๐ Finalising the storyboard is the last step. After refining the visuals, I compile the final storyboard, ensuring it flows well narratively and visually captivates the audience. #FinalProduct #AdobeFirefly #Storyboarding
20.11.2024 11:42 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
๐จ Style transfers are simple with Adobe Firefly. I experiment with various artistic styles to find the best fit for my project's theme. I rarely do 3D storyboards but this style is a nice balance of keeping it minimal without defaulting to pen and ink #ArtisticStyles #AdobeFirefly #Storyboarding
19.11.2024 15:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
๐๏ธ Creating composition references is straightforward with Adobe Firefly. I use Unity and Substance 3D assets to build environments and characters that serve as the foundation for my storyboards. This image is a grey box ref from Unity. #DesignTools #AdobeFirefly #Storyboarding
19.11.2024 11:42 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
๐ Over the next few posts, I'll be sharing how I use Adobe Firefly to enhance my storyboarding process. #Storyboarding #AdobeFirefly #GenerativeAI
18.11.2024 15:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Objectified โ Gary Hustwit
*** Gary Hustwit is streaming his films free during the COVID-19 crisis. Watch now. ***
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Objectified Documentary
All of Gary Hustwit's documentaries are great. Objectivity is more focused on product design but i also recommend Urbanized and Helvetica
18.11.2024 11:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Watch Abstract: The Art of Design | Netflix Official Site
Step inside the minds of the most innovative designers in a variety of disciplines and learn how design impacts every aspect of life.
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Abstract: The Art of Design Documentary
Great series. If you canโt watch it all then iโd suggest looking at:
Es Devlin: Stage Design
Ilse Crawford: Interior Design
Ian Spalter: Digital Product Design
17.11.2024 15:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Overwatch: How A Hero is Mei'd
In this 2016 talk from the GDC Animation bootcamp, Blizzard's David Gibson breaks down the animation basics of creating Overwatch characters by showing the p...
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Overwatch: How A Hero is Mei'd Talk
Thereโs lots of good content from the Games Developers Conference (GDC). I picked this one as it goes deep on some of the themes we will cover around animation and characters.
16.11.2024 15:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
The Rise of Experiential Design: What You Need to Succeed
If youโve been to a conference, an airport, or even a large shopping center in the last six months, itโs extremely likely youโve encountered experiential ...
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The Rise of Experiential Design: What You Need to Succeed Article
A short article that gives a good over view of experiential design from Adobe
16.11.2024 11:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Game Feel
Hi there.
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Game-feel Book and website
A game designer created this blog with downloadable demos that deconstruct the key elements of interactive design.
15.11.2024 15:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
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Make Space: How to Set the Stage for Creative Collaboration Book
A practical guide that is directly applicable to some of the exercises we will look at around space design and collaborating.
15.11.2024 11:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
It's so fast we do it with users in the room. Or in workshops.
You can tell the prompt to change the design style, switch to dark mode, add buttons and images. Anything really.
15.11.2024 09:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
But now - We can scribble a very loose sketch - literally on a post-it or napkin and tell Claude to 'Build it'.
15.11.2024 09:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Currently we use UX engineers or designers to prototype out our designs.
We use clickable Figma files or front-end devs / UX engineers build quick and dirty prototypes in React.
15.11.2024 09:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โThe hottest new programming
platform is the napkin.โ
Paul Daugherty, Accenture Group Chief Executive
& Chief Technology Officer
a thread...
15.11.2024 09:29 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
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What is Universal Everything? Book
UE create lots of immersive/digital installations that are great references for characters and animation work that feel contemporary. Look up their work, if you donโt want to get the book which is quite pricey
14.11.2024 15:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
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James Turrell A Retrospective Book
One of my many artist recommendations. James Turrell creates incredible installations with light and colour that are a great reference for designing immersive experiences.
13.11.2024 15:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐ฆธ๐ปโโ๏ธ Give people agency: People want to feel in control. AI needs to communicate how people's data is being used and allow them to make changes.
13.11.2024 11:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
๐ก Help people be successful: People want to do the right thing but might not understand how the tools work. AI needs to collaborate with users to give them the right level of assistance to achieve their goals.
13.11.2024 11:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งถ Remember past interactions: Nobody wants to start from scratch every time. AI needs to build on past conversations.
13.11.2024 11:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐งช Design for being wrong: We all know things don't always work as expected. AI needs to let people know when it's not sure about something.
