soulful code.

soulful code.

@soulfulcode.bsky.social

Pretentious, punk, solo game dev & artist. +6y Unreal Engine user. Plus I'm French. • game/level design, art direction + 3D, programming, writing, planning • currently working on sci-fi survival horror/stealth game VOID HEALING linktr.ee/soulfulcode

1,314 Followers 1,596 Following 126 Posts Joined Nov 2024
3 months ago
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3 months ago
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3 months ago
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"CYCLIC OTHERWORLDLINESS"

Modeled with Blender, textured with Mixer, and rendered with Unreal Engine 5.

(1/3)

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6 months ago
Preview
DevGAMM Awards - Community Vote Let the people decide! Everyone gets to vote for the game they love the most. Will your game win the crowd’s heart?

I need your help! 🙏

If you think The Abbess Garden deserves more attention, it would mean the world to us if you could vote for us in the Devgamm award :)

You need to enter and verify your email, then type "abbess" to find us:
devgamm.fillout.com/community-vo...

Reposting is sweet 🌸

Thanks!!! 💖

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6 months ago
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If you're an indie developer, you should hang this screenshot on your wall and use it as inspiration to never give up

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6 months ago

No joke, du côté de certains investisseurs et éditeurs naissants, c'est presque exactement ce que l'on nous demande de pitcher.

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6 months ago
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very direct evidence that video game piracy is important in the preservation of video games

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6 months ago
"Evangelho da Carne" screenshot.
It shows a giant head with a small character in his mouth

Another screenshot from "Evangelho da Carne", my punk-esoteric platformer inspired by Klonoa.

I'm not making levels yet, just drawing scenarios and testing the character walking on them.

#gamedev #indiedev #gamemaker #horror #indiebr #jogobr #indiegames

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6 months ago

IMO there's a real reluctance among some to even engage w/the possibility that the limitations of earlier hardware generations might have contributed something valuable to our experiences with some games on them. Some simply must see technically more advanced graphics as an inherent, objective good.

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6 months ago

I remeber seeing a game dev talk about "Everything you criticsize and game dev already brought up and thought of doing but couldn't due to money, time, cooperate oversight or all three"

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6 months ago

Most (good) solutions are proposed not by newcomers, but by people who understand an issue deeply.

There are exceptions, of course, but generally, if a solution seems "obvious", it's because you don't understand the problem as well as you think. 🧵

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6 months ago
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Just going to repost this here, since I find it relevant. Especially in a time where misinformation and misconceptions also strike the public discourse around video game development.

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6 months ago

I think people overestimate how much freedom and power game directors have in the industry (even well-known ones).
Contracts, shareholders, investors, publishers, outside of the folks working solo in their room, no one is truly independent in the field.

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6 months ago
[bugs bunny looking quite dapper in a suit with a red flower-shaped lapel]
i wish all INDIE GAME DEVS
a very FINISH YOUR GAME
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6 months ago
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> starts direct by asking why gamedev is so hard
> say your game is basically mario kart
> beat the allegations
> elaborate for 45 minutes
> $10 cheaper than mario kart world
> leaves

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6 months ago

Level design isn't valued nearly enough.

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7 months ago

Looks really intriguing! Wishlisted!

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7 months ago
Preview
Payez Valentin André avec PayPal.Me Rendez-vous sur PayPal.Me/vltandre75 et saisissez le montant. C'est signé PayPal, donc c'est simple et sécurisé. Vous n'avez pas de compte PayPal ? Pas de problème.

À mes camarades français, un ami est actuellement en situation de précarité étudiante (avec notamment des galères logement, service social de la fac...), et a besoin d'aide pour subvenir à ses besoins.
Un ou deux euros sont déjà suffisants pour lui payer un repas Crous.
Je vous remercie d'avance !

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7 months ago

My point is, it’s a strength to have heaps of hobbies when you’re creating. It’s a strength, as a dev, to give new things a go (especially if they don’t appear relevant to gamedev) — don’t discount how they might influence your work.

Games are better when they’re inspired by more than other games!

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7 months ago

Take care of those around you.

Spread love and empathy.

Support your friends.

Keep each other going.

The world is brutal, but you don't have to be.

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8 months ago

I think one underdiscussed reason that people are gravitating towards these games is because they ask so little of your life *going forward*, too.

Most of them don’t have XP, or battle passes.

For almost any larger multiplayer effort that’s coming out these days, who could claim the same?

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8 months ago

Remember, anything can feel like a soulless obligation - even things you love - if you don't take breaks, refuel your creativity or do other things. You can't strong-arm creativity or hit your head against a wall hoping inspiration will happen. Stop. Reset. Love yourself. Repeat.

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8 months ago

I took a deep breath. It's really hard to create when the world is literally burning. But, as with poetry, you just have to breathe and do something. And as always, it soothes me and makes me feel good.

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8 months ago

Companies have decided that using the indie label is fine regardless of budget.

From that position, when using this invented 'indie' label, they are using said status to justify needing AI to see their vision completed.

Please, just stop.

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8 months ago

"GOOD GOD!" 🤓👀

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8 months ago
YouTube
The Agony of Moving On: An Analysis of Death Stranding 2 YouTube video by Writing on Games

A great perspective and analysis of Kojima Productions' latest title, by @writingongames.bsky.social.

youtu.be/e4PNbtalwJI?...

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8 months ago
YouTube
DE MUSSOLINI À TRUMP (EN PASSANT PAR RETAILLEAU) : COMPRENDRE LE FASCISME YouTube video by BLAST, Le souffle de l'info

Un long format d'une grande importance, signé @blast-info.fr.

À regarder et écouter avec beaucoup d'attention.

youtu.be/9-ebi4svw1k?...

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8 months ago

When creators experience difficult times, they let it out by sharing it to the world through their creation.

I dedicate my game to people that are a only data on a spreadsheet, that are "difficult decisions to remain competitive"

I dedicate my game to the victims of capitalists

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8 months ago

The DECIMA engine offers great possibilities, but it's just a tool. If it was made public, we'll also end up with badly optimized and buggy games.

The real star for Death Stranding 2's visuals, presentation and performances is Kojima Productions. They've always been art, tech & production wizards.

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