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FR3NKD

@fr3nkd.bsky.social

Godot, Blender and open-source software Store: https://fr3nkd.gumroad.com/

2,698 Followers  |  554 Following  |  445 Posts  |  Joined: 12.09.2024
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Posts by FR3NKD (@fr3nkd.bsky.social)

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In the course, I teach you how to create a peeling paint effect, then creating a couple of drivers is trivial.

03.03.2026 16:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Drivers n stuff.

03.03.2026 13:05 β€” πŸ‘ 37    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Smart Maximizer Addon.

It lets you maximize and minimize your 3D viewport just by moving the mouse, allowing you to always work in full screen.

100% Free on my Gumroad page.

02.03.2026 12:45 β€” πŸ‘ 34    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1

Yeah you can ship the the entirety of Blender I guess, because is so light.

28.02.2026 10:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Now we just need the ability to ship a game made in Blender.

28.02.2026 10:20 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Making Blender UI more dynamic (Unreleased Addon)

27.02.2026 18:39 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

You're not that bad at SubD modeling!

25.02.2026 21:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Why are you posting looksmaxxing tools?

24.02.2026 16:46 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
FR3NKD

Yesterday I made a website.

Hugo = Free
GitHub Pages = Free
Domain was 5€

Quite accessible to make a website these days.
fr3nkd.com

24.02.2026 16:44 β€” πŸ‘ 35    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1

Thank you for your contribution 😌

13.02.2026 23:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
375.27 MB file on MEGA

Pablo Miranda built it for me: mega.nz/file/kCIGRaI...

13.02.2026 09:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Playing around with "Blender DLSS"

12.02.2026 22:05 β€” πŸ‘ 30    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Well said!

08.02.2026 19:07 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

🀣🀣

23.01.2026 12:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Argentinian engine!

21.01.2026 08:56 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ₯²

18.01.2026 13:00 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Fuck me... that's stunning.

15.01.2026 18:25 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think your situation is unique though.

You are getting good results because you are a coding wizard with a clean codebase using C.

So be careful drawing conclusions about the current state and the future of software development based on your results, you are the best case scenario.

13.01.2026 10:51 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Was this coded on the treadmill?

13.01.2026 10:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's officially confirmed

31.12.2025 23:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I figured while typing the reply 🀣
I was to leazy to stop.

25.12.2025 20:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I use it to mask geometry using vertex masks in Ucupaint.

25.12.2025 20:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

They look extremely nice

21.12.2025 19:53 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Real-time updates as you work on the terrain.

17.12.2025 16:02 β€” πŸ‘ 33    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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You know what? you nailed it!

16.12.2025 18:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Terrain brush experiment in BlenderπŸ”οΈ

16.12.2025 17:50 β€” πŸ‘ 32    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

Brightdot obviously.

03.12.2025 15:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The big two.

02.12.2025 23:32 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Procrastinate my game.

29.11.2025 23:29 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Now we know

23.11.2025 10:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0