 44 ๐ 65TMNT: Tactical Takedown, a turn-based, Strange Scaffold take on the iconic universe, is out RIGHT NOW!
- 20 evolving levels๐
- Turn-based beat-em-up action โ๏ธ
- Irresistible soundtrack ๐ต
- Kick a mouser off the dang planet ๐
- Only $17.99 ๐ต
- Please share!!
store.steampowered.com/app/3229100/...
TMNT: Tactical Takedown will be $19.99 (with a launch discount) on launch day, May 22nd!!
16.05.2025 16:24 โ ๐ 63 ๐ 20 ๐ฌ 0 ๐ 3I donโt want to live in a world where youโre not fast traveling by Mode7 cannon fire
29.04.2025 14:41 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Nice mention for WATC alongside some other stellar games news.xbox.com/en-us/2025/0...
20.04.2025 15:21 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0The goal is iterative development, but capturing your intent and learnings as you go has valuable. Honestly itโs been most useful to me 5 years down the road when Iโm looking to update an old game or remembering why we did something.
20.04.2025 15:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Creating a comprehensive GDD early in the project is definitely an antiquated process. Even more so for solo or small teams. However I have found that developing โ1-pagersโ as I go, and then collecting them in a central source of truth for other disciplines and external partners has been valuable.
20.04.2025 15:02 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Last night I was asked to reshare a talk I did back in 2017, which didn't get filmed the many times I gave it.
Let's do it as a thread. I've not done an informational thread on here before, interested to see how folks like it.
(forgive obvious stuff, it was ever so slightly fresher 8 years ago)
Metroidbrainia is a top-tier genre name. I will not be silenced.
14.04.2025 03:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0We published this year's Polaris game design papers. Some of the best game design writing for senior designers on the entire planet.
Our team worked on designing collective decision making systems. polarisgamedesign.com/2024/how-to-...
#gamedesign #gamedevelopment
Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)
04.01.2025 12:06 โ ๐ 11983 ๐ 3637 ๐ฌ 144 ๐ 32Gamedevs, post your first shipped game and your last shipped game.
16.12.2024 01:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I needed this youtu.be/g7duXPcEYb0?...
13.12.2024 05:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I really appreciate Jonas Tyrollerโs design perspective and video content. Highly recommend this video in particular youtu.be/o5K0uqhxgsE?...
05.12.2024 14:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A better version
1. Have a mental image of the experience you want.
2. Build a system.
3. Roughly tune it to show hints of the experience you desire.
4. Playtest it yourself.
5. Can *you* spot opportunities that support the experience?
6. Reveal the experience via feedback, culling, amplifying
Indie dev follow thread Let's GOOOOOOOOOO!
Comment below ๐ if you're an indie developer or content creator covering indie games and follow other cool people who have commented
let's get a bit of a follow train going ๐๐จ I want to see lots of cool arty stuff in my feed :D
Hey there. Itโs odd to be back on social media but so far Bsky seems worth a shot. Lots of game devs seem to be here, and hopefully we can capture some of the game design knowledge sharing that used to happen.
23.10.2024 04:04 โ ๐ 19 ๐ 0 ๐ฌ 3 ๐ 0Hi! Iโm Scott Brodie, Design Director at Sony. Prior to that I ran an indie studio, Heart Shaped Games, for many years. Thanks for this thread!
20.10.2024 00:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0