Recently, I've been exploring options to port my React app to desktop + mobile. There's Electron, but man... it takes so much effort to get anything to run 😭
Atm I'm trying out Tauri, and it's been surprisingly smooth so far. The file I/O system actually feels a lot like Qt
18.01.2026 13:07 — 👍 1 🔁 0 💬 0 📌 0
Congrats on the launch, Charles! I wish you all the best 🤞
18.01.2026 12:41 — 👍 2 🔁 0 💬 1 📌 0
Light mode or Dark mode?
#UI #UIDesign
16.01.2026 18:58 — 👍 1 🔁 0 💬 0 📌 0
Quick progress update:
- Cleaned up the menu layout
- Further balanced the theme colors
- Dimensions fields resize the canvas now
Today was much lighter now that school has started up again. Might do progress updates like these more often. Keeps me motivated when days get tough 🔥
13.01.2026 01:46 — 👍 0 🔁 0 💬 0 📌 0
Ah, I see…
For context, the “new canvas” text is a placeholder for the file name. I guess I should have made that more clear.
Choosing where to place the dimensions tab was truly the biggest struggle here, haha! It seems to be a common preference to have it at the top.
Thanks for the feedback!
11.01.2026 06:48 — 👍 1 🔁 0 💬 0 📌 0
Exploring new menu layout ideas for a digital math scratch-sheet app. UI inspiration from @anwashsaleem on X.
Which one feels clearer? 🤔
#uidesign #uxdesign #indiedev #ui #ux
11.01.2026 01:03 — 👍 6 🔁 0 💬 1 📌 0
Much thanks!
06.01.2026 22:10 — 👍 1 🔁 0 💬 0 📌 0
This month’s project is a digital scratch sheet app for math. The goal is to make working through problems feel as natural as possible without paper (not easy haha)
#indiedev #typescript #react
06.01.2026 21:51 — 👍 5 🔁 0 💬 1 📌 0
Today I’ve been experimenting with different file-saving techniques in React, and I’m noticing that browser filesystem access is very limited.
Workflows like loading and saving files without creating duplicates feel pretty convoluted, if they’re possible at all...
06.01.2026 21:11 — 👍 0 🔁 0 💬 0 📌 0
A couple months ago my barber cut my hair much lower than planned, so I’ve been rocking this look lately.
It’s been lowkey growing on me 😂
05.01.2026 02:32 — 👍 0 🔁 0 💬 0 📌 0
Deep work grind sesh 🔥
03.01.2026 01:25 — 👍 0 🔁 0 💬 0 📌 0
Holy based....
Off my goat 🗣️#FreeTypeScript
03.01.2026 01:24 — 👍 0 🔁 0 💬 0 📌 0
For the past few weeks, I’ve been learning TypeScript, and now I genuinely can’t see why I’d code in JavaScript anymore 😆
It provides:
- Type safety
- Quality-of-life tools
- Better structure for large codebases
Are there any reasons you’d still choose JS over TS?
03.01.2026 00:20 — 👍 2 🔁 0 💬 1 📌 0
Experimenting with Framer Motion for the first time to add some personality to my portfolio page :)
#UI #FramerMotion
19.10.2025 10:42 — 👍 1 🔁 0 💬 0 📌 0
YouTube video by JayDev
I made a rhythm game in Qt
I made a rhythm game in Qt as a proof of concept!
In this devlog, I discuss the game's core features and development hurdles!
#MadeWithQt #gamedev #rhythmgame
www.youtube.com/watch?v=OfbF...
28.09.2025 04:34 — 👍 8 🔁 3 💬 0 📌 0
Upload times have been pretty lengthy, but within the next few minutes I’ll be releasing my quick little devlog on my Qt rhythm game 👀
28.09.2025 03:54 — 👍 1 🔁 0 💬 0 📌 0
Yooo I appreciate it! Thanks 🙏
27.09.2025 11:28 — 👍 0 🔁 0 💬 0 📌 0
In my rhythm game, Rebirth, I’m introducing Double Tap Notes! Another new mechanic that shakes up the classic rhythm game style:
Tap once to lock the note in place, and tap again when the judgment rectangle matches the note's size to score points!
This one is definitely one of favs :P
#gamedev
26.09.2025 19:58 — 👍 6 🔁 2 💬 2 📌 0
Ok, given that I’m still adding a couple finishing touches, instead of rushing to get the video out today, I’ll 100% be posting it tomorrow. I apologize for the wait… Editing is truly a process 😅
26.09.2025 19:28 — 👍 0 🔁 0 💬 0 📌 0
It turns out that when I started recording, I was using the wrong settings, so I'll have to redo and edit the majority of my voice clips :(
So, I likely won't be able to release the video today after all, but I'm aiming to have it ready by Friday. Until then, I'll keep y'all posted 👍
22.09.2025 09:55 — 👍 0 🔁 0 💬 0 📌 1
Ok I’ve decided to do a devlog on my Qt Rhythm game! So I’m gonna try and finish the video in time to release on Monday. Keeping all fingers crossed 🤞
20.09.2025 11:44 — 👍 1 🔁 0 💬 0 📌 1
Programming mouse functionality to the slanted hold notes
#MadeWithQt #gamedev
17.09.2025 23:17 — 👍 12 🔁 3 💬 0 📌 0
I’m looking to increase my connections with like-minded developers on here. Bluesky is fun with followers :)
If you work with:
- C++
- Python
- JavaScript
- Qml
- Web design
- UI/UX
Say hi! I hope we can create meaningful #connections together 🔥
14.09.2025 16:08 — 👍 0 🔁 0 💬 0 📌 0
I was told that this book will give me a comprehensive understanding of C++.
Now I’m genuinely scared of what I’m about to witness 🗿
13.09.2025 18:40 — 👍 0 🔁 0 💬 0 📌 0
Just added a music player to the title screen! The game now picks a random track based on the maps it finds in the tracks folder. Thoughts?
#Qt #Rhythmgame #UI
13.09.2025 00:15 — 👍 1 🔁 0 💬 0 📌 0
Very nice Samuel! This UI is both simple and easy on the eyes. Just curious, what app is this one for 👀
07.09.2025 20:25 — 👍 1 🔁 0 💬 1 📌 0
Doing a minimalistic map select menu for my experimental rhythm game
How are we feeling about this one?
#MadeWithQt #UI #UX #gamedev #rhythmgame
07.09.2025 19:19 — 👍 8 🔁 4 💬 0 📌 0
Shooot Rem out here looking sick as heck 😎 Love the artstyle! Hyper light drifter is actually what first comes to mind if you’ve ever played that one. Looking forward to seeing more in the future :)
05.09.2025 10:50 — 👍 3 🔁 0 💬 1 📌 0
Bro got access to the unreleased version 😭
In all seriousness, Umbra’s looking real clean! It’s not everyday you see a Pico8-styled game. Having the weapon follow the player around is a cool feature! I’m curious to know what inspired that idea
05.09.2025 06:45 — 👍 2 🔁 0 💬 1 📌 0
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Chaos animal. Designer Advocate at @figma. Loves horror movies, electronic music, ass-numbing hot sauce, art shit and code stuff.
Independent design systems designer. 📐 Now @ Baseline, prev. Webflow, Twitter, & Figma. I love making the things that help others do their thing.
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Game dev. Made Bad North and Townscaper.
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