We are documenting our game dev journey over on our official account. Follow us there to see the process.
27.01.2026 01:59 โ ๐ 23 ๐ 3 ๐ฌ 0 ๐ 0@mooneysart.bsky.social
Concept guy! - https://cara.app/mooney https://www.twitch.tv/moonsdesign
We are documenting our game dev journey over on our official account. Follow us there to see the process.
27.01.2026 01:59 โ ๐ 23 ๐ 3 ๐ฌ 0 ๐ 0Want a desk top sweeper? Follow our games official account!
26.01.2026 21:42 โ ๐ 49 ๐ 6 ๐ฌ 1 ๐ 0Indeed!
26.01.2026 22:41 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Want a desk top sweeper? Follow our games official account!
26.01.2026 21:42 โ ๐ 49 ๐ 6 ๐ฌ 1 ๐ 0For those interested in the game dev process, check out our Bluesky page. We are showing the whole thing, even when it goes wrong! There hasn't been any major catastrophes yet, but its early days ๐
26.01.2026 12:14 โ ๐ 95 ๐ 17 ๐ฌ 1 ๐ 0We will soon be doing a giveaway to celebrate reaching 1000 followers. We are just putting it all together ;)
26.01.2026 15:25 โ ๐ 80 ๐ 13 ๐ฌ 9 ๐ 1For those interested in the game dev process, check out our Bluesky page. We are showing the whole thing, even when it goes wrong! There hasn't been any major catastrophes yet, but its early days ๐
26.01.2026 12:14 โ ๐ 95 ๐ 17 ๐ฌ 1 ๐ 0Heres a peek at what our levels look like early in the design process. Working out scale, metrics and what feels 'right', we can get a sense of all those things using very basic geo.
Its also very quick and easy to make changes, then play again. Iteration is key!
Man, this game is gorgeous
26.01.2026 08:35 โ ๐ 53 ๐ 4 ๐ฌ 4 ๐ 0That era / style of geometry & texture work was peak.
26.01.2026 08:44 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Here are some Screenshots from the latest build of #DERELIKT - I am bugtesting, but I find myself simply playing longer and longer these days... a good sign!๐ช
25.01.2026 21:28 โ ๐ 111 ๐ 24 ๐ฌ 3 ๐ 0Check out what early level design looks like in Trash City Turbo!
24.01.2026 21:16 โ ๐ 93 ๐ 14 ๐ฌ 3 ๐ 0We are designing modes that are just about razzing around and cleaning trash with no fail states, we got you covered!
24.01.2026 22:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Wit till you see the proof of concept prototype :) Its a lot further along than this!
24.01.2026 21:54 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0He he, we was taking about changing that but everyone who sees it says "NO!" Seems its a deal breaker ๐
24.01.2026 21:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Check out what early level design looks like in Trash City Turbo!
24.01.2026 21:16 โ ๐ 93 ๐ 14 ๐ฌ 3 ๐ 0Sweep em up!!
24.01.2026 19:28 โ ๐ 68 ๐ 11 ๐ฌ 0 ๐ 0Props!
23.01.2026 20:38 โ ๐ 66 ๐ 4 ๐ฌ 0 ๐ 0I love the music from the FO games. Crawl out from the fallout is great, as is Atom bomb baby. They are so dumb yet fun.
24.01.2026 14:04 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0thinking about letting the player 'turntable' the car from the inventory
reminds me of the 'garage' menu in racing games
is it bad that it lets the player do instant U-turns, too?
what do you think?
Some basic place holder props we built for testing!
23.01.2026 20:37 โ ๐ 76 ๐ 3 ๐ฌ 3 ๐ 1Props!
23.01.2026 20:38 โ ๐ 66 ๐ 4 ๐ฌ 0 ๐ 0Take a look at the Kujisama 500 in game model. Rigged and ready for action! All our assets are made with Blender.
23.01.2026 15:55 โ ๐ 257 ๐ 44 ๐ฌ 5 ๐ 3Keep an eye out for the comp we will be running very soon then ;)
23.01.2026 16:05 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0Check out one of the many sweepers players can choose from in Trash City Turbo! This is the Kujisama 500, its like the FEISAR of our game :)
23.01.2026 15:58 โ ๐ 122 ๐ 17 ๐ฌ 4 ๐ 0Manchester game devs! Come for a beer and see the street sweepers razzing around!
23.01.2026 15:10 โ ๐ 31 ๐ 10 ๐ฌ 1 ๐ 0Thatโs kind! Very proud of the teamโs work on these. Carved out our own little corner of a universe thatโs very special to me.
23.01.2026 11:10 โ ๐ 71 ๐ 5 ๐ฌ 2 ๐ 0Check out the first of our open dev stuff! We will be showing as much as we can as we start to build out our first level after completing our proof of concept prototype. More cool stuff in the works to, including a glimpse of that prototype!
22.01.2026 16:18 โ ๐ 116 ๐ 17 ๐ฌ 2 ๐ 0The making of the down and dirty streets of Trash City! To design one of our city arenas, we had to first work out the roads.
We are experimenting with a tile set that allows us to quickly assemble layouts. Once we feel we have a good foundation, we can then build out from there.
Yup! Works a treat.
22.01.2026 16:44 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0