Congrats! Well deserved ๐ช
11.02.2026 09:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@petefrogs.bsky.social
๐ถโโ Music that makes your game unforgettableโ ๐ฎโ Video Game Composer & Music Producer: www.petefrogs.com
Congrats! Well deserved ๐ช
11.02.2026 09:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0For this track, "Glimmers of Goodbyes", I went for a complex mix of emotions: neither happy nor sad, but rather a bittersweet mix of loss, acceptance, and hope.
04.02.2026 10:29 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0The last video I posted was about creating adaptive music; in this one, I show you how to implement music into an adaptive music system in FMOD.
30.01.2026 11:49 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0That flute melody sounds just like "Boom, Boom, Boom, Boom!" by Vengaboys and I'm 100% here for it.
27.01.2026 10:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Are you kidding?! That looks amazing and it fits perfectly!
So... there's a secret society of crabs in your game? How do I join?
Thanks! It would look even better with some purple crabs.
26.01.2026 20:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Looks like you really came out of your shell!
26.01.2026 12:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Here's a breakdown of how I created an adaptive system for a jam game โ in the game, you transition through four different realities, so I made four different versions of the same composition:
26.01.2026 12:30 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0I recently wrote a track called "Moon Lake" as an exercise in creating music for a very specific type of location: a mystical, ancient forest constantly under the moonlight:
15.01.2026 16:31 โ ๐ 9 ๐ 1 ๐ฌ 1 ๐ 0This synth patch uses randomness to create an endlessly evolving sound:
For every new note, the volume, panning, fine tune, octave, and waveform of some of the oscillators are randomized. I could let this section of music loop for hours and get something slightly different every time!
Had the opportunity to play a DJ set last week for the 15th anniversary of @atlangames.com, my local video game cluster!
I played a collection of synthwave and cyberpunk tracks I've released over the years. Always appreciate putting my background in music performance to use for this kind of events!
I created an SFX "instrument" that allows me to "play" futuristic, sci-fi whooshes when I play random notes and move sliders around on my MIDI keyboard. The power!
Coming from a musician background, I really appreciate being able to "perform" sound effects like this.
I took my heavy cyberpunk music track I shared last week, "Straylight Menace", and turned it into a dynamic music system in Fmod to accompany a two-phase boss fight, with cutscenes before, during, and after the boss fight, similar to what you might encounter in modern RPG games:
20.11.2025 12:29 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Music demo time! This week, I have some heavy cyberpunk music:
Going for a futuristic sound with a grimy / dirty edge, I think that combination is the essence of the cyberpunk aesthetic.
Could work as a boss battle theme in an ARPG, with the quieter parts underscoring cutscenes.
I wrote an epic boss fight theme!
I was envisioning a climactic battle in the sky against a gargantuan boss, hence the title, "Sky Sunderer". Maybe not the final boss, but definitely close to it!
I wrote some creepy music, taking inspiration from Japanese horror media and going for a slight retro 90s/00s vibe.
Makes me think of dark, mysterious woods, and some messed up occult ritual happening by a moonlit night.
Not written for Halloween specifically, but it did line up pretty well!
I wrote a piece with a 15/16 time signature, which is probably the wackiest time signature I've ever used!
Going for something crystalline, enigmatic, and ethereal. Think a late-game level in an RPG or Metroidvania made of pure white, mirrors and glass.
I made a video to break down my process as a game composer.
Here's a behind the scenes look into how I created the first level theme for Turbo Shell, by Radioactive Dreams UG, from initial demo to final master:
Link to the full video: www.youtube.com/watch?v=axfp...
Excellent ! Bon courage pour la derniรจre ligne droite avant la release ๐
16.10.2025 09:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Here's a somber and sorrowful track I wrote recently, featuring piano and an accompaniment of strings, guitar, and electronics.
Could work as a main menu theme, or for a specific in-game cutscene.
Welcome! Iโm Pete Frogs, a video game composer and music producer, and I write music that helps indie games resonate emotionally with players.
For more info on my work and any collaboration opportunities, head over to my website: petefrogs.com
We donโt want AI slop.
Stop sending us AI slop.
Stop wasting our time with AI slop.
It doesnโt sound good.
Itโs antithetical to our core values.
You didnโt even make it.
Knock it off.
Here's a solo piano piece I wrote recently. Going for something playful and cute โ makes me think of little animals going about their lives and maybe making a little mischief.
And yeah, I'm a big fan of Debussy.
Gotta vibe slow! Sonic & Chill 2 is out now ๐
10 chill, lofi house remixes of classic Sonic tracks from the Genesis era โ my little love letter to the Sonic series and the 90s!
vgm.fm/sonicchill2
The Sonic & Chill legacy continues in a synth-driven house tribute from @petefrogs.bsky.social! ๐ต Stream & Support โธ vgm.fm/sonicchill2
24.06.2025 13:26 โ ๐ 11 ๐ 4 ๐ฌ 0 ๐ 0and for all of you music and Sonic nerds, there's a longer video on my YouTube breaking down how I made this track in more detail: www.youtube.com/watch?v=xhLh...
10.06.2025 15:55 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Little sneak peak into one of the tracks from Sonic & Chill 2! the album release in exactly two weeks on June 24 ๐
10.06.2025 15:55 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0Album artwork for Stardew & Chill 2. A blue chicken rests in a pasture by a stump, its eyes closed contentedly. Atop the stump sits a plate of cookies and a steaming mug of coffee. In the background stands a farmhouse, and beside it, a stone well and a field of strawberries.
โก STARDEW & CHILL 2 โก
it's such a pleasure to present this album on the third anniversary of the original Stardew & Chillโhope you all love it โก
out now ๐ @gamechops.com
streaming everywhere ๐ฑ vgm.fm/stardew2
album artwork ๐ผ๏ธ @artbyriana.bsky.social
Come on... almost there...
18.05.2025 15:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0