I liked RE8 even less than RE7 lol. Felt like it was trying too hard to replicate RE4 in a format that didn't work for it.
Meanwhile the first person parts of RE9 were like a refined version of RE7, so I enjoyed them a lot more
Homura Hime (~15 hours)
Reminiscent of Crystar, in that it's a somewhat-yuri ARPG inspired by Yoko Taro titles. Crystar had the better scenario, while this had combat that was fun. Has enough soul (and cute girls) to make up for the technical jank. 10 years ago it would have cost 8000 yen on Vita.
Resident Evil 9 (~9 hours IGT)
Both "sides" succeeded at what they were going for, and despite the huge shifts in gameplay style and tone, the game as a whole feels cohesive. Hard to compete with either RE4, but I liked this a lot more than either 7 or 8; it made me come around on first person RE.
Baldur's Gate 3 (~55 hours)
Played with friends over the course of several months. Frankly, I hated both the writing and combat, but it was fulfilling as a social experience, so I can't say it was wasted time.
(Yes, we did everything in 55 hours. One of the players knew the game very well.)
Cathedral (~14 hours)
Very competent Metroidvania that iterates well on its core concepts over the course of the game. Even shitty bosses and ear-shredding music can't drag the overall experience down. A hidden gem in an oversaturated genre.
The demo for the sequel also felt very promising.
Romeo is a Dead Man (~13 hours)
After a rough start, consistently enjoyable as an ostentatious postmodernist roller coaster ride. The combat sucks, a lot, but it's not what you're here for. I'll admit I found some of its ideas hard to parse; I'm probably not familiar enough with Suda51's oeuvre.
Love Eternal (~2 hours)
A novel concept, but I wasn't satisfied with either the precision platformer or visual novel halves as games in their own right. The sort of title I wanted to like more than I did.
Quick reviews of a few games I finished recently:
Udongein X2, my open world bullet hell platformer with a Yukkuri raising mini-game, finally has a Steam page!
Check out the demo and wishlist:
store.steampowered.com/app/3520120/...
Well, either way, I think the manga is superlative, one-of-a-kind, and I'm glad it's getting an adaptation by such talented people.
Like I see a lot of posts going like "drunk college lesbians 👀 I will be seated" and... yeah I guess that's technically what it's about. The way it's actually written, though, is like some weird middle ground between SCA-DI and Kawabata Yasunari. In manga form. With interludes about Aphex Twin.
The Kami'ina Botan anime looks like it's going to be an epoch-defining masterpiece (you know, not to overhype it), but I wonder how many people the storytelling will resonate with. It may be not what they're expecting.
well, not really, but it's funny to consider these will have more eyes on them than a lot of stuff I've worked on
working on Twitter 4komas for a gacha game is how I know I've truly made it as a translator
新・欠損百合組✍
not exactly a fair comparison, but I can't help but think of how incredible the Suikogaiden OPs looked when seeing footage of the upcoming Suikoden 2 TV anime...
OC🐇ブルーベリーちゃんとキャラメルちゃん🐇
#創作百合
そろそろ田中ロミオの新作が読みたいぜ(n回目
Anyway, our group will probably be watching Ideon next. Do your worst, Tomino.
I've seen people call Madoka a Ryuki ripoff, and like, come on. There are clear similarities, but you're not getting close to the same experience, because there's more that goes into fiction than broad plot concepts.
Though with highly influential media like Ryuki, it's important not to be reductive about the exact scale of its influence. It's easy to dismiss everything under the sun as an "Eva clone" (or indeed a "Ryuki clone"), but that's willfully ignoring that creators are humans inspired by other humans.
It was also neat seeing all of the themes and character archetypes it popularized. I think we were feeling its influence all the way into the mid-late 2010s, though it's seemingly died down in Reiwa.
Overall a fun show. Long-runners usually feel very repetitious to me, but I enjoyed most of Ryuki's individual episodes on their own merits. Lots of good cheese and a memorable cast.
We finished Kamen Rider Ryuki. The ending was honestly pretty predictable due to how many anime have done similar things, but maybe that speaks to its influence.
レンチキュラーカードだよ
Decagrammaton has fully reignited my passion for Blue Archive, which is no mean feat given that I've been playing this game for close to four years now. The new team has shown us what they're capable of; if they can keep this up, I'm not escaping the hold Nexon has on me any time soon.
this tweet brought to you by being bored out of my mind by normal MD gameplay
proof that normal MD gameplay is 🔥
the 78 page yomikiri in this month's Yurihime was pretty great