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Five Nine Games

@fiveninegames.io.bsky.social

Indie studio working on an explosive action arcade game with lots of bombs and robots ๐Ÿ’ฃ๐Ÿค– Wishlist Bombs vs Bots ๐Ÿ‘‡ https://store.steampowered.com/app/4120110/Bombs_vs_Bots/

459 Followers  |  994 Following  |  44 Posts  |  Joined: 13.11.2024  |  2.2501

Latest posts by fiveninegames.io on Bluesky

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Cola Corp may be on the verge of imploding, but at least their conveyor belts are still functioning ๐Ÿ˜ฌ #indiegames #gamedev #madewithgodot

04.11.2025 18:06 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bombs vs Bots on Steam A chaotic action game featuring physics-based destruction and light environmental puzzles. Clean up Cola Corp's disastrous attempt at replacing its workers with AI bots, one explosion at a time.

The store page is live โ˜บ๏ธ Add to your wishlist if you like the idea of blowing up AI powered robots store.steampowered.com/app/4120110/...

24.10.2025 18:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wonder if any fellow Godot developers will notice the easter egg ๐Ÿ‘€ #godot

24.10.2025 18:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The store page for Bombs vs Bots is now live! If you enjoy top-down action arcade games with a lot of explosions, give it a look see โ˜บ๏ธ store.steampowered.com/app/4120110/... #indiegames #indiegame #gaming

24.10.2025 18:40 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
A screenshot an article discussing Amazon's intentions to replace workers with robots

A screenshot an article discussing Amazon's intentions to replace workers with robots

The short description of an upcoming game with a plot themed around the same [bad] idea that Amazon have.

The short description of an upcoming game with a plot themed around the same [bad] idea that Amazon have.

I feel like Jeff Bezos might benefit from playing my upcoming game and seeing how it turned out for Cola Corp when they replaced their workers with bots ๐Ÿ˜ฌ

Steam store page is coming soon ๐ŸŽ‰

#indiegames #gamedev #protectsarahconnor

21.10.2025 19:07 โ€” ๐Ÿ‘ 12    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Adding Dynamic Resolution in Godot Resolution scaling is quite common in most games nowadays. It offers the ability for users to reduce the rendering resolution of the game without having to endure annoying resolution changes when alt-...

Fellow Godot devs: if you're interested in adding dynamic resolution scaling to your game, feel free to claim this script as your own โ˜บ๏ธ This is the script I wrote for the macOS optimisations mentioned in the previous post.

blog.fiveninegames.io/adding-dynam...

#godot #gamedev

03.09.2025 11:29 โ€” ๐Ÿ‘ 21    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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macOS support is officially on the cards and is now running at a silky smooth 60FPS on the 2023 base model MacBook Air ๐Ÿฅณ blog.fiveninegames.io/adding-suppo... #indiegame

01.09.2025 14:39 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen . ALT: a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .

YOLOing several major updates on the web server - what could go wrong?

Oh... oh no...

It took several hours but the blog is back online ๐Ÿ™ new post incoming this week with some more Godot tips for the developer homies ๐Ÿฅณ

27.08.2025 18:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We may be using bombs to blow up evil robots and taking chunks of the environment out in the process, but we are responsible and put cones out to make sure no one trips and hurts themselves on the heavy materials that are lying around ๐Ÿ™ #gamedev #indiegame #godot

11.06.2025 13:25 โ€” ๐Ÿ‘ 17    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Teleporters fully implemented and almost 1/3 of the levels complete ๐Ÿฅณ #gamedev #indiegame

08.06.2025 21:50 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That was my thinking too - in the stages, the lights and global illumination will brighten things up a lot more ๐Ÿ™‚

03.06.2025 14:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! You're not wrong - for some reason (still not sure why), it looks more saturated when viewing it stand alone like this. Placed in levels though it looks notably more transparent, so looks a lot more fitting in game play ๐Ÿ™‚

03.06.2025 14:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you ๐Ÿ™

03.06.2025 14:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finishing up work on the teleporter system today! Very happy with how this shader came out in the end ๐ŸŒ€ #gamedev #indiegame

03.06.2025 12:12 โ€” ๐Ÿ‘ 52    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Development has been at a stand still for the last 2 weeks almost as I've had a real life bug to fix ๐Ÿค’ ๐Ÿ˜ญ Trying hard to get back to pushing the game closer to the finish line and post interesting tidbits ๐Ÿ‘Š

15.05.2025 17:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Fix GridMap move selection crashing on invalid MeshLibrary item by smix8 ยท Pull Request #105664 ยท godotengine/godot Fixes GridMap editor crashing when selected cells contain invalid MeshLibrary item and cells are moved with the GridMap editor clipboard tool. Fixes #105542

Bug has been patched and has been added to the 4.5 roadmap ๐Ÿฅณ github.com/godotengine/...

