At SIGGRAPH 2025, weβll be presenting the paper βStochastic Barnes-Hut Approximation for Fast Summation on the GPUβ. By injecting a bit of randomization into the classic yet deterministic Barnes-Hut approximation for fast kernel summation, we can achieve nearly 10x speedups on the GPU!
05.06.2025 21:44 β π 42 π 9 π¬ 1 π 3
We show many more experiments across different implicit surface representations in our paper. Please check out our #SGP25 paper here arxiv.org/pdf/2506.05268 and reach out if you have any questions! Code coming soon! (9/9)
10.06.2025 14:40 β π 2 π 0 π¬ 0 π 0
With uniformly sampled points, one can also easily perform importance sampling using curvature or other quantities like losses, and construct geometry-aware regularization terms to improve neural implicit optimization. (8/9)
10.06.2025 14:40 β π 3 π 0 π¬ 1 π 0
Our white noise samples are also essential for enabling neural implicit deformation as proposed in [Yang et al. 2021]. (7/9)
10.06.2025 14:40 β π 1 π 0 π¬ 1 π 0
A uniformly sampled set of points on implicit surfaces enables many downstream applications:
One can take our white noise samples and easily subsample to blue noise samples. (6/9)
10.06.2025 14:40 β π 2 π 0 π¬ 1 π 0
More specifically, sampling on extracted meshes from isosurfacing algorithms like Marching Cubes requires expensive evaluation to a grid and easily aliases thin structures, while our method is both efficient and accurate. (5/9)
10.06.2025 14:40 β π 2 π 0 π¬ 1 π 0
Our method is more efficient than the common alternatives: rejection sampling, sampling on extracted meshes via Marching Cubes, and a principled sampling algorithm using Markov chain Monte Carlo (e.g., Hamiltonian Monte Carlo). (4/9)
10.06.2025 14:40 β π 3 π 0 π¬ 1 π 0
Our method exploits a classic mathematical relationship: to sample a point set, gather all intersections of randomly-cast rays against the surface β and intersecting rays with implicit surfaces is easy! (3/9)
10.06.2025 14:40 β π 1 π 0 π¬ 1 π 0
Suppose you have an implicit surface, like a neural SDF or shadertoy-style analytic function, and you want to uniformly sample points on the surface ππΆππ΅πΌππ lossy mesh extraction. (2/9)
10.06.2025 14:40 β π 1 π 0 π¬ 1 π 0
Our #SGP25 work studies a simple and effective way to uniformly sample implicit surfaces by casting rays. (1/9)
βUniform Sampling of Surfaces by Casting Raysβ w/ @abhishekmadan.bsky.social @nmwsharp.bsky.social and Alec Jacobson
10.06.2025 14:40 β π 48 π 17 π¬ 1 π 2
According to the SIGGRAPH Executive Committee Meeting Minutes, SIGGRAPH Asia 2026 will take place in Malasyia, the *second most deadly country for trans people in the entire world*
26.02.2025 21:23 β π 21 π 6 π¬ 5 π 1
Check out our latest #Siggraph25 work!
03.06.2025 01:16 β π 6 π 0 π¬ 0 π 0
Postdoctoral Researcher @ Inria UniversitΓ© CΓ΄te dβAzur
R&D Scientist @ Industrial Light & Magic, Lucasfilm
PhD student at the Technical University of Denmark (DTU)
Senior research scientist @ Google
https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Physical light transport β‘ and its differentiation β.
PhD @ RGL, EPFL.
https://ziyi-zhang.github.io
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Senior Research Scientist at NVIDIA, formerly PhD student at EPFL.
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Computer Graphics PhD student! 3D/2D art!
3rd year PhD student working on interactive physics based simulation.
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otman.ca
Iβm asking you to do something well
Field Engineering Manager at Databricks.
Indoor and outdoor plant collectionist.
(Fiction only) book worm.
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