When you start throwing primitives together to start creating weapons and it turns into the millennial puzzle. xD
im such a nerd
#indiedev #indiegame #gamedev #gamedesign #3D #3Dart #probuilder #unity #design #roguelike #soulslike #rpg #adventure #cyberpunk #parallaxveil
21.07.2025 02:42 โ ๐ 13 ๐ 8 ๐ฌ 0 ๐ 0
[NO AUDIO]
Been working on this worldspace for the past week and things are really coming together. I can't wait to populate the space further with NPCs to really drive the immersion of a bustling sprawl.
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17.07.2025 01:57 โ ๐ 27 ๐ 8 ๐ฌ 0 ๐ 0
My internet died yesterday so I just kinda went a bit nuts on working on my hub world for the last 48 hours.
More world building progress!
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16.07.2025 01:31 โ ๐ 20 ๐ 5 ๐ฌ 0 ๐ 0
@davewirthmusic.bsky.social Oh trust me - I am a musician myself. ^_~
---> @knardhocks.bsky.social
13.07.2025 20:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
more world building stuff :)
#indiedev #indiegame #gamedev #gamedesign #soulslike #rpg #cyberpunk
13.07.2025 17:46 โ ๐ 13 ๐ 5 ๐ฌ 1 ๐ 0
Started working on some world design today. Mostly dialed in the ambient vibes on a small sample street I slapped together for now. This will build out into an explorable Hub world in between dives into the main game play space.
#indiegame #indiedev #gamedev #gamedesign #soulslike #rpg #cyberpunk
13.07.2025 04:32 โ ๐ 23 ๐ 9 ๐ฌ 0 ๐ 0
#newmusic #music #newedm #edm #newmetal #metal #numetal #rock #newrock #hardrock #newhardrock #industrialmusic #newindustrialmusic
04.07.2025 15:38 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
Autonomy
KNARD ยท Autonomy ยท Song ยท 2025
"Autonomy" dropped today.
Go throw a molotov.
open.spotify.com/track/2qNquV...
04.07.2025 15:38 โ ๐ 3 ๐ 2 ๐ฌ 1 ๐ 0
brief update on corruption spreading mechanic for PV
#gamedev #indiegame #soulslike #battleroyale #nightreign #newgame #mechanics
09.06.2025 20:22 โ ๐ 8 ๐ 7 ๐ฌ 0 ๐ 0
Very rough start of building corruption zone that will creep from each infected node. I am working on the logic right now so that when it touches a non-infected node, it will trigger a domino effect across the game world.
We can tie this into all kinds of world events.
#indiegame #gamedev
08.06.2025 19:47 โ ๐ 9 ๐ 5 ๐ฌ 0 ๐ 0
There's definitely a balance to it, for sure.
While the lack of control will force players into a funnel, having control of where things spread can also force players to move to the location to stop the spread temporarily. There will need to be incentive to both paths of gameplay.
08.06.2025 18:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Exactly my line of thinking as well. It makes gameplay much more compelling as much as it can be chaotic - that sense of chaos is what truly drives challenge by being only slightly out of a sense of comfort while still having a sense of control.
08.06.2025 16:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This puts gameplay in the hands of the players in a PvE setting, and becomes a much more "mission" oriented game with a two-sided "battle royale" type situation:
Clear the corruption - or point of no return, defaulting to "Final Showdown".
#gamedev #indiegame #soulslike #nightreign #battleroyale
08.06.2025 15:16 โ ๐ 9 ๐ 5 ๐ฌ 1 ๐ 1
By unlocking a "site of grace", it can shutdown the corruption from the inside, and shockwave "clear" the corruption to nearby sites.
#gamedev #indiegame #soulslike #nightreign #battleroyale #gamemechanics
08.06.2025 15:16 โ ๐ 9 ๐ 5 ๐ฌ 1 ๐ 0
For PV - I wanna try something different.
Instead of a collapsing bubble / circle, I want the mechanic to be that "sites of grace" become corrupted. The bubble / circle starts to expand from them and causes a domino effect to the others.
