Michael J. Black

Michael J. Black

@michael-j-black.bsky.social

Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley. Building 3D humans. https://ps.is.mpg.de/person/black https://meshcapade.com/ https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao

3,117 Followers 98 Following 53 Posts Joined Nov 2024
9 months ago

InteractVLM: 3D Interaction Reasoning from 2D Foundational Models
interactvlm.is.tue.mpg.de

InterDyn: Controllable Interactive Dynamics with Video Diffusion Models
interdyn.is.tue.mpg.de

Reconstructing Animals and the Wild
raw.is.tue.mpg.de

Workshop paper:

Generative Zoo
genzoo.is.tue.mpg.de

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9 months ago

ChatGarment: Garment Estimation, Generation and Editing via Large Language Models
chatgarment.github.io

ChatHuman: Chatting about 3D Humans with Tools
chathuman.github.io

PICO: Reconstructing 3D People In Contact with Objects
pico.is.tue.mpg.de

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9 months ago
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Here are all the CVPR projects that Iโ€™m part of in one thread.

Conference papers:

PromptHMR: Promptable Human Mesh Recovery
yufu-wang.github.io/phmr-page/

DiffLocks: Generating 3D Hair from a Single Image using Diffusion Models
radualexandru.github.io/difflocks/

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9 months ago
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Final drop in our #CVPR2025 video series: PICO ๐Ÿค๐Ÿ“ฆ

Watch how we reconstruct realistic human-object interaction from just one imageโ€”with dense contact and mesh fitting!

๐Ÿ‘‹ Visit our booth 1333 at CVPR.

๐Ÿ”— Paper link in the thread.

#3DBody #AI #SMPL

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9 months ago

My dream has been to take a photo of a person and extract the 2D sewing pattern of their clothing and then turn it into a 3D garment. ChatGarment does exactly this plus it lets you edit the garment, or create a completely new one, using text prompts. chatgarment.github.io At CVPR2025!

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9 months ago

To estimate 3D humans from video in world coordinates we add side information to prompt the process. Prompts include bounding boxes, face detections, segmentation masks, and text descriptions. It's currently the most accurate video-based method out there. See us at CVPR2025.

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9 months ago

Check out DiffLocks, appearing at #CVPR2025. From a single image, we estimate about 100K hair strands that you can then physically simulate. We use a dataset of 40K synthetic hair images with ground truth strands. It's all available for research purposes.

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9 months ago
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Yay, @cvprconference.bsky.social, weโ€™re in! ๐ŸŽ‰#CVPR2025

5 papers accepted, 5 going live ๐Ÿš€

Catch PromptHMR, DiffLocks, ChatHuman, ChatGarment & PICO at Booth 1333, June 11โ€“15.

Details about the papers in the thread! ๐Ÿ‘‡

#3DBody #SMPL #GenerativeAI #MachineLearning

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10 months ago
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๐Ÿ”ฅ Heading to the #ICRA2025?

Join us on May 23, 2pm (Room 316) for MoCapade: markerless motion capture from any video!

Powered by PromptHMR (CVPR 2025). No suits, no markersโ€”just motion. ๐Ÿ•บ๐Ÿ’ป

#AI #3DMotion #SMPL #Robotics #ICRA #Meshcapade

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10 months ago

Improved foot-ground contact coming soon to MoCapade3.0.

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10 months ago
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๐ŸŽฌ Join Meshcapade at FMX!

See how to turn video or text into ready-to-use 3D motionโ€”no suits or markers needed.

Workshop: May 8, 10:00 AM.

Perfect for animation, VFX & game dev!

๐Ÿ“ Info: fmx.de/en/program/p...

#FMX2025 #3DMotion

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10 months ago
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St4RTrack: Simultaneous 4D Reconstruction and Tracking in the World

Haiwen Feng, @junyi42.bsky.social, @qianqianwang.bsky.social, Yufei Ye, Pengcheng Yu, @michael-j-black.bsky.social, Trevor Darrell, @akanazawa.bsky.social

DUSt3R-like framework

arxiv.org/abs/2504.13152

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10 months ago
YouTube
Meshcapade: From zero to game-ready assets in seconds (GDC 2025 Presentation) YouTube video by Meshcapade

Missed us at GDC?
Watch Part 1 of our talk here ๐Ÿ‘‰ youtu.be/0jCTiQMutow

๐Ÿšถ Motion capture with MoCapade
๐ŸŽฎ Import directly into Unreal Engine
๐ŸŽญ Retarget to any character
๐Ÿ‘€ Bonus: sneak peek at 3D hair & realtime single-cam mocap

๐Ÿ•ด๏ธ No suits. ๐Ÿ“ No markers. ๐Ÿคณ Just one camera.

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11 months ago

Thanks for the pointer!

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11 months ago
Preview
The AI tariff?

Will there be an AI tariff? TL;DR: The societies that will "win" the AI race will not be those that develop the technology first. It will be those that are best able to manage the long-term social disruption AI will cause.
perceiving-systems.blog/en/news/what...
on Medium
medium.com/@black_51980...

