πππ #pixelart #gamedev #indiedev
Confirm attack! #pixelart #gamedev
π₯π₯π₯ #pixelart #gamedev #indiedev
π΅π΅π΅ #pixelart #gamedev
These will be part of a new pack. Iβve been too busy with other projects to finish it but hopefully soon will have time to finish it up!
Confirm attack! #pixelart #gamedev
π₯π₯π₯ #pixelart #gamedev #indiedev
π΅π΅π΅ #pixelart #gamedev
π£π£π£ #pixelart #gamedev #indiedev
The quality of software ux is still so insanely bad out there π«
I already hate Unity.... π€£ Why the fuck can you move shit in the scene view while the game is running, but then you lose those edits when you stop it...?!? Obvs im a unity noob but that seems ridiculously bad UX. If I can edit it, I should be able to save it! fml! π€£ #gamedev #indiedev
π£π£π£ #pixelart #gamedev #indiedev
πΎπΎπΎ #pixelart #gamedev #indiedev
Why doesn't unity automatically unpack and texture an fbx model correctly?! such a time sink clicking through so many menus. Let along dealing with duplicate textures and materials. π I'm already annoyed having to use unity! π€£π #gamedev #indiedev
I'm not thinking of going full 3d, but using the 2d sprites on a low poly - pixel textured map. More of a Sega Saturn / PS1 aesthetic.
#lowpoly #pixelart #gamedev
We've had a fully functional demo of our Advance Wars style game, 'Skies of Chaos: Battlefields' for a while. But I might re-do the maps in 3d/lowpoly, but keeping the 2d sprites. Needs something more to visually stand out π§π€. #pixelart #gamedev #indiedev
bsky loves to ruing the quality of gifs... will this video fair any better!....
That's definitely part of the vibe! Loved the og game - I still need to play the new one though!
Nearly have all the props that I need. Just need a few plant and debrid items and then to start exporting for unity! #gamedev #pixelart #lowpoly
Did a quick and rough test dropping the test animations on top of the static scene. Hard to see in this, but on a big screen it looks really nice and lush. I reckon I am going to work this up further. #pixelart #gamedev
Cheers!
I wanted to test out how my assets might look with a nice wind shader driving movement. I'm not a programmer so I mocked it up in after effects instead π Would be more subtle if properly implemented, but gives a sense of how the assets could work. #pixelart #gamedev #indiedev
I think I've done this before, but jumping in again with 'my 9 games' that are a key part of my gaming history growing up and my most memorable faves. #my9games
Apparently... a tiny bit better π€£
bsky loves to ruing the quality of gifs... will this video fair any better!....
I wanted to test out how my assets might look with a nice wind shader driving movement. I'm not a programmer so I mocked it up in after effects instead π Would be more subtle if properly implemented, but gives a sense of how the assets could work. #pixelart #gamedev #indiedev
I think I've done this before, but jumping in again with 'my 9 games' that are a key part of my gaming history growing up and my most memorable faves. #my9games
Just a closed demo for publishers at the moment, but that might change in the future. Itβs very functional but also quite rough and early so not much to see!
Grrrrr!! #pixelart #indiedev