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@athingper.day.bsky.social

4 Followers  |  2 Following  |  49 Posts  |  Joined: 13.01.2026
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Posts by (@athingper.day.bsky.social)

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Thing 48: Fall: A Pico 8 Game Fall down the endless abyss and collect coins to get a high score.

Threw together a new tiny Pico-8 game. Fall down the endless abyss and collect coins to get a high score.

athingper.day/48

#pico8 #arcadegame

01.03.2026 08:17 — 👍 0    🔁 0    💬 0    📌 0
Thing 47: An Idea for Virtual Badges I've been thinking about a fun idea for small non-transferrable digital collectibles I'm calling virtual badges.

I've been thinking about a fun idea recently for small digital collectibles I'm calling virtual badges. Each badge is a tiny 64x64 pixel image that contains a cryptographically verifiable certificate of ownership embedded directly inside it.

athingper.day/47

28.02.2026 07:33 — 👍 0    🔁 0    💬 0    📌 0
Pixel art of an alien cyclops blob

Pixel art of an alien cyclops blob

Pixel art of an alien cyclops blob

athingper.day/46

27.02.2026 05:05 — 👍 0    🔁 0    💬 0    📌 0
Thing 45: Palindrome 'em, or d'n' I lap?

Palindrome 'em, or d'n' I lap?

athingper.day/45

26.02.2026 07:39 — 👍 0    🔁 0    💬 0    📌 0
Thing 44: Luigi's Limerick A poem that's not about Mario.

There once was a man named Luigi.
He was cleaning his house with a squeegie.
But his house was haunted;
A single Boo taunted.
It gave him the heebie-jeebies.

athingper.day/44

25.02.2026 06:02 — 👍 0    🔁 0    💬 0    📌 0
Thing 43: A Bad Haiku It is not a good haiku.

This is a haiku
I am so sorry for this
It is really bad

athingper.day/43

24.02.2026 06:08 — 👍 1    🔁 0    💬 0    📌 0
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Thing 42: A Button Click the button.

I made a useless button.

athingper.day/42

23.02.2026 07:52 — 👍 0    🔁 0    💬 0    📌 0
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Thing 41: A Bad Drawing of some WcDonald's French Fries A Bad Drawing of some WcDonald's French Fries

A Bad Drawing of some WcDonald's French Fries

athingper.day/41

22.02.2026 07:16 — 👍 0    🔁 0    💬 0    📌 0
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Thing 40: Bongard Problem 9 My ninth bongard problem.

another bongard problem

athingper.day/40

21.02.2026 06:10 — 👍 0    🔁 0    💬 0    📌 0
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Op1 - Partial 8-piece tablebase available 63 TiB of chess knowledge sent across the Atlantic and now available on the Lichess analysis board

Looks like we're still far from complete but it seems like we have around half of 8-piece endgames that show up in practical games via opposing pairs of pawns lichess.org/@/Lichess/bl...

20.02.2026 08:12 — 👍 1    🔁 0    💬 1    📌 0
Thing 39: Deriving Point Values for Chess Pieces (Part 3) I derive point values for chess pieces based on an endgame tablebase.

Even more on deriving point values for chess pieces from endgame tablebases. This time: seeing about the robustness of my methodology.

athingper.day/39

20.02.2026 06:12 — 👍 0    🔁 0    💬 0    📌 0
Thing 38: Deriving Point Values for Chess Pieces (Part 2) I derive point values for chess pieces based on an endgame tablebase.

More on deriving point values for chess pieces from endgame tablebases.

athingper.day/38

19.02.2026 03:18 — 👍 1    🔁 0    💬 1    📌 0
Thing 37: Deriving Point Values for Chess Pieces I derive point values for chess pieces based on an endgame tablebase.

athingper.day/37

18.02.2026 07:03 — 👍 0    🔁 0    💬 0    📌 0
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Thing 36: Bongard Problem 8 My eigth bongard problem.

athingper.day/36

17.02.2026 04:52 — 👍 0    🔁 0    💬 0    📌 0
Thing 35: Happy (day after) St. Valentine's Day A very very lazy drawing of a heart

athingper.day/35

16.02.2026 06:53 — 👍 0    🔁 0    💬 0    📌 0

athingper.day/34

15.02.2026 07:51 — 👍 0    🔁 0    💬 0    📌 0
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Thing 33: Bongard Problem 7 My seventh bongard problem.

athingper.day/33

14.02.2026 08:36 — 👍 0    🔁 0    💬 0    📌 0
Thing 32: Designing a Programming Language for Funsies (Part 4) Going further than even John Shutt dared.

athingper.day/32

13.02.2026 05:55 — 👍 0    🔁 0    💬 0    📌 0
Thing 31: Designing a Programming Language for Funsies (Part 3) Going further than even John Shutt dared.

forgot to post this yesterday, but it was up on my site: athingper.day/31

13.02.2026 05:54 — 👍 0    🔁 0    💬 0    📌 0
Thing 30: Designing a Programming Language for Funsies (Part 2) Going further than even John Shutt dared.

athingper.day/30

11.02.2026 06:19 — 👍 0    🔁 0    💬 0    📌 0
Thing 29: Designing a Programming Language for Funsies (Part 1) Going further than even John Shutt dared.

athingper.day/29

10.02.2026 06:02 — 👍 0    🔁 0    💬 0    📌 0
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Thing 28: Drawing of a Snake A bad drawing of a snake.

athingper.day/28

09.02.2026 05:15 — 👍 0    🔁 0    💬 0    📌 0
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Thing 27: Bongard Problem 6 My sixth bongard problem.

athingper.day/27

08.02.2026 03:24 — 👍 0    🔁 1    💬 0    📌 0
A red balloon with a trailing ribbon.

A red balloon with a trailing ribbon.

I was lazy today, so you just get a balloon.

athingper.day/26

07.02.2026 06:03 — 👍 0    🔁 0    💬 0    📌 0
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Thing 25: Bongard Problem 5 My fifth bongard problem.

bongard problem 5

athingper.day/25

06.02.2026 05:37 — 👍 0    🔁 0    💬 0    📌 0
Thing 24: Epoch Ranking But I want to try to design my own ranking system. It'll probably turn out worse than Elo's.

I try to design my own ranking system. It'll probably turn out worse than Elo's.

athingper.day/24

05.02.2026 04:44 — 👍 0    🔁 0    💬 0    📌 0
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Thing 23: A Change of Seasons (aka 'Happy Rise Season') What if we defined our seasons differently?

I propose a new way of dividing the year into seasons. One where the longest day is in the middle of Light season, and the shortest is in the middle of Dark season. Then the remaining seasons can be called Rise season and Fall season. Well, today is the start of Rise season!

athingper.day/23

04.02.2026 03:14 — 👍 0    🔁 0    💬 0    📌 0

Number Facts:

5 is the number of Euclidean solids.

14 is the largest number of distinct sets obtainable by repeatedly applying the set operations of closure and complement to a given starting subset of a topological space.

athingper.day/22

03.02.2026 03:59 — 👍 0    🔁 0    💬 0    📌 0
A Thing Per Day A thing per day.

Some alien scribbles.

athingper.day/21

02.02.2026 02:26 — 👍 0    🔁 0    💬 0    📌 0
Thing 20: DriftKart Prototype A prototype for a drifting mechanic in a racing video game.

A prototype for a drifting mechanic in a racing video game.

athingper.day/20

01.02.2026 01:56 — 👍 1    🔁 0    💬 0    📌 0