ENDESGA

ENDESGA

@endesga.bsky.social

Programmer @NightdiveStudio :::. http://3dmath.xyz :::. C, Vulkan :::. deity of 7 and dodecahedra :::. creator of the EDG32 palette, and other pixel things

1,940 Followers 23 Following 120 Posts Joined Jul 2023
2 months ago
YouTube
Minecraft NZ Survival #5.5: Tuff Luck YouTube video by ENDESGA

Episode 5.5 is out of my little Minecraft series!
I just wanted to get some Tuff and make decent progress on the house before the busyness of work kicks in this coming week!
youtu.be/EmOJxpyzx70

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2 months ago

Exactly!

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2 months ago

Obviously context matters, and caching often bloats apps. But I just find it super interesting how if RAM wasn't restricted you could absolutely just have static arrays for most of your application - no matter the size, just existing the moment you open it.

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2 months ago

For example, an RGBA 4K texture would be about 33MB in size. If you open up your Task Manager and look at how much memory different apps are using this should give you some perspective.
I could have 10 4K static arrays in my code, no mallocs, and it's still less than 1GB of RAM.

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2 months ago

This is why I find C++ an interesting language, because things like constructors/destructors are inherit to the system. It's all rather implicit.

If you write your entire program with Functional/Data-Driven paradigms you will notice a considerable simplification across your code

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2 months ago

I find it fascinating how different you have to think to avoid Object-Oriented Programming.
In C there's many moments where you realize "Wait, a fixed maximum array will be fine", and you end up saving overhead and complexity.

Not using any malloc/free is quite... freeing

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2 months ago

It's infused within the Nylon, yeah! Ends up working pretty well

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2 months ago

I wet sanded, so there wasn't any dust - but yes.
The sanding is down to 1200 grit, which is basically a polish - and there's no foreseeable way fibers could get into my skin.
But I'll probably clear coat it anyway at some point

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2 months ago
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Measured, 3D printed, then sanded a custom wrist-rest out of Nylon Carbon-fiber 😎
Weighs barely anything, and feels as hard and as strong as metal.

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2 months ago
YouTube
Minecraft NZ Survival #5: Foundations YouTube video by ENDESGA

Episode 5 of my little Minecraft survival series is out,
I chat about 3D printing Carbon Fiber, while prepping for a base
youtu.be/dU074tfvxaA

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2 months ago

If only I could print in Magnesium Alloy haha
In the mean time I'm trying Nylon Carbon Fiber, which is as far away from PLA I could get. It's lighter too, which is neat, but it's a pain to print with

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2 months ago

I appreciate you understanding the vision!
The flatter mice hurt my hands a lot, so it made sense to have the angled design on the MX Master... just less.
I've designed it so you literally just move the PCB - so it'd be cool for people to try it with an old MX Master 3, and provide feedback!

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2 months ago

I'm able to change directions quicker - so for fps games I feel just a little bit more nimble

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2 months ago

Here's what it looks like assembled + some holes for weight reduction.
I used the thumb-wheel as the main wheel since it's a lot lighter, and still works since it has a little magnet in it.
With the wheel it's 36.4 grams!

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2 months ago
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I hyper-optimized the ergonomic geometry of an MX Master mouse, and it went from 143 grams just 34 grams

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2 months ago

because then you know how to make a wheel.

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2 months ago

why not just make things yourself?

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2 months ago
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software rendering is so fun, you often don't need sprites - you can just have a function that renders the pixels exactly how you want, pixel by pixel

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2 months ago
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figured out a way to have dynamic spacing for buttons of arbitrary widths

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2 months ago
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making reliable, flexible, and functional UI is always an interesting challenge

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2 months ago

I was thinking making a .collection file type that's a "collection of projects", and each project has a position/scale so everything is preserved. Along with being able to save each project as a file.
One very good use for this is Minecraft textures, where you have them all in a huge collection

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2 months ago

The idea I had is that there's a "current project", which changes depending on what you're hovering over. So there'd be a UI panel showing the frames/layers (like Aseprite), but it changes depending on the project.
There's definitely a lot to explore here

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2 months ago

Nope, each image would have it's own frames and layers. I'm talking whole projects in the same space

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2 months ago
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I wonder if there's any benefits not having tabs for multiple images you're editing, and they all just exist in one big space...
This would be quite useful for referencing or dealing with multiple textures πŸ€” hmmm

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2 months ago
YouTube
Minecraft NZ Survival #4: Nether YouTube video by ENDESGA

Episode 4 is out!
I talk about the frustrations of modern OS-applications, while trying to find a Fortress in the Nether:
youtu.be/9Up5l0IE5NU

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2 months ago

not yet, but the plan is to make it somewhere in between Classic MS Paint and Aseprite

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2 months ago

tell them that I think that's pretty cool

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2 months ago

Thanks! I would use it when I want to make pixel art for a game or something

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2 months ago

It doesn't really exist yet hahaha I'm asking a question to see the interest - and then I'll make it a thing!

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2 months ago

Then this tool wouldn't be for you, which is fine! But I personally love the idea of a nano-sized tool like this

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