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The 65th JD

@jd.void-team.com

Now with 99% more blue! | Black, Minor

71 Followers  |  296 Following  |  57 Posts  |  Joined: 26.09.2023  |  2.2313

Latest posts by jd.void-team.com on Bluesky


Post image Post image Post image Post image 27.11.2025 20:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Stage Lighting using Godot 4's built in Volumetric Fog, Light3D nodes, and MeshInstance3Ds + Shadows for GOBOs #GodotEngine

27.11.2025 20:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

LIFESAVER πŸ™πŸ™πŸ™

10.11.2025 02:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tried recreating gels from Portal 2 using ray marching in Godot.
Couldn't get it to work with built in lighting, so everything you see is custom made. I might try doing this again but with sphere meshes and SDFs to blend them together (if that's even possible).
#godotengine #gamedev #indiedev

30.06.2025 18:45 β€” πŸ‘ 99    πŸ” 11    πŸ’¬ 5    πŸ“Œ 0
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"Can Izzie kick the cable car?" Yes... yes she can 😎

Creating silly moments like this one is why I love making games πŸ˜‚

#indiegamedev #madewithgodot #gameanimation #spine2d #godot

01.07.2025 00:57 β€” πŸ‘ 26    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Dev snapshot: Godot 4.5 beta 1 – Godot Engine Godot 4.5 has entered beta and is now feature-complete!

Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! πŸ€– πŸ§ͺ

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...

18.06.2025 23:29 β€” πŸ‘ 612    πŸ” 111    πŸ’¬ 13    πŸ“Œ 25
UNDERTALE

IS              o    n              s   a                             l e
                          90%      of

UNDERTALE IS o n s a l e 90% of

14.03.2025 01:29 β€” πŸ‘ 15417    πŸ” 2477    πŸ’¬ 350    πŸ“Œ 131
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Save 90% on Undertale on Steam UNDERTALE! The RPG game where you don't have to destroy anyone.

UNDERTALE is on sale for $1.

If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up.

store.steampowered.com/app/391540/U...

13.03.2025 22:46 β€” πŸ‘ 30232    πŸ” 11320    πŸ’¬ 598    πŸ“Œ 684

HOLY SHIT THIS IS BIG

GODOT JUST GOT AGX TONEMAPPING SUPPORT OUT OF THE BOX RIGHT AFTER I CHANGED MY PROJECTS TO BE DEPENDENT ON A CUSTOM AGX BUILD

WHAAAAT

16.01.2025 22:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PSA: GODOT 4.4 IS ADDING SPRINGBONES!!!! TAIL PHYSICS RAHHHHHHHH #indiedev #gamedev #godot

15.01.2025 05:08 β€” πŸ‘ 261    πŸ” 34    πŸ’¬ 7    πŸ“Œ 0
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GodSVG alpha 7 will be delayed until next weekend. Sorry!

06.01.2025 02:31 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

overheard

24.12.2024 08:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Did a major UX update for my Godot 3D Lines and Trails addon. Also added a little examples scene that gives you a guided tour/demonstration of the addon's various features.

github.com/CozyCubeGame...

#GodotEngine #gamedev

22.12.2024 01:16 β€” πŸ‘ 742    πŸ” 114    πŸ’¬ 19    πŸ“Œ 2

I'm having too much fun with this, lol. Most of us have experienced infinity mirror screen share before... but not with rotation and perspective!
#GodotEngine #gamedev

14.12.2024 18:09 β€” πŸ‘ 143    πŸ” 9    πŸ’¬ 9    πŸ“Œ 0

YES!!! I think that's gonna be one of my all time favorite renders

15.12.2024 18:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Did some Stage Lighting Renders in my new #Godot project, here are some of the results I liked

15.12.2024 18:14 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0
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πŸ•ΈοΈπŸŒΈ I’ll be late with the devlog that shows everything I’ve been working on.

Summary:
-created the deity
-changed all scenes to not use sdfgi (using reflectionprobes+ baked lightmaps)

Going to work on the new outfits for Pris =D

#gamedev #indiedev #indiegame #gameart #godot #godotengine #art #oc

10.12.2024 00:30 β€” πŸ‘ 37    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
A violet torus shape with rough diffuse lighting.

A violet torus shape with rough diffuse lighting.

A violet torus shape with diffuse lighting and specular highlights.

A violet torus shape with diffuse lighting and specular highlights.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, all with hard edges to create a cartoon style.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, all with hard edges to create a cartoon style.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, each with a gradient of 4 different brightnesses and hard edges in-between.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, each with a gradient of 4 different brightnesses and hard edges in-between.

Have you ever wondered how to use Godot light shaders? Or how light is generally calculated in 3D? Or how to implement a toon light shader?
If so, my new tutorial / blog post might be helpful:
hexaquo.at/pages/unders...

#godot #godotengine

06.12.2024 22:34 β€” πŸ‘ 81    πŸ” 18    πŸ’¬ 4    πŸ“Œ 0

#Godot dictionaries in 4.3 vs 4.4:

07.12.2024 19:57 β€” πŸ‘ 234    πŸ” 15    πŸ’¬ 6    πŸ“Œ 3

I think I fixed the gear!
Wait a minute...

#godot #gamedev #indiedev

02.12.2024 23:38 β€” πŸ‘ 104    πŸ” 22    πŸ’¬ 7    πŸ“Œ 1

Quick TL;DR:

- Godot Foundation has a lot less staff than you might think, and a lot less than the project needs - the Dev Fund needs to πŸ“ˆ to change that
- Asset store (!) soonβ„’ πŸ›’
- Job board soonβ„’ πŸ’Ό
- Project priorities very soonβ„’ πŸ“œ
- (Permissive) trademark policy soonβ„’ ℒ️

02.12.2024 21:21 β€” πŸ‘ 157    πŸ” 26    πŸ’¬ 4    πŸ“Œ 0

Might do so, other physics engines fixe a lot of wonky stuff that happens with regular physics.

I had an issue where under High velocity, regular physics wouldn't detect a body entering an area. Under rapier, it fixed it. Same should happen under jolt.

01.12.2024 03:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'd love to, but in kinda caught up in school stuff of my own, sorry. If you wind up needing help with VR stuff, both the Discords on the Godot Website are good.

01.12.2024 01:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

No problem! Been working on VR projects of my own so I'm vaguely aware of how the default toolkit works. Also thanks!

01.12.2024 00:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ooh, nice! Super Mario Galaxy style...

01.12.2024 00:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There should be a few signals that give the controller that picked up the PickableObject node, if you write a script based around that (maybe on a separate component node you make) you should be able to subscribe to those signals and grab the position based on the conteoller node to the Object.

01.12.2024 00:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Your choice... Just saying, there's options with Godot where you'd usually have to pay with Unity.

01.12.2024 00:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I guess I can post this for #screenshotsaturday

A test of me going through hot swapping the Color Palette on my custom #godot UI

01.12.2024 00:40 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Yeah, as much as I love Godot, the built in physics are really... Something.

Have you used Jolt or Rapier?

01.12.2024 00:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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