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Reality Shift

@realityshift.bsky.social

Hobbyist Game Dev, usually in Rust w/ Bevy or in Godot she/her ๐Ÿณ๏ธโ€โšง๏ธ

1,307 Followers  |  49 Following  |  62 Posts  |  Joined: 30.09.2024  |  2.6798

Latest posts by realityshift.bsky.social on Bluesky

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CDC datasets uploaded before January 28th, 2025 : Centers for Disease Control and Prevention : Free Download, Borrow, and Streaming : Internet Archive An archive of all CDC datasets uploaded to https://data.cdc.gov/browse before January 28th, 2025. Excludes corrupt datasets and data not publicly accessible.

Yeah, it's over here: archive.org/details/2025...

04.02.2025 18:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thought you should know, the "Data Archive and Download Effort" box note file isn't accessible. Opening it just gives a message that says "Sorry, we were unable to load your note. Box Notes cannot be used in a folder where the Hide Collaborators property security restriction is set."

03.02.2025 21:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine

It looks like the uploader is distributing it as both a download from archive.org and a torrent which are highly resistant to censorship and easily distributed geographically

02.02.2025 21:21 โ€” ๐Ÿ‘ 38    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine

archive.org's auto-generated torrent is missing files and behaves kind of weirdly. The uploader provided a magnet link at www.reddit.com/r/DataHoarde... and a fixed torrent attached in the uploaded data as "full-20250128-cdc-datasets-USETHIS.torrent"

02.02.2025 09:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been skimming some of the datasets, and while it is coming back online, they've essentially tried to erase queer people from the datasets. Preserving the uncensored data is really important still

02.02.2025 05:44 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My client is showing 245 active seeders in the swarm, but more is always better

02.02.2025 05:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's why the particular archive AltCDC linked is important. archive.org hosts both webpages and user uploaded files and datasets. That link is the actual datasets, extracted from the site and uploaded by an archivist.

02.02.2025 01:01 โ€” ๐Ÿ‘ 22    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

๐Ÿ“Œ

22.11.2024 05:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

With the relatively flat shading, the accurate animation almost gives me an uncanny valley impression. The slightly lazier version feels like it fits better

17.11.2024 19:06 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'd love to join if there's still some room!

bsky.app/profile/real...

17.11.2024 04:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh that's a really nice way to handle quantizing in full color without generating palettes in advance.

This was my approach for monochrome quantization:
pastebin.pl/view/7a6061a6 - Shader snippet
rentry.co/oxxnb42i - Driver code

17.11.2024 01:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been working with it and found it pretty nice. It wasn't too drastic of a shift coming from Unity and a lot of things I like more. My largest remaining issue is that the post processing system is bizarre and kind of awkward. I just wrote a script to abstract that away though.

17.11.2024 00:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooo this looks great! Are you implementing the color quantization on the model shader or is it a screen space shader?

17.11.2024 00:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I'd love to join if there's space!

17.11.2024 00:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Using something like git for version control is super useful for issues like that so you can roll back to an unbroken version really easily. I know Unity and Godot both behave pretty well with git, not sure about Unreal and company though.

17.11.2024 00:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In obscure indie land, A Day of Maintenance is an interesting if somewhat blunt dissection of worker's rights, unions, and a few other things, and while We Know The Devil is more social commentary than political action I thought it handled itself quite well

16.11.2024 23:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah Adderall, so helpful but so maddening
...
Oh wait lunch was three hours ago now, whoops.

16.11.2024 23:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I try to keep projects going under multiple hobbies so that I can bounce between them without feeling like I'm doing nothing. It doesn't help with general exhaustion but reframing "I'm going to stop working" to "I'm going to go play that new RPG/work on my server/etc" makes it much easier to stop.

16.11.2024 22:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Luckily the scene format is just plain text so I could delete the offending objects and reload.

13.11.2024 01:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Apparently if you do something hacky enough you can make a recursive reference in Godot and only discover when you try to reload the project. Neat

#indiegamedev

13.11.2024 01:48 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

All over, but the Game Dev feed makes a good home base

bsky.app/profile/did:...

13.11.2024 00:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Making a real one is such a cool idea, I hope it comes out great!

13.11.2024 00:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't know if I have a favorite strictly speaking, but Mokumokuren are cool. Not sure they'd make good zoo creatures though

12.11.2024 23:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Now that I can interact with things, I set up a little portal-thing and some transitions. The code to change shader settings across scenes is a little hacky, but I think it looks pretty cool in the end!

#indiegamedev

12.11.2024 23:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In Godot I'm rapidly becoming a fan of Cyclops Level Builder, which Unity does have an equivalent for in ProBuilder. It makes it really easy to literally just drag blocks into the grid to block something out

12.11.2024 19:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And now there's a little interaction system! This one was kind of neat to figure out actually, being able to pass callbacks using lambdas and Callable in Godot is insanely useful

#indiegamedev

12.11.2024 19:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

The Game Dev feed is a great spot to hang out if you haven't run into it already:
bsky.app/profile/did:...

12.11.2024 19:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That makes sense, but wow does it feel cursed

12.11.2024 03:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Honestly Godot 4 was kind of it's big update, although I suspect Godot 5 will also be pretty wild. I still have gripes, but I've had gripes with every engine I've used, you just learn to work around them

12.11.2024 03:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The good thing about Godot is that it's constantly improving so things tend to get fixed pretty quickly. There are some things I find frustrating, but it's overall a really fantastic engine.

12.11.2024 02:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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