SIGGRAPH 2025 is mere days away! If you’re headed to Vancouver and want to chat Metal, spatial computing, or related topics, get in touch (DMs open)
05.08.2025 19:09 — 👍 2 🔁 0 💬 0 📌 0
The sample code and slides for my workshop (“Fundamentals of 3D Graphics Programming with Metal”) at One More Thing 2025 are now posted—thanks to everyone who attended! github.com/metal-by-exa...
07.06.2025 21:39 — 👍 26 🔁 4 💬 0 📌 1
The sample code for my talk on Spatial Rendering for Apple Vision Pro is now up on GitHub; slides and documentation to follow
github.com/metal-by-exa...
13.12.2024 06:43 — 👍 16 🔁 2 💬 0 📌 0
I expect to make the slides and sample code available day-of, and will try to make sure a recording appears at some point.
10.12.2024 23:59 — 👍 1 🔁 0 💬 1 📌 0
used to be @mayli in the old place.
hello! 👋 maylikhoe.com
tin house winter workshop 2025
Interdisciplinary designer writer artist musician dancer inventor. vp of design and former dj. mfa candidate.
Creative Lead at Panic, working on Playdate, dev software, and helping publish games • Maker of games Blackbar, Grayout, Hidey Spot, The Barkless Doctrine, The Incident, Space Age, Stagehand • One of the good ones • Portland, OR • he/him
apple platform dev, outdoors, justice, games, he/him
Every problem has a simple wrong answer
https://github.com/mattmassicotte
https://www.massicotte.org
https://mastodon.social/@mattiem
Art & Code. Gardener. Maker of things. Creator of Vibescape for Apple Vision Pro, SageBrush, and Polychord. Ex - Design & Engineering @ Google.
I strive to create honest and knowledgeable solutions that empower people to embrace change. visionOS & iOS dev, evangelism, podcaster, artist, tech writer, feminist 🇨🇦 morethanjustcode.com spockcast.com
https://bsky.app/profile/timmitra.bsky.social
Author of iOS Dev Weekly and co-founder of the Swift Package Index.
Once a coder, stays a coder.
Making software tools for robotics at https://foxglove.dev. Easily distracted by math, science, classical music, photography, etc. Also on https://mastodon.social/@jtbandes
https://taylorholliday.com/
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Graphics (VR/AR) at Apple.
Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit.
Early Access: https://bit.ly/scenery-beta
My stuff: catterwaul.com
My favorite thing on Bluesky: @possumeveryhour.io
Maker of Wind Tunnel Simulation, an educational iPad app for introductory aerodynamics.
- App Store: https://apps.apple.com/us/app/wind-tunnel-simulation/id6444383656
- Website: https://wts.nzp5.com
Love everything F1 tech, especially the aero bits.
https://www.colincornaby.me
I'm a programmer in Portland, OR doing graphics rendering and performance on Mac, iOS and visionOS.
Indie dev at Ambi Studio (iOS, iPadOS, macOS, watchOS, tvOS & visionOS) | Self taught developer | Apple Entrepreneur Alumni👩🏻🎓
Focus: UI and product development
Home chef’s: Check out Ambre👩🏻🍳
https://apps.apple.com/us/app/ambre-recipe-organizer/id1102236212