I have a T-rex that begs to differ
03.02.2026 11:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@fsouchu.bsky.social
Data Architect during daylight #pico8 & #playdate gamedev at night! Pico8 game catalog: https://freds72.itch.io/ Playdate game: https://play.date/games/snow/
I have a T-rex that begs to differ
03.02.2026 11:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0did you start from original codebase?
would be interesting to read a post mortem on how to resurrect dead games!
next : realize you need a z-buffer ๐ฌ
03.02.2026 08:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0she looks positively pissed off ๐
02.02.2026 17:03 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0the plan / the outcome (note the lil 50)
or how to improve from 16fps to 50 (with some slack)๐ฌ
codebase credit Tengu + bizqwit
#playdate #gamedev
nice minimal design - SU-27 Flanker style never gets old
25.01.2026 11:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Got my copies of Cranko! in mail!
Excellent print quality & content looks positively good
@cranknockout.bsky.social
#playdate
ah and donโt forget batched operations for drawing- eg mixing userdata and rasterization
see Ablebody โBlade3dโ codebase on BBS
you can - itโs a bit convoluted and requires fiddling with userdata stride, span, lengthโฆ parameters.
tbh most of the picotron action happens on Discord, Bluesky is not really a place to discuss code imho!
nice review of my game ๐
(and not even sponsored!)
hey nice - got to use picotron specifics (say userdata)?
18.01.2026 18:33 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0black & white actually
๐คฃ
turn around - movement is focused on crank usage
15.01.2026 09:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0very nice gfx ๐
11.01.2026 19:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0๐
10.01.2026 13:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0boing boing!
#playdate
thanks - if you have a Playdate, stay tuned!
08.01.2026 15:57 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@saffroncr.bsky.social fyi - latest gif of my engine
08.01.2026 15:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Having a lot of fun building rooms lately.
I certainly have to keep my own "playtesting" time in check!
the multiple layers are ๐
07.01.2026 21:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Preview of upcoming #playdate demo level
Removed support for sky for now to remove a huge perf bottleneck (and using #quake sunlight settings to the max!)
note: captured on device
ah yeah - totally!!
07.01.2026 21:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0do you have a clear picture of where time is spent now?
07.01.2026 16:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0floats are fine until not
eg. not in rasterization loop
my version uses a z-buffer only for sprites, main geometry is write-only (as in software quake)
andโฆ love the style ๐
31.12.2025 14:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0and fyi - Playdate ram is incredibly slow, maximise use of stack memory (but limited to ~10kb)
31.12.2025 13:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0and suggest to generate outline as a precomputation step
read bsp geometry - mark edges of faces that are not coplanar and form a hard edge with neighboring faces
the quake bsp format contains all the info needed
are you aware of the built-in profiler that comes with the sdk?
hit the little โclockโ button while running the game on device
a random โuse the doorโ message from within the shop would be hilarious
31.12.2025 09:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0same here - good luck!
27.12.2025 18:26 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0