Shaun Mooney's Avatar

Shaun Mooney

@mooneysart.bsky.social

Concept guy! - https://cara.app/mooney https://www.twitch.tv/moonsdesign

16,921 Followers  |  434 Following  |  1,498 Posts  |  Joined: 17.10.2024  |  1.6187

Latest posts by mooneysart.bsky.social on Bluesky

We are documenting our game dev journey over on our official account. Follow us there to see the process.

27.01.2026 01:59 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Want a desk top sweeper? Follow our games official account!

26.01.2026 21:42 โ€” ๐Ÿ‘ 49    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Indeed!

26.01.2026 22:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Want a desk top sweeper? Follow our games official account!

26.01.2026 21:42 โ€” ๐Ÿ‘ 49    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For those interested in the game dev process, check out our Bluesky page. We are showing the whole thing, even when it goes wrong! There hasn't been any major catastrophes yet, but its early days ๐Ÿ˜‚

26.01.2026 12:14 โ€” ๐Ÿ‘ 95    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We will soon be doing a giveaway to celebrate reaching 1000 followers. We are just putting it all together ;)

26.01.2026 15:25 โ€” ๐Ÿ‘ 80    ๐Ÿ” 13    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1

For those interested in the game dev process, check out our Bluesky page. We are showing the whole thing, even when it goes wrong! There hasn't been any major catastrophes yet, but its early days ๐Ÿ˜‚

26.01.2026 12:14 โ€” ๐Ÿ‘ 95    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Heres a peek at what our levels look like early in the design process. Working out scale, metrics and what feels 'right', we can get a sense of all those things using very basic geo.

Its also very quick and easy to make changes, then play again. Iteration is key!

24.01.2026 21:15 โ€” ๐Ÿ‘ 136    ๐Ÿ” 23    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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Man, this game is gorgeous

26.01.2026 08:35 โ€” ๐Ÿ‘ 53    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

That era / style of geometry & texture work was peak.

26.01.2026 08:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here are some Screenshots from the latest build of #DERELIKT - I am bugtesting, but I find myself simply playing longer and longer these days... a good sign!๐Ÿช

25.01.2026 21:28 โ€” ๐Ÿ‘ 111    ๐Ÿ” 24    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Check out what early level design looks like in Trash City Turbo!

24.01.2026 21:16 โ€” ๐Ÿ‘ 93    ๐Ÿ” 14    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

We are designing modes that are just about razzing around and cleaning trash with no fail states, we got you covered!

24.01.2026 22:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wit till you see the proof of concept prototype :) Its a lot further along than this!

24.01.2026 21:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

He he, we was taking about changing that but everyone who sees it says "NO!" Seems its a deal breaker ๐Ÿ˜‚

24.01.2026 21:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Check out what early level design looks like in Trash City Turbo!

24.01.2026 21:16 โ€” ๐Ÿ‘ 93    ๐Ÿ” 14    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Sweep em up!!

24.01.2026 19:28 โ€” ๐Ÿ‘ 68    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Props!

23.01.2026 20:38 โ€” ๐Ÿ‘ 66    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love the music from the FO games. Crawl out from the fallout is great, as is Atom bomb baby. They are so dumb yet fun.

24.01.2026 14:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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thinking about letting the player 'turntable' the car from the inventory

reminds me of the 'garage' menu in racing games

is it bad that it lets the player do instant U-turns, too?

what do you think?

24.01.2026 12:00 โ€” ๐Ÿ‘ 143    ๐Ÿ” 10    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 0
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Some basic place holder props we built for testing!

23.01.2026 20:37 โ€” ๐Ÿ‘ 76    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Props!

23.01.2026 20:38 โ€” ๐Ÿ‘ 66    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Take a look at the Kujisama 500 in game model. Rigged and ready for action! All our assets are made with Blender.

23.01.2026 15:55 โ€” ๐Ÿ‘ 257    ๐Ÿ” 44    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 3

Keep an eye out for the comp we will be running very soon then ;)

23.01.2026 16:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Check out one of the many sweepers players can choose from in Trash City Turbo! This is the Kujisama 500, its like the FEISAR of our game :)

23.01.2026 15:58 โ€” ๐Ÿ‘ 122    ๐Ÿ” 17    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Manchester game devs! Come for a beer and see the street sweepers razzing around!

23.01.2026 15:10 โ€” ๐Ÿ‘ 31    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thatโ€™s kind! Very proud of the teamโ€™s work on these. Carved out our own little corner of a universe thatโ€™s very special to me.

23.01.2026 11:10 โ€” ๐Ÿ‘ 71    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Check out the first of our open dev stuff! We will be showing as much as we can as we start to build out our first level after completing our proof of concept prototype. More cool stuff in the works to, including a glimpse of that prototype!

22.01.2026 16:18 โ€” ๐Ÿ‘ 116    ๐Ÿ” 17    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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The making of the down and dirty streets of Trash City! To design one of our city arenas, we had to first work out the roads.

We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.

22.01.2026 16:10 โ€” ๐Ÿ‘ 107    ๐Ÿ” 14    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2

Yup! Works a treat.

22.01.2026 16:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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