Anaรฏs et moi avons eu la chance de participer ร ce chouette projet de jeu narratif malheureusement mรฉconnu. Et en plus, la musique est de Arnaud Roy !
03.07.2025 09:01 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 1@lythom.bsky.social
Indie video game craftsman @lonestonegames.bsky.social | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | game programming, shaders, game design, C# and Unity Check out Neoproxima: https://links.lonestone.games/t-p-b
Anaรฏs et moi avons eu la chance de participer ร ce chouette projet de jeu narratif malheureusement mรฉconnu. Et en plus, la musique est de Arnaud Roy !
03.07.2025 09:01 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 1[ร ne pas manquer : voyage interstellaire ร -50%]
Trop chaud ? Marre de notreโ๏ธ et du rechauffement climatique ?
Vous avez raison, le futur est ailleurs ! Neoproxima et son รฉcosystรจme vierge sont prรชts ร vous accueillir !
Billets ร -50% en ce moment => store.steampowered.com/app/2778760/...
CTHULOOT, our arcade coop 1-4 players game is now playable on Nintendo Switch!
Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro...
(EU players: search on the console directly, page is still not up).
Have fun!
#gamedev #indiedev #indiegame #coopgaming
+1 Pour Neoproxima. @pierrickb.bsky.social, bien que franรงais, s'est plongรฉ dans les mรฉandre de la littรฉrature anglaise pour รฉcrire en anglais en premier lieu. Je crois qu'il n'en est pas ressortit en 1 seul morceau d'ailleurs ๐(mais pas sรปr que รงa soit liรฉ uniquement ร l'anglais).
26.04.2025 07:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Serializing/loading/saving/networking previews on top of isolating the preview system complexity. Also in that context the state of the preview can be as simple as a list of serialized commands.
22.04.2025 09:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Even without a state listening approach I'd suggest considering previews as diffs and to be part of a main state for that complexity reason. In a data oriented approach, everything is data!
22.04.2025 09:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0You'd use a dedicated "CalculatePreviewCommand" to write that preview diffs state rather that implementing dedicated logic to dispatch the previews.
It put complexity where it belongs (a preview command) and keeps the controller simple.
In the state listening approach you'd see previews as "diffs" from state A to state B. The diffs list itself would be dedicated part of the stateโฆ that you can listen to (without complex subscription handling: just 1 state reference).
22.04.2025 09:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0A variant I use is to have the UI/VFX listen to the state instead of the commands. It makes it possible to load any state and have the game display the right informations without having to maintain an initialisation script or have a command replay logic.
22.04.2025 08:24 โ ๐ 0 ๐ 1 ๐ฌ 2 ๐ 0Super fier de ce qu'on a mis en place pour la UI de @neoproxima.bsky.social
Venant du web, la gestion de la rรฉactivitรฉ des interfaces de jeux m'a toujours semblรฉ un peu archaรฏque... alors quand @lythom.bsky.social a proposรฉ de faire un micro React, j'รฉtais aux anges.
Pour en savoir plus ๐
Nesting ContentSizeFitters + LayoutGroups can quickly become performance intensive. If you ever find yourself struggling with perf (I did for mobile targets): a dedicated specific script to dynamically resize and layout your content is often easy to write and only leverage the complexity you need.
29.01.2025 20:00 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0๐ I made a handy tool for UI debugging
The Click Occlusion Debugger can be setup in 3 minutes and can display what's blocking your pointer.
๐ All instructions are here: samuel-bouchet.fr/posts/2025-0...
#GameDev #Unity3D #UIDebugging #IndieDev
Capture d'รฉcran de A Time Paradox, mon premier jeu publiรฉ.
Capture d'รฉcran de Neoproxima, mon dernier jeu publiรฉ.
Gamedevs, post your first shipped game and your latest shipped game.
16.12.2024 08:39 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0It showcases the awsome
- Tinkstate# by @nadakoster.bsky.social,
- DOTween by @demigiant.bsky.social,
- UniTask by @neuecc.bsky.social, and
- Odin inspector and validator by Sirenix (no bsky account?)
I use those tools in production and I love them:๐คฉ๐คฉ๐คฉ๐คฉ. See usage examples in the article!
๐ How do you handle smooth UI transitions when your game state changes instantly?
In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games.
Full article: samuel-bouchet.fr/posts/2024-1...
#GameDev #Unity3D #Programming
๐Our game CTHULOOT is part of Daedelics' current Steam event!
๐ฎYou can try the demo with your friends right now on Steam store.steampowered.com/app/2283410/...
๐งAnd give us feedback on our discord discord.com/invite/taMGF...
I'm so happy to share that Citizen Sleeper 2 releases Jan 31st 2025!๐
Play our dice-driven RPG on PC, Mac, PS5, Nintendo Switch and Xbox Gamepass in less than 2 months!
Wishlist now to be notified the moment the game goes live ๐ซ
Are you awake Sleeper? We've dropped some BIG news ๐ฐ
Citizen Sleeper 2: Starward Vector releases on January 31 on PC, Nintendo Switch, PlayStation 5, and Xbox Series X|S, Game Pass day one ๐
Check out the extended trailer that dropped at @pcgamer.com PGS: Most Wanted ๐บ https://buff.ly/41iRgLC
Citizen Sleeper 2 is coming soon!
Loved the first game, can't wait to play this sequel.
Tired of selecting tiny child objects on click in Scene View when you want the parent?
You can use the [SelectionBase] attribute on the parent MonoBehaviour to ensure clicking any child selects the parent first!
#unity3d #unitytips #unity6
Also I blogged a few gamedev entries related to the game implementation :
- Unity canvas strategies samuel-bouchet.fr/posts/2024-1...
- Input system workflow samuel-bouchet.fr/posts/2024-0...
Neoproxima is just below 10โฌ during sales. It might be a good time to grab it!
store.steampowered.com/app/2778760/...
It's a narrative-heavy sci-fi game inspired by Norco and Citizen Sleeper. It's a seventies-in-space uchronia where nothing goes wrongโฆ ๐ฌ
#indiegame
Hey there ! โ
Making games at Lonestone Studio (Nantes, France), we released Neoproxima this year and I'm trying to share unity and gamedev tips on my blog ^^
@lythom.bsky.social ๐
22.11.2024 08:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 05/ Neoproxima
store.steampowered.com/app/2778760/...
Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing!
๐They read my new Blog Post on How to Mock in Unity:
โข Setup guide
โข Practical PlayerPrefs example
โข Real implementation patterns
samuel-bouchet.fr/posts/2024-1...
#Unity3D #GameDev #Testing
Learn how we handle layouting of user interfaces using Unity at Lonestone Studio.
Covers: Screen spaces, Canvas Scaler, 2 "Expand" configuration strategies
๐กUseful for creating UIs across multiple resolutions.
โโโ
samuel-bouchet.fr/posts/2024-1...
#GameDev #UnityTips #UIDesign
๐ฎ Gamedev Discoveries - October 2024 ๐
Featuring insights from:
โข Orthogonal design by Steve Lee
โข TheKhronosGroup SIGGRAPH 2024 recap
โข Determinism in box2d by Erin Catto
โข @yarnspinner.dev for @unity3d.bsky.social dialogues
๐
samuel-bouchet.fr/posts/2024-1...
#GameDev #IndieGame #UnityTips
We worked hard on this one, especially @lythom.bsky.social !
This patch should address Neoproximaโs most glaring issues
We had to postpone it for too long, happy to see it live!
We're thrilled to present our most significant update for #Neoproxima game since launch, includes text overhaul and steam achievements. steamcommunity.com/games/277876...
#indiegame