Matt Jones's Avatar

Matt Jones

@rubynovadev.novelrt.dev

Microsoft MVP. Lead Developer @ NovelRT Game Engine. Engine and Tooling Lead @ Alderon Games. Shadowverse: Evolve BSF France 2024 Regional Champion. I probably ate too much food while writing code for Mortal Kombat 1. PFP drawn by @schnumn.bsky.social

61 Followers  |  38 Following  |  30 Posts  |  Joined: 20.07.2023  |  2.6335

Latest posts by rubynovadev.novelrt.dev on Bluesky

Post image

so I am playing Shadowverse: Worlds Beyond and...

MII EYES.

17.06.2025 17:51 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Taking a break from unreal engine's madness to go play some card games.

Maybe I'll post some pictures of my silly board states at some point today.

04.06.2025 17:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Absolutely, it's cursed, it's made googling things really hard. Even my job has become harder because search results for unreal are just full of slop now.

01.06.2025 11:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think AI age is an incorrect name

We're actually in the age of misinformation πŸŽ‰

01.06.2025 11:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

You think a billionaire understands blocking?

27.05.2025 21:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Well considering how much billionaires like to kick people's shit in I figured we'd be the ones doing the wake up :^)

27.05.2025 21:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Why can't we just dragon punch them on wake-up instead that sounds a lot easier

27.05.2025 19:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ok but does it make you cmdPipelineBarrierMan?

23.05.2025 17:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've been having a ton of fun writing engine code for myself again.

I even got the fabled *textured* triangle working at 144 FPS after my rewrite.

Hopefully the rest of my changes are trivial by comparison.

20.05.2025 10:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hell yeah brother its gonna be awesome :D

13.05.2025 14:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Awesome! We will need help cleaning up some of these stale PRs, since a lot of them are heavily out of date. Since I am overhauling the graphics APIs as well I think we will need to discuss what this means, especially if your focus is still Kotlin bindings.

13.05.2025 14:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

After basically a year off, I'm finally back to working on the NovelRT engine on the regular. Last night I managed to finish shaping the graphics API rework I've had planned for...like...2 years....

I am hoping to have some new renders to showsoon!

#gamedev #indiedev

13.05.2025 13:35 β€” πŸ‘ 7    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

Congratulations Bextie!!! I knew you'd get it done with an outstanding level of quality! πŸ’›

09.05.2025 22:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I knew the Apple/iOS development process was frustrating, but it is determined to make me become a monk and go live in a Christian Abbey somewhere at the moment.

How is XCode even real?

07.05.2025 09:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What

07.05.2025 05:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There's honestly so much amazing work in the bundle, please go check it out!

02.05.2025 23:55 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I love video games so much
And i love the people that make them.
I want them to have jobs that pay their worth.
I want them to feel safe in their working environments.
I want them to be themselves and to be expressive.
I want them to know so many people care about them πŸ’™

02.05.2025 15:47 β€” πŸ‘ 144    πŸ” 30    πŸ’¬ 1    πŸ“Œ 1

Ok but technomagic sounds like a cool video game.

IM JUSSAYIN'.

02.05.2025 04:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I played Prismyck, amazing art! cant believe it was done in a month.

#gamedev #indiedev

28.04.2025 15:24 β€” πŸ‘ 5    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

Thanks mate, I really appreciate that!

28.04.2025 23:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This looks absolutely incredible!!!

28.04.2025 19:52 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0

Thank you so much!!

28.04.2025 23:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks for letting us know! It should be fixed now

28.04.2025 14:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Heya, it should be fixed now!

28.04.2025 14:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A screenshot from bundle game, Mermamorphic. The screenshot shows a beautiful underwater scene made with pixel art, and a red mermaid floating peacefully at the centre of the screen.

A screenshot from bundle game, Mermamorphic. The screenshot shows a beautiful underwater scene made with pixel art, and a red mermaid floating peacefully at the centre of the screen.

A screenshot of the title screen of bundle game, To The Stars. A character looks out of a panelled window while reading a book with planets on it. The background is a starry sky in beautiful deep blues and purples.

A screenshot of the title screen of bundle game, To The Stars. A character looks out of a panelled window while reading a book with planets on it. The background is a starry sky in beautiful deep blues and purples.

