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@qda.bsky.social

crt and misterfpga enjoyer

12 Followers  |  25 Following  |  27 Posts  |  Joined: 17.11.2023  |  2.0864

Latest posts by qda.bsky.social on Bluesky

looks like there's some scaling/compression on these uploaded images, oh well

30.01.2026 02:23 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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I posted the .slangp and .slang here: github.com/matijaerceg/...

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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The "shadow mask" effect has little to do with how shadow masks actually work, it just swaps pixels around horizontally.

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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There's an auto-adjusting "number of scanlines rounding" feature which works well for 3d games and allows for scanlines to be a multiple of output resolution, lessening likelihood of moire or horizontal jailbars.

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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Concessions are made for the sake of image quality and brainfeel rather than accuracy. As mentioned the scanlines gaps are thinner in bright areas because a SDR digital display cannot compete with the amount of energy coming from a single scanline on a CRT.

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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This shader works very well to clean up super compressed youtube videos too! It's sort of a reverse-AA happening, since we know that in these high-resolution or bilinear scaled videos there are solid fat pixels underneath. This low quality video looks a lot better with the shader.

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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One thing I dislike about many ShaderGlass shaders is too many parameters. I've tried to edit mine down to just the essentials. The important setting to set is the 224/240p toggle, depending if you're playing SNES for example. The others have explanations.

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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Scanlines alone help 240p content, but CRTs add additional texture. Instead of trying to simulate a shadow mask, which I find messes up chroma/luma, I just refract subpixels horizontally so as to create mask-like noise without having to process and affect color, or simulate it with fake phosphors.

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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Per Tim Lottes' concept, the shader redestributes the energy found in the original 'fat' pixels into a thin scanline. But due to clipping at high values, on a digital display we compensate by thickening the scanline (called adaptive scanlines I think).

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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The goal was to recreating what happens in our PERCEPTION and MEMORY when viewing on a CRT, rather than trying to simulate the literal visuals, which is technically impossible on a digital display.

30.01.2026 01:43 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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I've never seen a CRT shader I liked, so I made one (for ShaderGlass). It was inspired by Tim Lottes' "energy conservation" concept on shadertoys.
- No brightness loss!!!
- presets for 224/240p
- parameters
- defaults are good for 4k output.

30.01.2026 01:43 — šŸ‘ 1    šŸ” 0    šŸ’¬ 2    šŸ“Œ 0

you're doing important work

08.01.2026 03:35 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

is this available on shaderglass to use without a retrotink?

19.12.2025 00:02 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

*cannot overstate

15.06.2025 04:48 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

yes that makes sense, thank you

07.06.2025 23:15 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

why does persistence blur present differently on OLED?

07.06.2025 14:10 — šŸ‘ 1    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

right, I must have been thinking of crash team racing

10.04.2025 00:50 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

never mind, I think they just had a whole sprite for each steering direction, you're right

10.04.2025 00:38 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

for sure, but iirc Mario Kart 64 had separate sprites for the wheels

10.04.2025 00:36 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Mario Kart 64 also used this method

10.04.2025 00:31 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

update all?

12.02.2025 17:40 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Mister main?

12.02.2025 16:55 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

is that a dapple?

05.02.2025 16:35 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

gross

02.02.2025 08:22 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

what's wrong with it?

02.02.2025 07:57 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

nah, these four examples are genetic. the actual new brand is solid.

30.01.2025 20:37 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

that was very satisfying

24.01.2025 02:12 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

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