Episode 5.5 is out of my little Minecraft series!
I just wanted to get some Tuff and make decent progress on the house before the busyness of work kicks in this coming week!
youtu.be/EmOJxpyzx70
Episode 5.5 is out of my little Minecraft series!
I just wanted to get some Tuff and make decent progress on the house before the busyness of work kicks in this coming week!
youtu.be/EmOJxpyzx70
Exactly!
04.01.2026 20:19 — 👍 1 🔁 0 💬 0 📌 0Obviously context matters, and caching often bloats apps. But I just find it super interesting how if RAM wasn't restricted you could absolutely just have static arrays for most of your application - no matter the size, just existing the moment you open it.
04.01.2026 20:04 — 👍 0 🔁 0 💬 0 📌 0
For example, an RGBA 4K texture would be about 33MB in size. If you open up your Task Manager and look at how much memory different apps are using this should give you some perspective.
I could have 10 4K static arrays in my code, no mallocs, and it's still less than 1GB of RAM.
This is why I find C++ an interesting language, because things like constructors/destructors are inherit to the system. It's all rather implicit.
If you write your entire program with Functional/Data-Driven paradigms you will notice a considerable simplification across your code
I find it fascinating how different you have to think to avoid Object-Oriented Programming.
In C there's many moments where you realize "Wait, a fixed maximum array will be fine", and you end up saving overhead and complexity.
Not using any malloc/free is quite... freeing
It's infused within the Nylon, yeah! Ends up working pretty well
04.01.2026 06:14 — 👍 1 🔁 0 💬 0 📌 0
I wet sanded, so there wasn't any dust - but yes.
The sanding is down to 1200 grit, which is basically a polish - and there's no foreseeable way fibers could get into my skin.
But I'll probably clear coat it anyway at some point
Measured, 3D printed, then sanded a custom wrist-rest out of Nylon Carbon-fiber 😎
Weighs barely anything, and feels as hard and as strong as metal.
Episode 5 of my little Minecraft survival series is out,
I chat about 3D printing Carbon Fiber, while prepping for a base
youtu.be/dU074tfvxaA
If only I could print in Magnesium Alloy haha
In the mean time I'm trying Nylon Carbon Fiber, which is as far away from PLA I could get. It's lighter too, which is neat, but it's a pain to print with
I appreciate you understanding the vision!
The flatter mice hurt my hands a lot, so it made sense to have the angled design on the MX Master... just less.
I've designed it so you literally just move the PCB - so it'd be cool for people to try it with an old MX Master 3, and provide feedback!
I'm able to change directions quicker - so for fps games I feel just a little bit more nimble
30.12.2025 19:17 — 👍 1 🔁 0 💬 1 📌 0
Here's what it looks like assembled + some holes for weight reduction.
I used the thumb-wheel as the main wheel since it's a lot lighter, and still works since it has a little magnet in it.
With the wheel it's 36.4 grams!
I hyper-optimized the ergonomic geometry of an MX Master mouse, and it went from 143 grams just 34 grams
30.12.2025 00:48 — 👍 9 🔁 0 💬 0 📌 1because then you know how to make a wheel.
25.12.2025 21:47 — 👍 0 🔁 0 💬 0 📌 0why not just make things yourself?
25.12.2025 10:24 — 👍 2 🔁 0 💬 1 📌 0software rendering is so fun, you often don't need sprites - you can just have a function that renders the pixels exactly how you want, pixel by pixel
24.12.2025 09:22 — 👍 192 🔁 17 💬 5 📌 0figured out a way to have dynamic spacing for buttons of arbitrary widths
24.12.2025 05:29 — 👍 6 🔁 0 💬 0 📌 0making reliable, flexible, and functional UI is always an interesting challenge
24.12.2025 04:59 — 👍 15 🔁 1 💬 2 📌 0
I was thinking making a .collection file type that's a "collection of projects", and each project has a position/scale so everything is preserved. Along with being able to save each project as a file.
One very good use for this is Minecraft textures, where you have them all in a huge collection
The idea I had is that there's a "current project", which changes depending on what you're hovering over. So there'd be a UI panel showing the frames/layers (like Aseprite), but it changes depending on the project.
There's definitely a lot to explore here
Nope, each image would have it's own frames and layers. I'm talking whole projects in the same space
22.12.2025 08:39 — 👍 0 🔁 0 💬 1 📌 0
I wonder if there's any benefits not having tabs for multiple images you're editing, and they all just exist in one big space...
This would be quite useful for referencing or dealing with multiple textures 🤔 hmmm
Episode 4 is out!
I talk about the frustrations of modern OS-applications, while trying to find a Fortress in the Nether:
youtu.be/9Up5l0IE5NU
not yet, but the plan is to make it somewhere in between Classic MS Paint and Aseprite
16.12.2025 08:45 — 👍 0 🔁 0 💬 0 📌 0tell them that I think that's pretty cool
16.12.2025 01:47 — 👍 0 🔁 0 💬 0 📌 0Thanks! I would use it when I want to make pixel art for a game or something
15.12.2025 21:26 — 👍 0 🔁 0 💬 0 📌 0It doesn't really exist yet hahaha I'm asking a question to see the interest - and then I'll make it a thing!
15.12.2025 21:25 — 👍 1 🔁 0 💬 0 📌 0Then this tool wouldn't be for you, which is fine! But I personally love the idea of a nano-sized tool like this
15.12.2025 19:00 — 👍 4 🔁 0 💬 0 📌 0