He is perfect in every way!
23.10.2025 20:09 — 👍 1 🔁 0 💬 0 📌 0@jeffharpergames.bsky.social
I am a game developer! One half of @ariadne.games. [Website] http://jeffharper.games [Twitch] https://www.twitch.tv/jeffharpergames
He is perfect in every way!
23.10.2025 20:09 — 👍 1 🔁 0 💬 0 📌 0A white chihuahua in a black shirt rolls onto his back in autumn leaves. His expression is delighted; a couple of his teeth peek out.
A white chihuahua in a black shirt rolls onto his back in autumn leaves. His mouth is open as though he were yawning or howling.
He's an autumn🍁🍂 He's a pumpkin spice girly☕️🎃 He's buying a wooden sign for the front door that says "It's Fall Y'all"; if you make fun of it, I will bite you.
23.10.2025 15:42 — 👍 3 🔁 2 💬 1 📌 0#gamedev folks from the Midwest-do you have a favorite convention to attend and/or exhibit your (video) games at?
#indiedev
I didn't have much time (I am moving this week and about to start a new job) but I wanted to make something for the #gmtkjam. I only spent about 3 hours on it so it is missing a lot of polish and all sound. Let me know what you think! jeffharper.itch.io/rotating-rings
#gamedev #indiedev
Forge in Halo is what got me initially into Level Design and sparked my interest in Game Design. I used to spend hours and hours working up levels then playing them with my friends. I am primarily a programmer now, but have been getting back into Level Design and it feels good.
20.07.2025 14:01 — 👍 1 🔁 0 💬 0 📌 0For #screenshotsaturday I wanted to show off a little polish progress I have made on my #platformer. I have been playing around with particles and very basic vector graphics. Nothing is finalized, but I am really liking the simple look I am getting. #gamedev #indiedev #madewithunity #unity
13.07.2025 00:05 — 👍 18 🔁 5 💬 0 📌 0I am going to be taking some time off from streaming. Not sure when I'll get back into it, but I'll keep working on my project on the side and hopefully be better about posting updates here!
10.07.2025 14:08 — 👍 1 🔁 0 💬 0 📌 0Congrats! That is super exciting. Best of luck on dev and eventual launch.
04.07.2025 01:29 — 👍 2 🔁 0 💬 1 📌 0100% agree. Create a color tag for different levels of completeness for text. In Unity, just wrap everything with color tags and only change those tags when the text is updated. I like to use magenta because my brain is hardwired to see that as incomplete or missing.
30.06.2025 21:14 — 👍 2 🔁 0 💬 1 📌 0I am pretty far away from publishing anything, but I have been designing it as mobile first, so I would love to have it on Google Play and App Store. Steam maybe since it plays really well on PC and Mac. I have thought about just putting it up on itch as a download for Android and PC.
21.06.2025 20:45 — 👍 1 🔁 0 💬 0 📌 0#screenshotsaturday I now have a complete game loop for my 2.5D #platformer. I am just a main menu and pause menu away from feature complete for my prototype. Next up is figuring out some art and whiteboxing lots of levels!
#gamedev #indiedev #madewithunity #unity
#screenshotsaturday I am wrapping up the first round of prototypes for obstacles in my 2.5D #platformer. One of my favorite, both to create and play, is the homing missile. I stream on #twitch Sun - Fri 10am - 12pm CST.
#gamedev #indiedev #madewithunity #unity
Some storms have decided to ruin my stream and I ended it early. I'll make up the time this week with a few longer streams.
11.06.2025 15:21 — 👍 2 🔁 0 💬 0 📌 0What's a #platformer without buttons and levers? These obstacles really add to the ability to create fun puzzles. They can be permanent or deactivate after a certain duration.
I stream #gamedev Sun - Fri from 10am to 12pm on #twitch. www.twitch.tv/jeffharperga...
#indiedev #unity #madewithunity
#screenshotsaturday I am making a skill based 2.5D platformer where speed and precision are king. I am currently prototyping obstacles the player will face. Here is a full suite of sawblades.
#gamedev #indiedev #madewithunity #unity
I think proximity mines were a good addition to my 2.5D platformer. They encourage both speed and caution. Get too close for too long and they go off, firing deadly spikes in all directions!
#gamedev #indiedev #madewithunity #unity
Absolutely! I plan to have lots of visual and probably audio cues to help the player predict traps. I love the idea of sparks for the saw blades that works so well.
06.06.2025 05:22 — 👍 1 🔁 0 💬 0 📌 0Sometimes the ground isn't safe. Watch out for Saw Blades hidden in the floor. I am having a lot of fun adding all of the obstacles I can think of to my 2.5D Platformer.
What are some of your favorite obstacles you have faced in a platformer?
#gamedev #indiedev #madewithunity #unity
Water has a place in every game, so I added some to my 2.5D platformer. This obstacle is super fun and requires you to change the way you think about moving. I go live on #twitch at 10am CST with more #gamedev, come hang out.
#indiedev #madewithunity #unity
www.twitch.tv/jeffharperga...
Sometimes this is one of the hardest lessons learned and is definitely something I still struggle with. But look on the bright side, if you need to do it again, you have it automated.
30.05.2025 13:58 — 👍 0 🔁 0 💬 1 📌 0The stream got cut short today thanks to a little bit of rain! I'll be back tomorrow.
28.05.2025 15:49 — 👍 1 🔁 0 💬 0 📌 0Getting excited to start designing some challenging puzzles as I get more obstacles completed. Added in keys and doors as well as lasers! I stream on #twitch Sun - Fri from 10am - 12pm, come hang out while I work on more obstacles. #gamedev #indiedev
www.twitch.tv/jeffharperga...
Added connected teleporters into my 2.5D #platformer. Now you can hop between locations with ease, but beware what is on the other side. Come hang out on #twitch while I stream more #gamedev.
www.twitch.tv/jeffharperga...
#indiedev #unity #madewithunity
Right now it is the magic of being a very basic prototype! Eventually it will be an animated and art-ed out cannon or something like that. I haven't figured out the style/setting quite yet. I think it will probably be something more futuristic, science fiction.
26.05.2025 21:40 — 👍 0 🔁 0 💬 0 📌 0Spikes can now be shot out of a cannon in my 2.5D platformer! I added some debug lines to visualize the trajectory for easier setup. I stream the #gamedev live on #twitch Sun - Fri 10am - 12pm CST, come hang out. #indiedev #unity
www.twitch.tv/jeffharperga...
For #screenshotsaturday I wanted to show a simple, but useful tool I made for my new 2.5D platformer. It measures the distance between objects, giving me a precise scale and position for setting up objects. Tools like this help so much with #leveldesign.
#gamedev #indiedev #madewithunity
Careful of the spikes! Working on death for the player in my 2.5D Platformer. Got in some spikes, going to be building some tools for #leveldesign live on my #twitch stream. #gamedev #indiedev
www.twitch.tv/jeffharperga...
Not sure that would be a fair partnership. I spent a couple semi-focused hours on mine, he spent years on his. I definitely went for simple and speed, he went for quality.
23.05.2025 02:22 — 👍 0 🔁 0 💬 1 📌 0Removed Cinemachine! It is now a completely custom system. It functions the same, but is more designed for my needs without the extra overhead that comes with Cinemachine.
22.05.2025 16:58 — 👍 2 🔁 0 💬 1 📌 0A little bit of both. I wrote the clamping to the boundary (Cinemachine doesn't handle perceptive boundaries well), but the following is Cinemachine. I am considering removing it for completely custom solution though.
22.05.2025 14:57 — 👍 0 🔁 0 💬 1 📌 0