So your total kills score has been kept starting from the update before the last one, and that's what will be uploaded to the leaderboard. Any you're making now will count!
For the next update so far:
Total Kills Steam Leaderboard.
You can change FPP fov and mouse sensitivity, which I should have done ages ago.
And here's Cloudy, the mare who shows the game is downloading from the cloud. I meant her to look cute, and she actually looks demented. Which I like.
Sh2's latest update went up yesterday, lots of fixes, changes and new stuff. A huge change is the removal of the AGK shader pack. While this means it lost some nice effects, I think it was the primary causes of issues and crashes. The game also seems to run a lot better without it. Let me know!
That's just who it is. Although your comment made me look at it again and realise I didn't put a little crown on her. You wouldn't see it as she's seen from a distance, but it's the principle!
Large, isn't it?
cue the Vengabus song
A lot of achievements relied on legacy code, like for example the all cakes achievement doesn't work because there's 12 instead of 6 now. I will try and get some of them fixed up for next week.
More stuff for next update (should be sometime next week)
*Bugfixes, including the rifle/key crash
*Gallery of all Horse Art
*The Magician finally weighs in
*Game seeds (you can replay and share a generated town, can anyone find a seed that summons the legendary Pony Horse?)
#slaughterhorse2
I had this one printed and framed.
Cheers squire!
I bet your dog would find a good use for some fake plastic trees.
As long as that RAM pack doesn't wobble, we're good
Ever receptive to player feedback (when awake) for the next update I've added an indicator on houses which shows whether an ingredient has been found there or it remains unchecked.
Each house also has a tiny notepad, if you deduce something the game doesn't explicitly tell you, make a note!
Thank you - if you DM me the title of the art, the name you like to be known as, any socials you want to share and a special message if you have one, I'd add that in too.
That's a pretty pony! Can I add her into the game's gallery?
I don't know why my phone added a link. It doesn't even exist.
Well maybe she just happened to have a hood handy, ever think about... ah, darn it.
Took me a while and some googling to figure how to do that part out. 🎨
I'm glad you like it. Making the music was my go-to happy place when I got bogged down with bugs. It's on a par with other indie games for longest soundtrack which makes me very tempted to do more so it's THE longest soundtrack on an indie game.
With update 0.13.7 you can now create better shop logo pixel art and share it on the Steam Workshop. I give you the very first user submission.
Am I surprised? Well... no. Not really.
(Credit to Zaifer!)
#mlp #indiedev #slaughterhorse2
My god, when they get that, they're going to freak.
Cheers my man. Have a horse 🐎
What the - !!!
Ah yes, Vegemite. Marmite's royal cousin. As in the kind of royal cousinn who was given a labotomy and then hidden in a house in the country ever after with only a stern governess for company.
With a day to go, SH2 has been considered to contain enough horse to be included in Steam's Horse Fest - beginning tomorrow. So for a week you can pay less for horse stuff.
#slaughterhorse2 #indiedev #mlp #horsefest #anotherhorsetag
You're welcome- nice logo. Next update, the logo maker has been overhauled. It now has multiple undo, paint fill, choice of font, you can move the text, change text colour and export your logos and share them on the Steam workshop.
Quarter of a century ago... ouch. Has anyone set up a museum of memes yet?
That sounds like a great concept for the third installment. 😀
I did. It was really the first (for me anyway) open world simulator. No matter what you were up to, everyone else in school followed their own routine. Stellar programming, and Bak 2 Skool.was even better!