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LordOdin

@lordodin.superlumin.al

Blender 3D Generalist, Cycles Expert, Python Dev, Godot Dabbler

3,996 Followers  |  209 Following  |  89 Posts  |  Joined: 26.08.2023  |  2.1978

Latest posts by lordodin.superlumin.al on Bluesky

Wouldnโ€™t know. I was inside.

29.07.2025 20:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You got the wrong guy

29.07.2025 09:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a man in a suit says oh my lord with his mouth open ALT: a man in a suit says oh my lord with his mouth open
11.05.2025 07:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wanna lick em

10.05.2025 21:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Worked on some Emmy nominated stuff back in 2015 with Blender, we lost to West World... But I mean c'mon, can't beat West World, its perfection.

Man in the High Castle was Emmy nominated for best VFX multiple times and our primary software for season 2 and 3 was Blender. Rendered in Cycles.

03.03.2025 18:11 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Fly/Walk Navigation - Blender 4.3 ManualContentsMenuExpandLight modeDark modeAuto light/dark, in light modeAuto light/dark, in dark mode

You can use the built-in walk mode in blender but it's a little clunky.

docs.blender.org/manual/en/la...

10.02.2025 00:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Can design and build a game from scratch in Godot before Eevee finishes compiling a material.

10.02.2025 00:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Until just recently it didnโ€™t run on GPU, itโ€™s still quite a bit slower on GPU and is missing a few features.

The OSL impact used to be something around 30% slower, Iโ€™m not sure what it is at these days.

21.01.2025 03:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here is one of my early viewport rendering experiments with EEVEE in Blender 3D. Hard to believe this video is already 7 years old, 2 years before EEVEE was even added to Blender๐Ÿ˜ณ

20.01.2025 16:41 โ€” ๐Ÿ‘ 38    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Pretty sure itโ€™s very insecure.

13.01.2025 19:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Played it with my friend in Germany and my friend in England. Iโ€™m on the east coast. It was pretty smooth.

My friend from England was on Wi-Fi and running the game under proton on Linux. I am also on Wi-Fi. So 2 Wi-Fi connections and 4000 miles of latency.

13.01.2025 19:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I successfully implemented multiplayer in Godot 4 after watching a 3 minute tutorial. How insane is that??

Here is the tutorial.
youtu.be/K62jDMLPToA

13.01.2025 05:24 โ€” ๐Ÿ‘ 34    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Multiplayer in Godot 4 in 3 minutes
YouTube video by 16BitDev Multiplayer in Godot 4 in 3 minutes

Learned how to do multiplayer today. it only took 3 minutes. ๐Ÿ˜…

www.youtube.com/watch?v=K62j...

13.01.2025 05:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Infinite view is incredibly laggy

10.01.2025 22:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hope it's Go Frankie!

08.01.2025 15:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Heard about it a long time ago but never touched it.

03.01.2025 14:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What's this made in?

29.12.2024 07:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
a close up of a woman 's face with her eyes closed . ALT: a close up of a woman 's face with her eyes closed .
27.12.2024 17:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It calculated the camera path and removed lens distortion.

27.12.2024 15:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ran out of flint ๐Ÿ˜ญ

27.12.2024 15:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Meh.. we don't need games when we have DCCs :D

27.12.2024 09:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Working Camera Obscura in Minecraft RTX? - Tutorial Video
YouTube video by Ray Tracing Revolution Working Camera Obscura in Minecraft RTX? - Tutorial Video

youtu.be/AE7LWV-BFoA?...

27.12.2024 09:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I think it technically works in Minecraft RTX ๐Ÿ‘€

27.12.2024 06:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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What Procrastination Really Feels Like GIF ALT: What Procrastination Really Feels Like GIF
27.12.2024 06:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Material nodes scale infinitely with render resolution, whereas Geometry Nodes do not. You must subdivide the mesh to match the displacement resolution in the other software, or you will encounter artifacts. This increases memory usage and export time. These are not issues with the material method.

27.12.2024 06:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thats exactly what rendering it does. The texture itself IS the Z value.

27.12.2024 06:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No, not baking geometry. You can bake in cycles, but it is slower and more convoluted. Many programs / games / mods require a heightmap in the form of an image. Placing the camera overhead and rendering the image is 10x easier than any other method for quickly obtaining an image from Blender.

27.12.2024 06:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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27.12.2024 06:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Unless you specifically require a heightmap for another piece of software, which is very common.

27.12.2024 06:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! Nothin a little Voronoi can't handle.

27.12.2024 05:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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