@jd.void-team.com
Now with 99% more blue! | Black, Minor
Stage Lighting using Godot 4's built in Volumetric Fog, Light3D nodes, and MeshInstance3Ds + Shadows for GOBOs #GodotEngine
27.11.2025 20:53 β π 2 π 0 π¬ 1 π 0LIFESAVER πππ
10.11.2025 02:19 β π 1 π 0 π¬ 0 π 0Tried recreating gels from Portal 2 using ray marching in Godot.
Couldn't get it to work with built in lighting, so everything you see is custom made. I might try doing this again but with sphere meshes and SDFs to blend them together (if that's even possible).
#godotengine #gamedev #indiedev
"Can Izzie kick the cable car?" Yes... yes she can π
Creating silly moments like this one is why I love making games π
#indiegamedev #madewithgodot #gameanimation #spine2d #godot
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! π€ π§ͺ
As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.
Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...
UNDERTALE IS o n s a l e 90% of
14.03.2025 01:29 β π 15417 π 2477 π¬ 350 π 131UNDERTALE is on sale for $1.
If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up.
store.steampowered.com/app/391540/U...
HOLY SHIT THIS IS BIG
GODOT JUST GOT AGX TONEMAPPING SUPPORT OUT OF THE BOX RIGHT AFTER I CHANGED MY PROJECTS TO BE DEPENDENT ON A CUSTOM AGX BUILD
WHAAAAT
PSA: GODOT 4.4 IS ADDING SPRINGBONES!!!! TAIL PHYSICS RAHHHHHHHH #indiedev #gamedev #godot
15.01.2025 05:08 β π 261 π 34 π¬ 7 π 0GodSVG alpha 7 will be delayed until next weekend. Sorry!
06.01.2025 02:31 β π 4 π 1 π¬ 0 π 0overheard
24.12.2024 08:54 β π 0 π 0 π¬ 0 π 0Did a major UX update for my Godot 3D Lines and Trails addon. Also added a little examples scene that gives you a guided tour/demonstration of the addon's various features.
github.com/CozyCubeGame...
#GodotEngine #gamedev
I'm having too much fun with this, lol. Most of us have experienced infinity mirror screen share before... but not with rotation and perspective!
#GodotEngine #gamedev
YES!!! I think that's gonna be one of my all time favorite renders
15.12.2024 18:28 β π 0 π 0 π¬ 0 π 0Did some Stage Lighting Renders in my new #Godot project, here are some of the results I liked
15.12.2024 18:14 β π 8 π 1 π¬ 3 π 0πΈοΈπΈ Iβll be late with the devlog that shows everything Iβve been working on.
Summary:
-created the deity
-changed all scenes to not use sdfgi (using reflectionprobes+ baked lightmaps)
Going to work on the new outfits for Pris =D
#gamedev #indiedev #indiegame #gameart #godot #godotengine #art #oc
A violet torus shape with rough diffuse lighting.
A violet torus shape with diffuse lighting and specular highlights.
A violet torus shape with diffuse lightning, specular highlights, and rim lighting, all with hard edges to create a cartoon style.
A violet torus shape with diffuse lightning, specular highlights, and rim lighting, each with a gradient of 4 different brightnesses and hard edges in-between.
Have you ever wondered how to use Godot light shaders? Or how light is generally calculated in 3D? Or how to implement a toon light shader?
If so, my new tutorial / blog post might be helpful:
hexaquo.at/pages/unders...
#godot #godotengine
#Godot dictionaries in 4.3 vs 4.4:
07.12.2024 19:57 β π 234 π 15 π¬ 6 π 3I think I fixed the gear!
Wait a minute...
#godot #gamedev #indiedev
Quick TL;DR:
- Godot Foundation has a lot less staff than you might think, and a lot less than the project needs - the Dev Fund needs to π to change that
- Asset store (!) soonβ’ π
- Job board soonβ’ πΌ
- Project priorities very soonβ’ π
- (Permissive) trademark policy soonβ’ β’οΈ
Might do so, other physics engines fixe a lot of wonky stuff that happens with regular physics.
I had an issue where under High velocity, regular physics wouldn't detect a body entering an area. Under rapier, it fixed it. Same should happen under jolt.
I'd love to, but in kinda caught up in school stuff of my own, sorry. If you wind up needing help with VR stuff, both the Discords on the Godot Website are good.
01.12.2024 01:02 β π 1 π 0 π¬ 1 π 0No problem! Been working on VR projects of my own so I'm vaguely aware of how the default toolkit works. Also thanks!
01.12.2024 00:57 β π 1 π 0 π¬ 1 π 0Ooh, nice! Super Mario Galaxy style...
01.12.2024 00:49 β π 0 π 0 π¬ 0 π 0There should be a few signals that give the controller that picked up the PickableObject node, if you write a script based around that (maybe on a separate component node you make) you should be able to subscribe to those signals and grab the position based on the conteoller node to the Object.
01.12.2024 00:46 β π 1 π 0 π¬ 1 π 0Your choice... Just saying, there's options with Godot where you'd usually have to pay with Unity.
01.12.2024 00:42 β π 0 π 0 π¬ 1 π 0I guess I can post this for #screenshotsaturday
A test of me going through hot swapping the Color Palette on my custom #godot UI
Yeah, as much as I love Godot, the built in physics are really... Something.
Have you used Jolt or Rapier?