This time, a technical incoherent rambling about procedural generation
Seeds & mazes, Locks & Keys: Puro Dunjon (Playdate version)
itch.io/blog/1347454...
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
@voidviridian.bsky.social
FR/EN, indie game dev (I guess) Made the game Puro Dunjon セドゥーラの約束 on https://void-viridian.itch.io/puro-dunjon ! Currently in limbo, work-wise, but will try to release at least a game this year 🤞 Working on games for the playdate handheld console
This time, a technical incoherent rambling about procedural generation
Seeds & mazes, Locks & Keys: Puro Dunjon (Playdate version)
itch.io/blog/1347454...
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
"…..Dildos?"
NULLLINE (working title) is a dystopian point-and-click horror adventure game. Follow and like for more updates.
#pointandclick#indiegame#adventuregame#pixelart
Later today, I'll make a technical post on itch.io about the "design" behind #puroDunjon
#indiedev #indiegame #gamedev #solodev #playdate
Watch your step 😬
#indiegame #pixelart #metrodivania #GodotEngine #platformer
It should work with more than 2 dimensions, just saying
#solodev
After many attempts, I switched from Kruskal's algo to Eller (with some adjustments)
It's incredibly fast (and efficient), so any loading screen may be for mood
3x3: tests for required deadends 👍
4x4: default 👍
5x5 up to 7x7: 👍 (NG+ ?)
😀
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
So, obviously, I try implementing the old algo and boy o boy
2x2 works, given the limited possibilities
3x3 feel like failing brute force as it takes too much time
My aim is 4x4, no less, and ideally up to 7x7
Moving to another algo
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
been working on a lil secret thing in my spare time
#gamedev #indiedev #pixelart
Semantle #1465
✅ 7 Guesses
🔝 Guess #4
🥈 170/1000
💡 1 Hint
semantle.com
The good news: I found bugs in how I picked a value from the seed
Still wonder if I should go back to my old implementation or try a new one
Tests and performances will decide in the end, as I don't want to exclude larger 7x7 maze yet
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
For the life of me, I can't find why this very implementation of the algorithm won't work
Do the original implementation was working "eventually"?
So, of course, I'll be implementing a different one
Maze aspect is important, so 🤞
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
www.imdb.com/title/tt3898...
#solodev
No sure about the total number of dungeon rooms, 4x4 seems fine enough whereas 7x7 could be too much (maybe in challenge mode?)
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
While I do have faith in the maze algorithm, I'll still have to make a map screen
Obviously, it'll be better once said algorithm is fully implemented
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
I must reckon that chronic pain impair my ability to progress as fast I would like, but I'm still pushing
#indiedev #gamedev #indiegame #solodev #playdate
Even more complex machines !
Also trying a new tile set / render style
#indiedev #gamedev #unity #screenshotsaturday #solodev
If anything I like to boost my own morale
#indiedev #indiegame #gamedev #solodev #playdate
While rewatching the trailer, I think I've found the way I want to tell the game story, this time
I'm leaning toward letting the player make them own interpretation with things found here and there
Writing less, putting holes and clues
#indiedev #indiegame #gamedev #solodev #playdate #PuroDunjon
Back to writing the maze generator (again), seed based as always
It's a good exercise and on #playdate hardware, it should not take too long to generate the rooms
Obviously I'll do console tests and optimise
Worst case, I make a loading screen
#indiedev #indiegame #gamedev #solodev #puroDunjon
Pondering if I should make a continuous camera scrolling targeting the player, scrolling upon room transition or not bother at all and teleport the camera when changing room
The less cumbersome solution will eventually become obvious
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I may have found another #arcade game idea that would fit nicely with procedurally generated maze-like levels
Later this year (maybe)
#indiedev #indiegame #gamedev #solodev #playdate
I don't have much to share right now because I want to take my time
I'll have to make some tests to put screen readability first, given the 1bit nature of the display
Still, I want it to be a good port/remake
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
A Styx game for 1.99
Why, o, why
#indiedev #solodev
I know a game reference when I see one
#indiedev #solodev
Hi, I'm new here on bluesky, I'm a solo dev working on an action game called Project Awakening.
#indiedev #gamedev #pixelart
When you work with Finite State Machine
#indiedev #indiegame #gamedev #solodev #playdate
I just crossed the 400 hour mark of working on #twilightobscura
It feels like a lifetime ago when I took that first screenshot.
#indiedev #pixelart #gamemaker