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antiseq

@antisequitur.bsky.social

a formidable hodgepodge, turgid and confused | painter, writer, game designer, universal dilettante | 110% wife guy | antifa supersoldier

17 Followers  |  12 Following  |  74 Posts  |  Joined: 11.08.2023  |  1.5914

Latest posts by antisequitur.bsky.social on Bluesky

been having extremely similar thoughts as my group, who suffers a little from terminal doing-bits-itis and playing iPad slop instead of paying attention, expresses interest in playing Delta Green

31.10.2025 17:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it's anime waifu shit
πŸ‘Ή

31.10.2025 01:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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"i have art of my character for this one shot actually!"
oh nice!
"I used ch*tgpt to make it"

31.10.2025 00:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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jacquie escareno

naturally, i had to make a playlist.

open.spotify.com/playlist/0XO...

30.10.2025 22:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

playing in a music-themed magical girls one-shot (using the system Hardcaptor Sakuga: Full Metal Petticoat) as a socially anxious teen Jacqueline EscareΓ±o, who by night fuses with her magical Novation Launchpad to fight nightmares at her summer music sleepaway camp as Chariot Saffron

30.10.2025 22:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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quarterly post to prove i'm not dead

21.10.2025 14:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hades 2 climax dialogue has several of these in quick succession and it completely undercuts the scene lol

16.10.2025 17:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"what do you want to do?"
"Idk"

[reinvents classic TTRPG fantasy ancestries to be more interesting and ends up worldbuilding an entire setting]

05.10.2025 03:11 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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pathfinder character died. kitbashing a new one

17.09.2025 17:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

isabel fall's "helicopter story" still holds up

28.07.2025 15:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

meg, toasting the bachelor/ette party with drunken solemnity: "happy husband, happy busband."

27.07.2025 04:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I thought it might be-- I plan on taking some actually good, not WIP photos, and posting in the discord soon

18.07.2025 01:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

model by the one and only @pipermakes.bsky.social

18.07.2025 01:23 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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back at it with the dumbhuge enemies in pathfinder

18.07.2025 01:03 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

based on character creation and a quick rules skim it seems to fulfill its promise of being a punchy, narrative-focused, less-simulationist high fantasy TTRPG. dice threshold mechanic seems good on paper. unsure about Hope/Fear mechanic. we'll see how it plays

27.05.2025 21:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

smoking my own personal methamphetamines (creating character for daggerheart one shot)

27.05.2025 21:21 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Shen is a deer with an injured, bandaged leg emerging from a dark and foggy forest, with several glowing red eyes in it. He is being offered berries by a classically beautiful, very fit man with flowing hair. The forest is the Job Forest (Dark, Foreboding). The man is My Unemployed Friend. The berries are Discord Messages at 2PM. The bandaged leg is Injury Because My Manager Spoke to Me Too Sternly.

Shen is a deer with an injured, bandaged leg emerging from a dark and foggy forest, with several glowing red eyes in it. He is being offered berries by a classically beautiful, very fit man with flowing hair. The forest is the Job Forest (Dark, Foreboding). The man is My Unemployed Friend. The berries are Discord Messages at 2PM. The bandaged leg is Injury Because My Manager Spoke to Me Too Sternly.

29.04.2025 13:56 β€” πŸ‘ 14071    πŸ” 2254    πŸ’¬ 55    πŸ“Œ 49
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They Are Going to Take Everything If We Don't Stop Them The government is going to destroy unions if we don't fight now.

The worst thing the federal government has done to unions in my lifetime happened last night. The second worst thing was three weeks ago.

The labor movement will either protect ourselves right now or be smashed. That's all there is to it.

www.hamiltonnolan.com/p/they-are-g...

28.03.2025 13:02 β€” πŸ‘ 3917    πŸ” 1432    πŸ’¬ 83    πŸ“Œ 100
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@shonen413.itch.io ???????????

25.03.2025 19:46 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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I built a Playstacean!

21.03.2025 23:50 β€” πŸ‘ 32099    πŸ” 8832    πŸ’¬ 349    πŸ“Œ 451
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it's because you be on that damn phone all the time

21.03.2025 18:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Advice from my son: β€œkings hold very big long sticks”. I think he is poisoned by sword law

08.03.2025 21:43 β€” πŸ‘ 669    πŸ” 91    πŸ’¬ 15    πŸ“Œ 2
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pokemon (iono)

27.02.2025 19:49 β€” πŸ‘ 557    πŸ” 211    πŸ’¬ 3    πŸ“Œ 0
A Calvin & Hobbes 4-panel strip:
1. Calvin running at high speed, jubilant
2. Calvin skidding to a stop; off-panel bubble reads "Calvin, stop running through the house!"
3. Calvin spiking the reader, cheerful. His bubble reads "the law is on the books, but it would take all their resources to enforce it."
4. Calvin running off-panel. Off-panel bubble reads "CALVIN!"

A Calvin & Hobbes 4-panel strip: 1. Calvin running at high speed, jubilant 2. Calvin skidding to a stop; off-panel bubble reads "Calvin, stop running through the house!" 3. Calvin spiking the reader, cheerful. His bubble reads "the law is on the books, but it would take all their resources to enforce it." 4. Calvin running off-panel. Off-panel bubble reads "CALVIN!"

Evergreen reminder

27.02.2025 08:02 β€” πŸ‘ 3276    πŸ” 1216    πŸ’¬ 8    πŸ“Œ 16
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making a presentation

27.02.2025 02:06 β€” πŸ‘ 1766    πŸ” 482    πŸ’¬ 34    πŸ“Œ 9

i can be long-winded -- thanks for asking & hope this response was helpful despite its length!!

18.02.2025 23:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Do.my URL Shortener Do.my FREE URL Shortener

this also applies to combat, too: you can make better tactical decisions if you are paying attention to what your allies are doing, and finding ways to augment and assist them. this makes fights feel dynamic, interactive, and "flowy", vs. "walk up, do damage, see you in 20 minutes for my next turn"

18.02.2025 23:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

as a player, I think this looks like dialing in to what your fellow players are doing with their characters, and reflecting on how your character decisions can add to their arcs. this is what makes narratives feel fleshed out (and will make your GM very happy)

18.02.2025 23:08 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

there is a tendency to misunderstand "yes, and" as a blank check for players allowing any kind of character behavior. it's better to think of it as "pretend it's real". sometimes you "yes, and" by following bad narrative decisions to their natural negative consequences!

18.02.2025 23:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

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