@bobystar.craz.co
Unity Game Dev. I make VRChat Prefabs. Likes to have fun and get along. http://patreon.com/bobystar http://bobystar.itch.io
NeoWorlds was released one year ago! And what better way to celebrate than with some cake? Log on today or tomorrow for a free item π
12.07.2025 17:28 β π 24 π 6 π¬ 0 π 1I found these two in particular that function in that way globally:
github.com/Jagailo/YetA...
github.com/marius-sucan...
Found these from this forum:
softwarerecs.stackexchange.com/questions/87...
It's in the manual bsky.app/profile/boby..., that medium article's content is AI generated. There is a whole paragraph there talking about Undo like it's a brand new feature.
30.06.2025 20:12 β π 0 π 0 π¬ 1 π 0They are in the Manual:
docs.unity3d.com/Manual/Inspe...
Just finished Open NID's release. A new open source tool to help get past that pesky "IVRCSDKPreprocessSceneCallback" error from the VRChat Worlds SDK.
Can automatically fix Network ID Conflicts upon Build! And manage your Network IDs in a Scene.
github.com/BobyStar/Ope...
iirc /Assets, /ProjectSettings, and /Packages are the only 3 folders that define a Unity Project.
You can make a basically empty project by making those directories and opening it in Unity. Which is even more empty than a new Unity project lol.
Man,
Sometimes I take for granted the amount of wonderful, creative, talented, and kind people that are around me but I'm glad I can take my birthday as a day to give back to all of them and provide a fun time.
It'll never be enough: but thank you all.
Thank you. :)
IT'S HERE!!
The NeoWorlds Home Update is live!
Decorate your very own home! Win coins by playing games and purchase cool items to express yourself! #NeoWorlds #VRChat
The Sweater Bird is now OUT!!
Available through the VRChat Avatar Marketplace and source files available through Itch and Jinxxy! (Links Below!!)
This was a massive learning experience, but I hope you all enjoy my first avatar base <3
I guess with the VRChat Marketplace Open Beta up, its about time I show off what I've been working on for a bit π
I've been working on a new bird avatar base- take a look at my SWEATER BIRDS!!
Excited to finally be able to talk about this more!
Where do you think all those deleted Cubes go?
06.05.2025 15:23 β π 1 π 0 π¬ 0 π 0Not the same but similar:
feedback.vrchat.com/persistence/...
feedback.vrchat.com/persistence/...
My issue with persistence is that there is no way a world can check if something goes wrong with restoring the data from the server. Worlds have to guess if the player is new or data is waiting/failed to load. The OnPlayerRestored event runs when all scene data is restored, only if there was any.
02.05.2025 14:30 β π 1 π 0 π¬ 1 π 0There shouldn't need to be a disclaimer for persistence. It's very convenient and should be a default for save data.
But you can (and prob should) encourage your players to save a copy as a personal backup via a save code, maybe even use the same code for both. PlayerData makes that easy to store.
I recomend any world using persistence to include a backup code save for the user to optionally copy.
I don't like the idea of save data being tied to a network that has had constant issues in the past. VRChat has demonstrated they cannot be trusted in that way.
They will talk about "what happened here" in the next Developer Update (from the patch notes). Progress was lost only for those who joined and saved data via persistence during the time of the bug.
02.05.2025 02:58 β π 2 π 0 π¬ 1 π 0Neoworlds: 1 Year Later #Neoworlds #VRChat
01.05.2025 23:38 β π 71 π 17 π¬ 3 π 1READY. ->
I WILL GRANT YOU ONE WISH... ->
OK. -> 3... 2... 1... GO! ->
Our technicians have been cataloguing a disturbing new development in Neoworlds. Some sort of rat-borne contagion has broken lose, affecting the appearances of many indigenous species in the area. It is not yet known if the illness is transmittable to players... (Thread) #VRRatTakeover
01.04.2025 22:42 β π 49 π 8 π¬ 2 π 0ZFighter: Catch z-fighting before your players do!
ZFighter is your new essential tool for Unity development. It helps you find and manage z-fighting in your Unity scenes.
Buy ZFighter now on the Unity Asset Store.
assetstore.unity.com/packages/slu...
#Unity3d #AssetStore #gamedev
Says a lot for someone who lost a race to a turtle. π’
11.03.2025 17:45 β π 1 π 0 π¬ 1 π 0Spook Em Up's Winter Spirit Update is now released!!
Enjoy 11 new traps, a newly renovated lobby space, 16 new achievements, a new collection system, and A LOT of bug fixes and backend changes to the game to improve your experience!
Play on VRChat now!!! Hope everyone enjoys the update!!
A code comment that reads: "ComponentWindows[0].Loaded = false; Love you :D"
I still don't know what I meant by this lol
06.03.2025 02:50 β π 0 π 0 π¬ 0 π 0Does this also cover throwing turtles at windshields?
youtube.com/shorts/LeDnv...
Also thinking of renaming the Ground Snapping setting to Disable Transitions since that's more clear to what that feature does.
Changing that name could break some custom content, but I feel with this new version it's worth the change. This is looking like a 2.0 the more I look at it lol!
One of the things I'm adding is a new setting to gravity fields to define a custom orientation.
So you can make tractor beams and such without effecting the main orientation. Or programming that behavior yourself.
A line of code that sets a value to 1 if found as 0. A comment above the line says: "Don't divide by zero idiot! don't want any NaNs going about like last time >:(" with an angry face emoticon.
Side note:
26.02.2025 21:14 β π 1 π 0 π¬ 0 π 0Cooking up a new update to Planet Movement!
I haven't heard much feedback about the API, so I'm not sure if I'd be breaking anything significant by changing it.
Thoughts?