Cola Corp may be on the verge of imploding, but at least their conveyor belts are still functioning ๐ฌ #indiegames #gamedev #madewithgodot
04.11.2025 18:06 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0@fiveninegames.io.bsky.social
Indie studio working on an explosive action arcade game with lots of bombs and robots ๐ฃ๐ค Wishlist Bombs vs Bots ๐ https://store.steampowered.com/app/4120110/Bombs_vs_Bots/
Cola Corp may be on the verge of imploding, but at least their conveyor belts are still functioning ๐ฌ #indiegames #gamedev #madewithgodot
04.11.2025 18:06 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0The store page is live โบ๏ธ Add to your wishlist if you like the idea of blowing up AI powered robots store.steampowered.com/app/4120110/...
24.10.2025 18:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I wonder if any fellow Godot developers will notice the easter egg ๐ #godot
24.10.2025 18:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The store page for Bombs vs Bots is now live! If you enjoy top-down action arcade games with a lot of explosions, give it a look see โบ๏ธ store.steampowered.com/app/4120110/... #indiegames #indiegame #gaming
24.10.2025 18:40 โ ๐ 8 ๐ 4 ๐ฌ 1 ๐ 1A screenshot an article discussing Amazon's intentions to replace workers with robots
The short description of an upcoming game with a plot themed around the same [bad] idea that Amazon have.
I feel like Jeff Bezos might benefit from playing my upcoming game and seeing how it turned out for Cola Corp when they replaced their workers with bots ๐ฌ
Steam store page is coming soon ๐
#indiegames #gamedev #protectsarahconnor
Fellow Godot devs: if you're interested in adding dynamic resolution scaling to your game, feel free to claim this script as your own โบ๏ธ This is the script I wrote for the macOS optimisations mentioned in the previous post.
blog.fiveninegames.io/adding-dynam...
#godot #gamedev
macOS support is officially on the cards and is now running at a silky smooth 60FPS on the 2023 base model MacBook Air ๐ฅณ blog.fiveninegames.io/adding-suppo... #indiegame
01.09.2025 14:39 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0YOLOing several major updates on the web server - what could go wrong?
Oh... oh no...
It took several hours but the blog is back online ๐ new post incoming this week with some more Godot tips for the developer homies ๐ฅณ
We may be using bombs to blow up evil robots and taking chunks of the environment out in the process, but we are responsible and put cones out to make sure no one trips and hurts themselves on the heavy materials that are lying around ๐ #gamedev #indiegame #godot
11.06.2025 13:25 โ ๐ 17 ๐ 7 ๐ฌ 0 ๐ 0Teleporters fully implemented and almost 1/3 of the levels complete ๐ฅณ #gamedev #indiegame
08.06.2025 21:50 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0That was my thinking too - in the stages, the lights and global illumination will brighten things up a lot more ๐
03.06.2025 14:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you! You're not wrong - for some reason (still not sure why), it looks more saturated when viewing it stand alone like this. Placed in levels though it looks notably more transparent, so looks a lot more fitting in game play ๐
03.06.2025 14:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thank you ๐
03.06.2025 14:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Finishing up work on the teleporter system today! Very happy with how this shader came out in the end ๐ #gamedev #indiegame
03.06.2025 12:12 โ ๐ 52 ๐ 7 ๐ฌ 3 ๐ 0Development has been at a stand still for the last 2 weeks almost as I've had a real life bug to fix ๐ค ๐ญ Trying hard to get back to pushing the game closer to the finish line and post interesting tidbits ๐
15.05.2025 17:32 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0Bug has been patched and has been added to the 4.5 roadmap ๐ฅณ github.com/godotengine/...
28.04.2025 14:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Found a bug in Godot's GridMap last week (issue raised). In the mean time though, if anyone else is having an unexpected editor crash when bulk moving items on the GridMap, give this a read and try the work around included ๐ blog.fiveninegames.io/evading-grid... #godot #gamedev
18.04.2025 22:26 โ ๐ 18 ๐ 6 ๐ฌ 1 ๐ 0This looks phenomenal ๐คฏ
06.04.2025 12:01 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0This may be a blog post essentially just praising Kenney, but it's deserved ๐ The quality of the assets they put out freely available for people to use to learn, prototype with or to use directly in commercial products is unmatched (IMO). Their value to the dev community isn't quantifiable ๐
05.04.2025 13:43 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0New devlog up! It's been a little while since the last one but things are still progressing. Things took a few steps back the last week or two but got made a LOT easier to remedy thanks to the prototype texture pack from @kenney.bsky.social blog.fiveninegames.io/knocking-dow... #gamedev
05.04.2025 13:43 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0When you have to get up early for work ๐ด
17.03.2025 14:48 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0New blog post for the fellow Godot devs out there. Godot 4.4 has added a ton of great improvements, including one that enabled this tool script to be created (which you are all welcome to take for your own projects if you need it ๐). #gamedev #godot blog.fiveninegames.io/baking-mesh-...
11.03.2025 15:44 โ ๐ 12 ๐ 1 ๐ฌ 0 ๐ 1Another week, another round of bug squashing. Progress is progress though ๐ blog.fiveninegames.io/developers-h... #gamedev #indiegames
02.03.2025 12:31 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0Maybe of interest to new game devs who are struggling because things feel like they don't look like the final product should do early on. I battled with this a lot early on, and kept starting over; it can be demotivating, but as you can see here, everything starts off looking a bit weird #gamedev
20.02.2025 20:26 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0Small update on the blog showing how the wall mounted flame throwers came to be ^_^ blog.fiveninegames.io/we-have-flam... #indiegames
20.02.2025 20:26 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Gimmie fuel, gimmie fire, gimmie the particle effects I desire #indiegames
18.02.2025 17:59 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Whoever designed these doors did so with complete disregard for shorter people having to get on their tip toes to reach the button ๐ #indiegames
17.02.2025 15:58 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Found a race condition with a window of just a few frames when the player tries to pickup an item whilst taking damage. This is simultaneously debugging my reaction times ๐ Anyone else finishing up the week with any interesting bugs? #gamedev
14.02.2025 16:13 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0I haven't used Rider, but I suspect it will! The JetBrains IDEs have always been good for refactoring tools :) The debugging integration isn't too bad, I feel like debugging is better with the internal editor, but my workflow makes heavy use of several tabs so VScode works better for me overall ๐
14.02.2025 16:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Yes! I'm not 100% sure if there is the ability to find all references in the built-in editor, but in VScode there is. It has a lot of very useful tools for refactoring code and tracking things down :) If you want to try it out this plugin is a must: marketplace.visualstudio.com/items?itemNa...
12.02.2025 13:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0