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tomNomNOM

@tomnomnom.bsky.social

Metis 3D Artist from Winnipeg MB - Developing Art for Flipside Studio - Big Fan of Video Games - Big Fan of Cartoons - Big Fan of Art

181 Followers  |  279 Following  |  48 Posts  |  Joined: 02.09.2023  |  2.1374

Latest posts by tomnomnom.bsky.social on Bluesky

Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out!
#GodotEngine #gamedev #indiedev

07.02.2026 01:27 โ€” ๐Ÿ‘ 114    ๐Ÿ” 14    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 3
Screenshot of a round ice isle in the middle of a stylized ocean.

Screenshot of a round ice isle in the middle of a stylized ocean.

I have a scene in my project called "isle_zero" which serves as a controlled environment where I fix bugs and work the kinks out of features. And whenever I do, I say "Cleanup on isle zero!" I find it hilarious and it makes boring work a bit more tolerable.
#gamedev #indiedev

07.01.2026 23:20 โ€” ๐Ÿ‘ 123    ๐Ÿ” 10    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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Outlook for the new year ...

31.12.2025 23:20 โ€” ๐Ÿ‘ 8253    ๐Ÿ” 2469    ๐Ÿ’ฌ 54    ๐Ÿ“Œ 65
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Iโ€™ll see yall next year โœจ

30.12.2025 21:09 โ€” ๐Ÿ‘ 8448    ๐Ÿ” 3077    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 38
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Like so: the base textures have UV1, and another texture with transparency is used for expressions on UV2, blinking and some speech. Most game engines reserve UV2 for lightmap uvs though

07.12.2025 06:23 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Fun tip: you can have more than 1 uv layout/channel for a mesh and with some very simple shader magic, you can use those uv maps to layer textures on top of eachother. Older N64 and ps1 games (N64 pokemon for example) used this technique for all the facial animations.

07.12.2025 06:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For Blender specifically, selecting sharp edges, mark seams and then an angle-based uv unwrap can win you a lot of the battle. For straightening UVs (like for a pipe), 'Follow Active Quads' is a massive time saver. You just need a face with with aligned UVs for the isฤบand to follow

07.12.2025 06:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There's lots of little things about UV unwrapping and what tips work well depend on your software of choice but 2 big things that help are: keeping consistant texel density (How many pixels a mesh face has), and a good uv layout can save you work texturing in some cases

07.12.2025 06:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Big Flan Friday

25.10.2025 01:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Okay but y tho

21.10.2025 03:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My friend @tomnomnom.bsky.social made this very good album cover from a pic I snapped

10.10.2025 19:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Me when Godot does a thing I don't quite understand.

#GodotEngine #gamedev #indiedev

09.10.2025 23:42 โ€” ๐Ÿ‘ 270    ๐Ÿ” 37    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Feelin' 4 u dawg

14.09.2025 20:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Environmental storytelling. #gamedev

07.09.2025 22:06 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Also here's the raw video of this render, probably the last time I'll use this specific model for a while.

04.09.2025 19:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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SILKSONG IS OFFICALLY OUT; can't wait to play it!!! #Silksong

04.09.2025 19:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

ATTENTION WORLD:

The character of Batman is one step away from a Luchador; and as such, should be played by a Luchador in their next live-action incarnation.

THAT IS ALL!

29.08.2025 18:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I never lost hope! NEVER DOUBTED FOR A MINUTE! THE SILKSONG IS REAL!!!!

21.08.2025 17:01 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In light of recent announcements, I must make a confession.

I remember Hornet being void; that part was pretty clear at least.

21.08.2025 15:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Title: Hollow Knight: Silksong - Release Trailer
YouTube video by Team Cherry Title: Hollow Knight: Silksong - Release Trailer

Hollow Knight: Silksong will be available September 4 on all platforms and day one on Xbox Game Pass!

Watch the release trailer: youtu.be/6XGeJwsUP9c

21.08.2025 14:40 โ€” ๐Ÿ‘ 5376    ๐Ÿ” 2046    ๐Ÿ’ฌ 156    ๐Ÿ“Œ 486
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experimenting with lighting in godot again

17.08.2025 21:58 โ€” ๐Ÿ‘ 717    ๐Ÿ” 60    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 2
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Guess whos at Olive Garden for @sixcents.bsky.social Bday???? #blessed #mymeatballs

16.08.2025 00:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Added basic collision to the guitar. Didn't anticipate that it would push back violently against the NPC's belly (and vice versa), creating this bug which looks pretty decent as a guitar-playing animation. ๐Ÿคฃ
#GodotEngine #gamedev #indiedev

25.07.2025 23:25 โ€” ๐Ÿ‘ 182    ๐Ÿ” 20    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 1
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Tired of manually matching collision to a mesh in #GodotEngine? Or constantly creating new nodes with the built-in collision generation feature? I made an addon that automatically syncs collision with meshes, with lots of neat features. Grab it here: github.com/CozyCubeGame...
#gamedev #indiedev

22.07.2025 04:05 โ€” ๐Ÿ‘ 352    ๐Ÿ” 88    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 3

Some gamedevs need to understand that in a multidisciplinary field like ours, disciplines other than your own are not a "barrier". Your refusal or inability to learn or hire are not symptomatic of others "gatekeeping" you.

19.07.2025 23:08 โ€” ๐Ÿ‘ 68    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Looks awesome!

19.07.2025 06:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
You Shouldn't Have Seen This #partybusiness #indiegame
YouTube video by Thomas Murphy You Shouldn't Have Seen This #partybusiness #indiegame

This is the short in question, just some gameplay of Party Business Supreme: youtube.com/shorts/rOpU_...

18.07.2025 18:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A grey screencapture of the youtube info. 1646 views, 1 comment, 6 likes taking up 100.0%

A grey screencapture of the youtube info. 1646 views, 1 comment, 6 likes taking up 100.0%

So I've been going down the YouTube Shorts rabbit hole a little (trying to improve my video editing skills), and my dislikes suddenly vanished from my most popular short? They were there a few hours ago, now they're just 'gone'?

18.07.2025 18:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Check em out! Give em a share!
I really appreciate it!

ko-fi.com/aviatoranima...

20.05.2025 23:59 โ€” ๐Ÿ‘ 89    ๐Ÿ” 44    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 7
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btw in case you missed it godot will now automagically create a searchable command palette command for any named editor script in your project!

this is one of the most important recent engine features because [1/3]

21.06.2025 07:54 โ€” ๐Ÿ‘ 158    ๐Ÿ” 15    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

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