Call for Papers
cog2025.inesc-id.pt/call-for-pap...
IEEE CoG auxiliary papers call for papers out (short, demo, competition, and also vision), deadline May 30
13.05.2025 10:56 β π 0 π 0 π¬ 0 π 0
March, 15
10 days to go... full paper deadline of your favorite Game AI conference CoG is coming up
cog2025.inesc-id.pt
05.03.2025 13:38 β π 2 π 0 π¬ 0 π 1
What a fantastic line-up!
But wait, there's more! π« Check out the full speaker list at www.cecam.org/workshop-det....
Registration is open until the 28th of March π
Don't miss out!
05.03.2025 10:17 β π 5 π 4 π¬ 0 π 0
Assistant Professor at Maastricht University.
Research interests: AI, RL, games. Tic-Tac-Toe aficionado. Opinions my own, but should be everyone's.
Anon feedback: admonymous.co/dennis-soemers
Research Scientist at Google DeepMind, interested in multiagent reinforcement learning, game theory, games, and search/planning.
Lover of Linux π§, coffee β, and retro gaming. Big fan of open-source. #gohabsgo π¨π¦
For more info: https://linktr.ee/sharky6000
Videogames: ULTIMA ONLINE, STAR WARS GALAXIES, METAPLACE, STARS REACH (coming soon!), among others. Tabletop: WADDLE. Books: THEORY OF FUN, POSTMORTEMS, SUNDAY POEMS. Music: AFTER THE FLOOD. Also at @raphkoster@mastodon.gamedev.place
Game designer. Lead dev for Bane, Unexplored 2, and Unexplored. Also dabbles with board game design.
Teaches game studies, generative narratology, and game design at Leiden University.
ML researcher, co-author Why Greatness Cannot Be Planned. Creative+safe AI, AI+human flourishing, philosophy; prev OpenAI / Uber AI / Geometric Intelligence
Games / Computational Media, Music. American University. Chair of the Department of Computer Science.
Artist β’ Research Professor in Creative AI β’ Director of SensiLab β’ AU
https://jonmccormack.info
Unaffiliated researcher, retired software guy. Interested in computational models of natural complexity, especially collective motion and camouflage coevolution. Graphics, animation, evolutionary computation.
https://www.red3d.com/cwr/
Professor of Computing Science at the University of Alberta. Interested in AI, reinforcement learning, and games of all sorts.
He/Him. PCG Person -- @ CD Projekt Red, formerly a professor at Cal Poly Pomona
Professor in Computer Science at the University of Birmingham
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. π΄σ §σ ’σ ³σ £σ ΄σ Ώ in πΊπΈ
Senior Developer and UX designer at Learnbeat.nl + Researcher of PCG & Computational Creativity. Passion for art, technology, games and science.
Personal website: nielspoldervaart.nl
Professor @JKU Linz | Game Computing | Ass. Prof. @TU Eindhoven | Adj. Prof. @Ontario Tech | head: replaylab @JKU | editor of "Data Analytics Applications in Gaming and Entertainment" | #gamesUR, #GameAnalytics, #infoviz autoteles.org
Deliberate designer & empirical philosopher of playful & engaging things. Professor, Dyson School of Design Engineering, Imperial College. Editor-in-Chief, @acmgames@bsky.social. https://codingconduct.cc
Play scholar, among other things
Science mercenary and magical thinking rock enthusiast. I mostly talk about data, AI, and games.
Consulting inquiries: https://www.warpefelt.com/