Contrary to what you heard, VR is actually NOT dead. VR Forever is coming back after a successful first edition and submissions are open now:
forms.gle/fvU8BhqVPYfo...
Submission Deadline: March 31st
#VRForever is hosted by @creaturedotpage.bsky.social and @futurefriendsgames.com #VR #gamdev
Working on a little shader for @puzzlingplaces.bsky.social to allow peeking through walls to puzzle interiors. The shader part is a cone in view space, the tough part is mirroring everythign in CPU so that raycasts go through colliders where ever pixels are hidden
We have a release date ! The largest and most thorough field recording compilation in any games ever made is coming out on the 9th of April.
Get those #PCVR headsets ready - or your #Steamdeck - or controller - or even just your mouse and keyboard!
From April 9th you'll be able to puzzle in pretty much anyway your want because @puzzlingplaces.bsky.social is coming to @steampowered.com for both VR and flatscreenπ₯³ππ§©
β€οΈ Wishlist Now!β€οΈ
so sorry to hear! Utmost respect for what you and the team built over the years and fingers crossed that this will only be a temporary setback and that everybody falls on their feet!
Sounds similar to our photogrammetry loadout back in the days! We used the Lowepro Tactical 350 I think. Was pretty happy with it overall, plenty of room, customizable sections and sturdy shell
π Puzzling Places is joining the very first #VRForever Steam event, kicking off Sept 18th! β¨
Celebrate the best of VR gaming and dive into relaxing, satisfying puzzles that bring real-world places to life. Donβt miss it! π§©
#vrgaming #puzzlingplaces #Steam
Iβve been thinking about this a lot - in the end the real singularity will us losing ourselves in our own reflection
if you want to go 3D, @puzzlingplaces.bsky.social also supports co-located MR multiplayer with automatic room sync π
Hey VR/MR devs π
We need your π DATA π for our Reboot Blue talk;
'The game has changed: VR games marketing in 2025'
- All data you provide is completely anonymous
- We'll post a summary of the findings after Reboot
- Should only take you 5 mins
- We'd be very appreciative
- Form below π
been slipping on that augment ring too oftenβ¦
I have been thinking through how unprepared I am for what could be the future of the game industry, brought about by AI and other dynamics.
In this post I go over what current economics of games and toilet paper have in common, and how to maybe adopt:
shahriyarshahrabi.medium.com/i-am-not-rea...
we are slowly building better systems for it so we can hopefully do more in the future - they are super fun but also do take quite a bit more time and resources to make π
haha, the model as a hat part is essential - especially in multiplayer sessions π
aaand lastly, here's the link to lovely game! π§©
If you enjoy cozy games, like exploring beautiful places from around the world and enjoy playing with cute 3D dioramas check it out! It's on Quest, PSVR2 and Pico.
And for all fellow devs: always down for a key swap, just DM me =)
Here's another fun talk I gave about designing for the Apple Vision Pro & how we used something called the Octopus paradigm for it - just so you know what you are signing up for ππ
For posting, I'll mainly stick to VR / MR / Spatial Computing / [whatever is the mot du jour], gaming, running a studio and generally work related stuff. Also still warming up after growing a bit catatonic on Twitter, so taking it slow^^
Hi, Bsky, intro time! π
I'm Daniel, CEO of Realities.io, working on Puzzling Places, relaxing 3D jigsaw puzzling of real places in #VR!
I've been in VR for over a decade, first as cognitive scientist, then UX designer and eventually as founder - here the TEDx talk as summary π
excellent talk, thanks for sharing!
nDreams is having a mixer on thursday and there are some folks meeting in a pub before and after