Wouldnโt know. I was inside.
29.07.2025 20:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@lordodin.superlumin.al
Blender 3D Generalist, Cycles Expert, Python Dev, Godot Dabbler
Wouldnโt know. I was inside.
29.07.2025 20:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0You got the wrong guy
29.07.2025 09:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I wanna lick em
10.05.2025 21:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Worked on some Emmy nominated stuff back in 2015 with Blender, we lost to West World... But I mean c'mon, can't beat West World, its perfection.
Man in the High Castle was Emmy nominated for best VFX multiple times and our primary software for season 2 and 3 was Blender. Rendered in Cycles.
You can use the built-in walk mode in blender but it's a little clunky.
docs.blender.org/manual/en/la...
Can design and build a game from scratch in Godot before Eevee finishes compiling a material.
10.02.2025 00:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Until just recently it didnโt run on GPU, itโs still quite a bit slower on GPU and is missing a few features.
The OSL impact used to be something around 30% slower, Iโm not sure what it is at these days.
Here is one of my early viewport rendering experiments with EEVEE in Blender 3D. Hard to believe this video is already 7 years old, 2 years before EEVEE was even added to Blender๐ณ
20.01.2025 16:41 โ ๐ 38 ๐ 0 ๐ฌ 2 ๐ 0Pretty sure itโs very insecure.
13.01.2025 19:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Played it with my friend in Germany and my friend in England. Iโm on the east coast. It was pretty smooth.
My friend from England was on Wi-Fi and running the game under proton on Linux. I am also on Wi-Fi. So 2 Wi-Fi connections and 4000 miles of latency.
I successfully implemented multiplayer in Godot 4 after watching a 3 minute tutorial. How insane is that??
Here is the tutorial.
youtu.be/K62jDMLPToA
Learned how to do multiplayer today. it only took 3 minutes. ๐
www.youtube.com/watch?v=K62j...
Infinite view is incredibly laggy
10.01.2025 22:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hope it's Go Frankie!
08.01.2025 15:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Heard about it a long time ago but never touched it.
03.01.2025 14:58 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0What's this made in?
29.12.2024 07:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0It calculated the camera path and removed lens distortion.
27.12.2024 15:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ran out of flint ๐ญ
27.12.2024 15:56 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Meh.. we don't need games when we have DCCs :D
27.12.2024 09:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I think it technically works in Minecraft RTX ๐
27.12.2024 06:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Material nodes scale infinitely with render resolution, whereas Geometry Nodes do not. You must subdivide the mesh to match the displacement resolution in the other software, or you will encounter artifacts. This increases memory usage and export time. These are not issues with the material method.
27.12.2024 06:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thats exactly what rendering it does. The texture itself IS the Z value.
27.12.2024 06:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0No, not baking geometry. You can bake in cycles, but it is slower and more convoluted. Many programs / games / mods require a heightmap in the form of an image. Placing the camera overhead and rendering the image is 10x easier than any other method for quickly obtaining an image from Blender.
27.12.2024 06:17 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Unless you specifically require a heightmap for another piece of software, which is very common.
27.12.2024 06:05 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Thanks! Nothin a little Voronoi can't handle.
27.12.2024 05:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0