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11 months ago
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One shot. One town. Endless dancing. ๐Ÿ•บ๐Ÿ’ƒ๐ŸŽถ

This one-take Unreal animation uses Meshcapade to bring every character to life. No mocap suits, just seamless motion from start to finish.

Stylized, cinematic, and full of vibes; exactly how digital animation should feel ๐Ÿ“นโœจ

#3DAnimation #MarkerlessMocap

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11 months ago

The arXiv paper for PRIMAL is now online. It's a data-driven, interactive avatar, that can be controlled by varied commands, runs in a game engine, and is responsive to perturbations (without physics simulation). arxiv.org/abs/2503.17544

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11 months ago
YouTube
PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning YouTube video by Yan Zhang

๐Ÿ‘จโ€๐ŸŽค Ever seen an Interactive Generative avatar running inside @unrealengine.bsky.social?

Check out our latest work, PRIMAL, in collaboration with Max Planck Institute for Intelligent Systems & Stanford University - live demo at @officialgdc.bsky.social! ๐ŸŽฎ

www.youtube.com/watch?v=-Gcp...

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11 months ago
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๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰ Happy to announce that the code for our paper Gaussian Garments is now public!

Link: github.com/eth-ait/Gaus...

Gaussian Garments uses a combination of 3D meshes and Gaussian splatting to reconstruct photorealistic simulation-ready digital garments from multi-view videos. ๐Ÿงต

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11 months ago
YouTube
CameraHMR: Aligning People with Perspective (3DV 2025) YouTube video by Michael Black

The CameraHMR video is now on Youtube. This is currently the most accurate single-image method for estimating 3D human shape and pose. The paper will be presented at 3DV. The code and data are all on-line here: camerahmr.is.tue.mpg.de
youtu.be/v3WzpjXpknc

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1 year ago
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๐ŸŽฎ Motion Generation in Unreal, made SMPL.

Experience real-time reactive behaviorโ€”characters adapt instantly to your input. With controllable generative 3D motion, every move is unique. Real-time motion blending keeps it smooth.

๐Ÿš€ See it at Booth C1821!

#3DAnimation #MotionGeneration #GameDev #GDC

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1 year ago

And it just keeps coming from @meshcapade.com -- next up, real-time markerless motion capture from a single camera. Check it out at #GDC2025. Yes, the founders will be there to dance for you (as in this video) but it's more fun to try it yourself!

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1 year ago
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Faces, Expressions, Hairโ€”Brought to Life with Meshcapade.

From facial animation to 3D hair, creating digital humans has never been easier.

See it at #GDC2025! Visit Booth C1821 and experience motion, detail, expression.

#UnrealEngine #3DAnimation #MotionCapture #FacialAnimation #genAI #Meshcapade

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1 year ago

I'll be at #GDC2025 so if you are there and want to meet, you can probably find me at the @meshcapade.com booth.

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1 year ago
YouTube
KI-Innovation: Hat Deutschland Antworten auf ChatGPT, DeepSeek & Co.? โ€“ Shortcut | DER SPIEGEL YouTube video by DER SPIEGEL

Meshcapade was just featured again in DER SPIEGEL and their Spiegel-Shortcut podcast! ๐ŸŽ™๏ธโœจ

The podcast highlights the diversity of ideas shaping the future - something weโ€™re very proud to part of!

โ–ถ๏ธ Watch on Youtube: www.youtube.com/watch?v=gN0X...

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1 year ago

Turning videos into 3D humans has never been easier or more accurate. MoCapade 3.0 improves everything over 2.0 while adding 3D camera tracking (and output) and multi-person capture. Try out the new state-of-the-art. Of course, there's more to come.

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1 year ago
YouTube
MoCapade 3.0: Meshcapade's markerless mocap is live ๐Ÿฅณ ๐ŸŽ‰ YouTube video by Meshcapade

MoCapade 3.0 goes LIVE today ๐Ÿฅณ ๐ŸŽ‰

๐Ÿ‘ฏ Multi-person capture
๐ŸŽฅ 3D camera motion
๐Ÿ™Œ Detailed hands & gestures
โซ New GLB, MP4 and SMPL export formats

All from a single camera. Any camera! ๐Ÿ“น ๐Ÿคณ ๐Ÿ“ธ
Ready, set, CAPTURE! ๐Ÿ‚

youtu.be/jizULlZTAR8

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1 year ago

Thanks, but this version of CameraHMR estimates SMPL and not SMPL-X. The default in SMPL is flat hands. So we can't really take credit for this! For a commercial version with SMPL-X hands, try out meshcapade.me

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1 year ago

"AI is like electricity: the decisive factor is not who invented it, but who knows how to use it best." โšก

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1 year ago
YouTube
Mocap Suit - Mocap Video - TEST (subtitles) YouTube video by alerender

Such a great comparison video showing what's possible with @meshcapade.com using a single video compared to using a mocap suit.

From 3D artist, Alejandro de Pasquale.

www.youtube.com/watch?v=ess6...

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