13.11.2024 11:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
๐ฆ Adapt to different styles: People communicate in all sorts of ways. AI needs to be flexible and adjust to you.
13.11.2024 11:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
AI interactions need to build on human truths.
thread 0/5
13.11.2024 11:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
5. Assistance: What is the utility of the AI?
Be clear on its task. When building custom LLMs for customers they often have a specific expertise unlike the broad utility of ChatGPT, Claude etc. Design towards this.
13.11.2024 11:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
4. Integration: What access does it have to the rest of the users' digital worlds?
Our Co-pilot can access meetings, emails, chats. Slightly scary but also really useful if used correctly.
13.11.2024 11:09 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
3. Memory: What does it remember about you and the last time you spoke?
LLMs unlike chatbots have conversation memory. They get to know you over time. How does this play into the utility of the tool?
13.11.2024 11:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
2. Tone: What is the tone of the LLM? Friendly? Corporate? Helpful?
This is where copywriters come in. We've done this for years. Just like writing a brand TOV - an LLM needs the output structured like any other brand writing.
13.11.2024 11:07 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
1. Trust. AI isn't trusted. What design patterns can overcome this? Communicate that the content is AI generated. Cite your source with links. Allow the users to edit the output
13.11.2024 11:05 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
What AI dimensions matter most to users?
Here's what we commonly find through UX research for our AI product design - a thread.
13.11.2024 11:04 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
The Official Unity Account. Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms
Discover more: https://unity.com
#IndieGameDev working on a idle farming game. โญWishlist ๐ฝ
https://store.steampowered.com/app/3786640/Freds_Idle_Garden/
I also make gamedev tutorial videos on https://www.youtube.com/@PrettyFlyGames
GameDev Studio from Germany | Wishlist now our new game: http://bit.ly/parkingworld | All our UnityTips can be found here: http://binaryimpact.de/unitytip/
working on Bust Buddies (wishlist on steam!) https://store.steampowered.com/app/3768810/Bust_Buddies/=Bluesky
Den of Wolves is a techno-thriller co-op heist game by the devs behind @gtfo.bsky.social
WISHLIST NOW ๐ http://dow.gg/steam
๐ฆ๐บ๐ธ๐ช Solo Game Dev + Guitarist!
๐ผ Senior Tech Artist @ Mojang
๐ฃ BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/
linktr.ee/artofsully
3D artist - Makes fun things
๐ฎ Itch : kaylousberg.itch.io
๐ป Unity : assetstore.unity.com/publishers/88507
๐ Patreon: patreon.com/kaylousberg
Join the KayKit community here : https://discord.gg/JC7HGnnUqH
#gameassets #gamedev
๐ฑ Game Developer | @shotgunfarmers.com & ???
๐ป Devourer of code, snacks, and late-night debugging sessions
๐ฆฅ Fueled by sloth hugs, and coffee (lots of coffee)
๐ Website - https://sloth.codes
Game Developer ๐พ | C# Programmer ๐ป | Educational Content Creator โ๏ธ | Unity Insider ๐ | Open to Contract Work ๐ง
My video courses:
https://courses.sunnyvalleystudio.com/
Indie video game craftsman @lonestonegames.bsky.social | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | game programming, shaders, game design, C# and Unity
Check out Neoproxima: https://links.lonestone.games/t-p-b
Action-adventure roguelikes developed by @thorium.gg
Buy UnderMine 2 // http://undermine2.game/steam
Discord // http://discord.gg/undermine
๐ฅฅ Teaching gamedev: http://youtube.com/cococode
๐ Unity insider
โจ Shiny new course: bit.ly/CCL-bs-MasterUI
โถ๏ธ 120k on https://youtube.com/@AIAdev
โจCreating Mana Valley: http://s.team/a/1983360
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
๐ฎ bringing video games into the real world.
โถ๏ธ Youtube creator
๐ Belgium
Artist & Illustrator
I paint and draw dynamic and stupid stuff.
danigurka.de
๐๐ฉ๐ช๐ช๐บ
CEO @ Fearem. Board Member @ Croatian Game Dev Association. Unity Game Developer. 15+ Years of Game Dev Experience. Networking & Multiplayer Expert.
๐ fearem.com
Indie game development studio specializing in networking tech and multiplayer games.
Engine: Unity3D
๐ https://fearem.com