A screrenshot from bundle game, A Touch Of Color. The screenshot shows a visual novel style game with black and white graphics. There are two characters in an optometrist's office. The optometrist says, "Well, this confirms it then, emotional blindness."

A screrenshot from bundle game, A Touch Of Color. The screenshot shows a visual novel style game with black and white graphics. There are two characters in an optometrist's office. The optometrist says, "Well, this confirms it then, emotional blindness."

A screenshot showing every game in the bundle. There are ten games in total! The games all have different styles and the bundle is pay any amount.

A screenshot showing every game in the bundle. There are ten games in total! The games all have different styles and the bundle is pay any amount.

The bundle is made up of a bunch of other games made for a Game Jam that was organised by myself, Microsoft MVP @rubynovadev.novelrt.dev and my Nyaegling co-creator, @sheepdog6k.bsky.social

itch.io/b/2994/ach-g...

28.04.2025 14:00 β€” πŸ‘ 55    πŸ” 23    πŸ’¬ 2    πŸ“Œ 4
The title screen of our game, PRISMYCK. This is splash art which shows a pink haired anima girl surfing on a beam of light. There are a bunch of distorted pixels around her, as well as a white circle enveloped in another white circle. The colour palette for the image is CMYK

The title screen of our game, PRISMYCK. This is splash art which shows a pink haired anima girl surfing on a beam of light. There are a bunch of distorted pixels around her, as well as a white circle enveloped in another white circle. The colour palette for the image is CMYK

PRISMYCK is a physics-based puzzle platformer that runs in-browser. It is fairly short, 1-2 hours depending on how challenging you find the puzzles. And it has a save function so you can put it down and come back to it between levels :>

itch.io/b/2994/ach-g...

28.04.2025 14:00 β€” πŸ‘ 103    πŸ” 28    πŸ’¬ 3    πŸ“Œ 4
The title screen of our game, PRISMYCK. This is splash art which shows a pink haired anima girl surfing on a beam of light. There are a bunch of distorted pixels around her, as well as a white circle enveloped in another white circle. The colour palette for the image is CMYK

The title screen of our game, PRISMYCK. This is splash art which shows a pink haired anima girl surfing on a beam of light. There are a bunch of distorted pixels around her, as well as a white circle enveloped in another white circle. The colour palette for the image is CMYK

A screenshot of a visual novel style cutscene. The protagonist is a pink haired girl wearing a chunky hoodie with a CMYK colour palette. She looks off to the side. Next to her, is a sentient orb of light, who says "you seem concerned."

A screenshot of a visual novel style cutscene. The protagonist is a pink haired girl wearing a chunky hoodie with a CMYK colour palette. She looks off to the side. Next to her, is a sentient orb of light, who says "you seem concerned."

A screenshot of a puzzle section of our game. There are bright lights crossing each other at ninety degree angles and some buttons on the floor.

A screenshot of a puzzle section of our game. There are bright lights crossing each other at ninety degree angles and some buttons on the floor.

A screenshot of our game. The screenshot shows the main character riding across a beam of light. The colour palette ranges from deep purple to vibrant green.

A screenshot of our game. The screenshot shows the main character riding across a beam of light. The colour palette ranges from deep purple to vibrant green.

I always try to do something cool for AutismAcceptanceMonth. This year, my autistic pals and I secretly made a videogame - and it's out NOW!

It's part of a Pay What You Want charity bundle we've organised to raise money for the Autistic Women & Nonbinary Network. Pls share!
itch.io/b/2994/ach-g...

28.04.2025 14:00 β€” πŸ‘ 976    πŸ” 444    πŸ’¬ 20    πŸ“Œ 15

I'm really excited to get this one-month-long game jam game out into the world.

I really hope people like it - like actually it's been nonstop work for me and the team.

I ended up doing direct GPU invocations at one point as part of this. My brain is fried.

#gamedev

25.04.2025 14:56 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Jokes on you, I have no conferences to attend

23.04.2025 19:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Heya, full time rendering engineer here.

Basically the reason the power of 2 matters is because of how GPU hardware actually works + does maths in today's systems. It is most definitely more optimal as a result, but not mandatory, and rendering APIs are far more lax about this than they used to be.

11.04.2025 18:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@rubynovadev.novelrt.dev is following 20 prominent accounts