Got our section set up at the ATX Game Makers Showcase 🌊⛵️
Come see us and play our demo!!
#GameDev #GodotEngine
Thanks to @atx-game-makers.bsky.social for having us!
Got our section set up at the ATX Game Makers Showcase 🌊⛵️
Come see us and play our demo!!
#GameDev #GodotEngine
Ahhh. Yeah I’m on 11. I don’t know that it’s on 10. I think it’s more recent
Yes. It’ll default to screenshots but there’s a little toggle at the top of the screen to turn it to screen recording. Nice too because you can select the area to record too instead of always having to do a full screen record
I’m away from my home PC but the little menu will look like this:
Try: Windows+Shift+S
You can toggle at the top to screen capture. That’s how I clip my stuff. Makes it really easy to trim it and copy out the video or a GIF from the clip.
Hey if you are in town for #SXSW you have to stop by ATX Game Makers Showcase and Arcade. It’s free and we have free food while it last! March 15th starting at 10am FREE REGISTRATION HERE:
www.eventbrite.com/e/5th-annual...
Looking forward to presenting!
🌊⛵️
Come play our coop demo early in Austin, TX at Sloop’s first in-person showcase!!
ATX Game Makers is hosting a showcase during SXSW in downtown Austin and we will be there!
Link in replies 🌊⛵️
#godotengine #gamedev #austintx
We’re so back
Looks great! We need more badger representation in games
🦡
Hey it happens haha
Isometric Kirby kinda goes crazy
Ever want to scale collision shapes without making Godot freak out? I made a little addon which transfers the scale info into the shapes, leaving you with a normalized transform. Grab it here under "Collision Shape Normalizer":
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev
Love the little character pop ups with the text. Very nice texturing
Joined 🙏
Thanks for hosting!
I really want to like it and I do like how different it feels but I played it like 5 times and just never felt like playing again
Oh scooters is a good idea. I was planning to add roller skates to mine as an alternative. Once you have the basic movement physics, other wheeled options are just kinda animation differences I’d think
Doing god’s work
I feel like the hardest part for me was figuring out the snapping to the floor angles and I don’t remember if I ever really got something like a half pipe working great for going up in the air and back down into the same pipe at the same upward angle.
I like the look of yours a lot!
Fun! I need to get back to my skateboarding project. Been distracted by other stuff
I’m becoming a single issue voter where my stance is this:
If you text or call me, I’ll vote for your op
Yeahhhhhhhh. I might do solid buttons with text on them or something like that. Hmm
Lookin nice
Pause menus are tough. Don’t want to be too jarring, don’t want it to not be jarring enough
Took me a bit to even get to a point where I was fine with mine and I still don’t adore it?
What if my reason is fear
Frame Rate
Window (Full screen etc)
The first moment when stuff starts moving on screen like it should. That part’s kinda life giving