28.04.2025 14:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Evading GridMap Crashes It's been another busy streak since the last update including a rework of all the existing levels. In the process of doing this, a not-so-obvious bug revealed itself in Godot. As mentioned in The Pre...

Found a bug in Godot's GridMap last week (issue raised). In the mean time though, if anyone else is having an unexpected editor crash when bulk moving items on the GridMap, give this a read and try the work around included ๐Ÿ™‚ blog.fiveninegames.io/evading-grid... #godot #gamedev

18.04.2025 22:26 โ€” ๐Ÿ‘ 18    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looks phenomenal ๐Ÿคฏ

06.04.2025 12:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This may be a blog post essentially just praising Kenney, but it's deserved ๐Ÿ˜… The quality of the assets they put out freely available for people to use to learn, prototype with or to use directly in commercial products is unmatched (IMO). Their value to the dev community isn't quantifiable ๐Ÿ’š

05.04.2025 13:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Knocking Down The Walls & Retexturing We're getting closer and closer to finally getting the store page up [for wishlists, release date is still TBC] and getting the trailer ready; but unfortunately, things have taken a few steps backward...

New devlog up! It's been a little while since the last one but things are still progressing. Things took a few steps back the last week or two but got made a LOT easier to remedy thanks to the prototype texture pack from @kenney.bsky.social blog.fiveninegames.io/knocking-dow... #gamedev

05.04.2025 13:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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When you have to get up early for work ๐Ÿ˜ด

17.03.2025 14:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Baking Mesh Skeleton Poses in Godot 4.4 We're almost done with developing the environmental hazards and this last one proved a bit more difficult than anticipated. Thankfully, Godot 4.4 released a few days prior to starting the work on this...

New blog post for the fellow Godot devs out there. Godot 4.4 has added a ton of great improvements, including one that enabled this tool script to be created (which you are all welcome to take for your own projects if you need it ๐Ÿ™‚). #gamedev #godot blog.fiveninegames.io/baking-mesh-...

11.03.2025 15:44 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Developers Hate It! See How This Door Caused Hours of Debugging with One Simple Trick A notable amount of bugs have been uncovered in the last week and caused some notable set backs (thankfully all fixed now). One particularly painful bug though revolved around this block and how it my...

Another week, another round of bug squashing. Progress is progress though ๐Ÿ‘Š blog.fiveninegames.io/developers-h... #gamedev #indiegames

02.03.2025 12:31 โ€” ๐Ÿ‘ 7    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe of interest to new game devs who are struggling because things feel like they don't look like the final product should do early on. I battled with this a lot early on, and kept starting over; it can be demotivating, but as you can see here, everything starts off looking a bit weird #gamedev

20.02.2025 20:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We Have Flamethrowers [Almost] This week it's been back to creating things to give players a bit more of a chaotic experience once they've got to grips with the core mechanics of the game. This week's selection of environmental haz...

Small update on the blog showing how the wall mounted flame throwers came to be ^_^ blog.fiveninegames.io/we-have-flam... #indiegames

20.02.2025 20:26 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Gimmie fuel, gimmie fire, gimmie the particle effects I desire #indiegames

18.02.2025 17:59 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Whoever designed these doors did so with complete disregard for shorter people having to get on their tip toes to reach the button ๐Ÿ˜  #indiegames

17.02.2025 15:58 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a black and white drawing of a cat playing a game ALT: a black and white drawing of a cat playing a game

Found a race condition with a window of just a few frames when the player tries to pickup an item whilst taking damage. This is simultaneously debugging my reaction times ๐Ÿ˜… Anyone else finishing up the week with any interesting bugs? #gamedev

14.02.2025 16:13 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I haven't used Rider, but I suspect it will! The JetBrains IDEs have always been good for refactoring tools :) The debugging integration isn't too bad, I feel like debugging is better with the internal editor, but my workflow makes heavy use of several tabs so VScode works better for me overall ๐Ÿ™

14.02.2025 16:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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godot-tools - Visual Studio Marketplace Extension for Visual Studio Code - Tools for game development with Godot Engine and GDScript

Yes! I'm not 100% sure if there is the ability to find all references in the built-in editor, but in VScode there is. It has a lot of very useful tools for refactoring code and tracking things down :) If you want to try it out this plugin is a must: marketplace.visualstudio.com/items?itemNa...

12.02.2025 13:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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