#gamedev #indiegame #soulslike #nightreign #battleroyale
08.06.2025 15:16 โ ๐ 8 ๐ 5 ๐ฌ 1 ๐ 0
Nightreign uses this same mechanic, but it only makes sense to draw every player towards the boss. Nightreign is PvE with "battle royale" elements that don't truly make sense to me other than the flow of gameplay. (Which I will say I do thoroughly enjoy.)
#gamedev #indiegame #soulslike #nightreign
08.06.2025 15:16 โ ๐ 7 ๐ 4 ๐ฌ 1 ๐ 0
Some ideas for Parallax Veil inspired by Elden Ring: Nightreign
Every "battle royale' game does this simplified collapsing circle thing. You have no control of where it's going to go, and you sort of are at the mercy of the game, drawing players together for a final showdown
#gamedev #indiegame
08.06.2025 15:16 โ ๐ 9 ๐ 4 ๐ฌ 1 ๐ 0
Progress has been a little slow recently, but we're still working on things in the background. Recent goal is to get away from using the test model, and build some to fit the game and character generator.
More to come soon!
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#gamedev #indie #unity #soulslike #unitydev #indiegames #gaming
10.02.2025 20:28 โ ๐ 16 ๐ 5 ๐ฌ 0 ๐ 0
I'm currently moving, and during this downtime I am also wrapping up some things for other projects. We'll get back to dev work in the near future, following MAGFest at the latest.
Hope everyone's had a good start of the new year. ๐
#gamedev #indie #unity #soulslike #unitydev #indiegames #gaming
07.01.2025 20:58 โ ๐ 7 ๐ 3 ๐ฌ 0 ๐ 0
Got a bunch of Legos as a gift today, I plan to use them to prototype and build some world space. :)
Happy Holidays!
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#indie #gamedev #soulslike #unity #unity3d
25.12.2024 23:08 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 0
I'm taking a break from dev work this week, but got inspired for some new mechanics last night. Definitely will analog tinker with them on paper before getting back into the code.
Hope everyone has an awesome holiday!
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#gamedev #indie #soulslike #gaming #unity #unity3d
22.12.2024 15:55 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 0
keep your asset pool outside of the project and only include the assets you are using.
also, copy and save to a new folder:
Assets
Packages
User Settings
Project Settings
This is your actual build and bypasses saving gigabytes of millions of 1KB umbracache files.
22.12.2024 04:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Inventory Management System Framework is going smoothly. We're well on our way to making some UI Menus soon so we can manage everything in-game, then it's CONTENT, CONTENT, CONTENT!
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#gamedev #indie #unity #gaming #soulslike
21.12.2024 22:18 โ ๐ 15 ๐ 5 ๐ฌ 0 ๐ 0
s i c k !
21.12.2024 01:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
i chug monster
21.12.2024 01:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Much cleaner simple procedural wall destruction.
We'll make plenty use of this.
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#gamedev #indie #soulslike #unity #gaming
20.12.2024 23:36 โ ๐ 9 ๐ 4 ๐ฌ 0 ๐ 0
Still a LOT of work to do to polish this type of stuff, but there is framework done for destructive wall interactions. I think stuff like this can be a lot of fun to explore the game world for secret pathways and chambers.
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#gamedev #indie #soulslike #gaming #unity
20.12.2024 22:21 โ ๐ 9 ๐ 5 ๐ฌ 0 ๐ 0
AI Update - Enemies will pursue much more aggressively by dynamically sprinting, running, etc towards their target to break the distance quicker. This will also allow me to delve deeper into advanced AI to make them fight more dynamically.
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#gamedev #indie #unity #soulslike #gaming
20.12.2024 15:43 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
Adding some framework for the parkour system.
Definitely needs some polish, but this will allow me to add in a better ledge grab mechanic.
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#gamedev #indie #unity #soulslike #gaming
20.12.2024 04:40 โ ๐ 8 ๐ 4 ๐ฌ 1 ๐ 0
Small UI Update - refined the look of the resource bars and made them scale with player's stats seamlessly.
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#gamedev #indie #soulslike #UI #pixelart #gaming
19.12.2024 19:58 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0