The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format:
08.02.2026 01:00 β π 22 π 6 π¬ 0 π 0@gltf.bsky.social
GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/
The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format:
08.02.2026 01:00 β π 22 π 6 π¬ 0 π 0Submit a proposal for a talk at 3D on the Web!
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.
To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format.
Learn more: khr.io/1ms
#glTF #Gaussian #splats #splatting
slides and recordings from SIGGRAPH Asia 2025 are now available
Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr...
#glTF #OpenXR #spatial #machinelearning #AI
In this Game Dev Assembly article, Mike Fest explains how he added extension data to a 3D wristwatch glTF file and updated viewer code in order for the watch to show the current time.
www.linkedin.com/pulse/time-c...
#glTF #3d #model #programming
Project Dogwalk is a Blender Studio R&D project to build a small game in 4 months using an all open source pipeline, with Blender as the Digital Content Creation hub, Godot as the game engine, and glTF as the exchange format at the center.
Learn more: www.khronos.org/blog/project...
#gamedev #gltf
Four new glTF asset models by Eric Chadwick
In this blog post, the four newest showcase assets are presented. These models were designed not just to look great in the updated glTF Sample Viewer, but to demonstrate whatβs possible with glTF today.
www.khronos.org/blog/showcas...
#sample #assets #glTF #models
Tomorrow, the 3D Asset Interoperability Working Group has invited Adam Morris from Cesium to give a talk on interoperable 3D Gaussian splatting for glTF and USD. All members are welcome to attend. Not a member? Join us: metaverse-standards.org/members/
16.09.2025 13:59 β π 1 π 1 π¬ 0 π 0The πΊ is out of the bag πππππ
Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally!
π€« Oh, and in case you consider a monthly / yearly sub:
With code "Rapid3DTools15", you'll get 15% off this August π
The Khronos Fast Forward at #SIGGRAPH2025 had a large crowd getting the latest information on the work that the Khronos Group is doing, but this is just the beginning! We have a whole slate of sessions, BOFs and panels! Check out our full schedule at: www.khronos.org/events/siggr...
11.08.2025 19:03 β π 4 π 2 π¬ 0 π 0Today at #SIGGRAPH2025, catch us in East Building, Room 15 to get and in-depth look at how glTF is evolving. Learn about the latest advancements in PBR, emerging glTF capabilities and real-world use cases.
Full Khronos schedule: www.khronos.org/events/siggr...
#glTF #PBR #avatar #MPEG
Khronos and leading Gaussian Splats organizations come together to add 3D Gaussian Splats to the glTF Asset Standard
Khronos, Open Geospatial Consortium (OGC), Niantic Spatial, Cesium and Esri come together to add 3D Gaussian Splats to the glTF Asset standard!
khr.io/1lp
#Gaussian #splats #glTF
Introducing Asset Creation Guidelines 2.0 for 3D commerce
Introducing Asset Creation Guidelines 2.0 for Commerce-Ready glTF Assets!
The Creation Guidelines is a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web!
khr.io/1ld
#3d #gltf
Join us at SIGGRAPH 2025! If you're working with 3D asset pipelines, real-time engines, or XR content delivery, don't miss this session:
State of 3D Asset Interoperability using USD and glTF
Monday, August 12 | 2:00β3:30pm PDT
metaverse-standards.org/event/siggra...
#USD #glTF #standards
We have joined the Khronos Group as a Contributor member! Together, weβre advancing open standards in Geospatial AI & 3D content, including breakthrough techniques like Gaussian Splatting. Letβs build the next-generation mapβopen, intelligent, and immersive.
π www.nianticspatial.com/blog/khronos...
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
01.07.2025 13:33 β π 12 π 3 π¬ 0 π 0TinyBVH has been updated to 1.5.6 on the main branch. This release brings two new examples:
* Minimal OpenGL / compute shader traversal example
* OpenCL TLAS/BLAS 'tinyscene' demo (see video).
Example 2 uses Lighthouse 2 scene data with materials and full GLTF animation.
github.com/jbikker/tiny...
We are excited to be a part of @CesiumJS's Developer Conference this week! We hope to see you there.
cesium.com/events/cesiu...
Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!
11.06.2025 22:36 β π 8 π 2 π¬ 0 π 0It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!
12.06.2025 13:57 β π 6 π 3 π¬ 0 π 0glTF Chair, Alexey Medvedev and 3D Commerce Chair, Dan Frith, are on booth duty at #AWE2025. Stop by for a visit in booth 510!
10.06.2025 19:12 β π 1 π 0 π¬ 0 π 0Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.
Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
glTF is seeking final input from early adopters of KHR_interactivity. We invite content creators, artists, implementers and engine developers to explore and experiment with the openly available tools and sample assets to integrate interactive glTF content into their projects.
Learn more: khr.io/1ix
Check out our latest release of Babylon.js! New in this release is an implementation of the latest diffuse transmission extension as well as improvements to the glTF exporter. @gltf.bsky.social
27.03.2025 20:25 β π 1 π 1 π¬ 0 π 0Next week, on April 2nd, Alexey Panteleev will be the 3D Asset Interoperability Working Group's education session speaker. Alexey will share how to bring neural texture compression to glTF. All members are welcome to join!
Not a member, join us: metaverse-standards.org/members/
#glTF
Next week in San Francisco, come join us for 3D on the Web, a special event gathering the brightest minds in #glTF, #WebGL, #WebGPU and #Slang!
See agenda and register: www.khronos.org/events/3d-on...
As digital twin and infrastructure modeling technologies mature, Bentleyβs involvement in Khronos is helping to shape an open, connected, and interoperable future for infrastructure.
blog.bentley.com/insights/ben...
3D Commerce member Mike Festa, interviews Dan Frith about their work on #3DCommerce at The Khronos Group. Past, present, and future of making 3D products on the web load fast, look consistent, and empower the next level of ecommerce.
youtube.com/watch?v=ViFR...
The Babylon.js Sandbox allows for previewing and inspecting #glTF assets. With Scene Explorer, you can browse though the structure of the scene that is stored in the glTF asset. The Inspector panel provides additional statistics and debug functionality for the scene elements.
sandbox.babylonjs.com