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Deratuel

@deratuel.com.bsky.social

6 Followers  |  27 Following  |  16 Posts  |  Joined: 19.10.2024  |  1.4633

Latest posts by deratuel.com on Bluesky


Everything that happened before 2020 simultaneously never existed and happened yesterday

07.01.2026 18:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hate that I can't edit my posts to fix blatantly obvious mistakes

18.12.2025 06:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

β€ͺ
It's nice cause' instead of making a completely new technically impressive project I just shoddily copied the surface nets meshing algorithm from C# to js and then threw in a planet explorer and called it good

17.12.2025 08:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I did finally learn the basics of web development thanks to a computer graphics course of all things. deratuel.com now exists I guess. You can play demo version of 0xDEC's far future ability to go to different planets at deratuel.com/0xde3

17.12.2025 08:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

(:

17.12.2025 08:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I want to make my game/devlog but finals are destroying me. Soon perhaps. Soon...

17.12.2025 08:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Obsidian graphs are so cool

11.12.2025 05:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Method is kinda hacky, since I generate skirts that extend on all sides in higher LOD, but it works well enough. Due to downsampling there is clear divides in materials chosen at farther distances, though I think that would be fixes when its a more "mature" implementation

#gamedev #indiegame #voxel

04.11.2025 19:58 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

OH MY GOD FINALLY!!!

04.11.2025 08:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Level of detail! Now to fix the seams between LOD rings...

It's turning out to be quite a challenge, since surfacenets is a "dual" algorithm. While I've tried generating skirts on each chunk, that is kind of a "hack" and doesn't look quite right when I've tried it out.

#gamedev #indiegames #voxel

04.11.2025 05:58 β€” πŸ‘ 13    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

Hit a feature complete state for the first prototype, but after testing it out my laptop it desperately needs some memory management.

02.11.2025 08:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sped up terrain gen quite a bit, though it’s still a bit slower than I’d like. Each chunk is 16x512x16, and it’s using surface nets in godot. Probably gonna get to work on the LOD system out beyond it next.

#gamedev #indie #godot

31.10.2025 08:33 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Another little progress update. I’d say I’m getting close to feature complete for my first devlog on it, though I’m pretty busy with school at the moment.

I ended up using surface nets, and it’s been quite the fun challenge to add terrain editing and other things.

#gamedev #voxel #indiegames

23.10.2025 20:57 β€” πŸ‘ 11    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Working on a game. I guess I’ll try posting about it in various places to slowly get visibility.

Right now it’s just some height map generation with Marching Cubes. I plan to move over to Dual Contouring next.

20.08.2025 21:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Β―\_(ツ)_/Β―

03.07.2025 20:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

smots gaming

26.04.2025 21:09 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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